All of them. As far as I'm aware there's no exceptions.Seriously? Does that happen with all NPCs or just that one?
All of them. As far as I'm aware there's no exceptions.Seriously? Does that happen with all NPCs or just that one?
Seriously? Does that happen with all NPCs or just that one?
Fuck I'm having trouble with Vendrick now..
Edit: He was easy. I stripped and started dodging all his attacks.
Edit2: Now gotta finish Darklurker boss and then to NG+. Anything else to do?
They have infinite poise, apparently. I spammed Santier on them in NG+ (pre-nerf in NG they died before I could see if they got staggered but post-nerf in NG+ I could spam a lot) and they never once got stunned. That along with the infinite stamina maul knights in Dragon Shrine shows that some variable or calculation is missing somewhere. I can't believe that was intentional...
Dammit,
i can't kill the pursuer in iron keep on my own. I heard he gives out a very nice goodie.
Dammit,
i can't kill the pursuer in iron keep on my own. I heard he gives out a very nice goodie.
Dammit,
i can't kill the pursuer in iron keep on my own. I heard he gives out a very nice goodie.
Frustration. I bonfire ascetic'd the last bonfire in Huntsman's Copse so I could get the ring drop from the boss.
Instead I get constantly killed. If not by the skeleton wheels that spawn after the last skeleton lord, then by one of the fucking black phantoms that invade me on my way to the boss. Frustration!
Risk reward sucker!
Any ideas on how to build an ANGRY WIZARD for PvP? Doesn't need to be competitive, just able to convey the idea of a spellcaster whose arcane power is matched only by his irritability.
This is what I want to be.
Any ideas on how to build an ANGRY WIZARD for PvP? Doesn't need to be super competitive, just able to convey the idea of a spellcaster whose arcane power is matched only by his irritability.
This is what I want to be.
They are the perfect example of DkS2 and its problems in PvE. They break all the rules of the game, infinite stamina, instant reset on their movesets at any time, extremely strong weapon that swings and combos like a straight sword. Just terrible all around.
These giant salamanders are starting to feel the same. As far as I remember, enemies in Demon's Souls and Dark Souls this big weren't able to track you this consistently. Enemies that big aren't supposed to be unstrafable.
This pissed me off so much. It doesn't make any sense because they're just normal-looking physical attacks. You'd think a Gyrm Greatshield+10 would block it, but nooooooo.As an added bonus, you can't block any of the giant salamanders' melee attacks either.
Yep, but just that last one though. You don't have to do the first two/relight the cauldrons again. I always do the Shaded Ruins one last because it's the easiest and most straightforward one to finish when a death occurs, although others recommend the one at Drangliec Castle due to the convenience of the bonfire.
either way you DON'T want to do it at the Black Gulch like I did the first time :l
either way you DON'T want to do it at the Black Gulch like I did the first time :l
Does it really matter? Once you've completed the three chasms Darklurker will be at the end of any chasm, not just the last one you did.
Yes it does help you get more invasions to your world.Does the Délicate String (which increases chances of being invaded ) could help me get more red phantoms invasions?
http://www.youtube.com/watch?v=AR1l1YVgV5AOkay is it just me sucking or does this game have a problem with big enemies who track too well and attack too rapidly for their size?
One of the giants in the Memory of Orro spams fireballs like a motherfucker.
Some rather decent equipment is down there.I have no idea what's down there to make trying to do everything there worth it, besides a flame ring.
Dammit,
i can't kill the pursuer in iron keep on my own. I heard he gives out a very nice goodie.
Yes it does help you get more invasions to your world.
Not in memory range of the invaders and you bumped into a gank squad.Standing idle during 1h30.
Nothing Happens :/
Put down my summon signs in to help with bosses, get summoned > trap, this guy was with two red phantoms who wrecked me of course (but hey, they dropped "i'm sorry" carving, so i suppose it's ok right?=Yes...
Happened several times today, Is that a new fashion?
Standing idle during 1h30.
Nothing Happens :/
Put down my summon signs in to help with bosses, get summoned > trap, this guy was with two red phantoms who wrecked me of course (but hey, they dropped "i'm sorry" carving, so i suppose it's ok right?=NO
Happened several times today, Is that a new fashion?
Not in memory range of the invaders and you bumped into a gank squad.
Level 125, SM 2162520.
Too high or too low to get invaded?
Should i move to NG+?
Thanks.Where were you standing idle?
Choose your platform in the top-right of this site and try the areas that have higher counts of confrontational multiplayer (except for Grave, Pharros, and Chasm as those are coventant specific): http://farfire.darksoulsii.com/pc/multiplayer/index.html
That's rather relative to your soul memory if it's a ghost town.From my experience NG+ is a bit of a graveyard when it comes to multiplayer
That's pretty alright try iron keep or the dragon aerie for the hot beds of activity. That's where I've had most success.Level 125, SM 2162520.
Too high or too low to get invaded?
Should i move to NG+?
Poison arrows from above/behind is hilarious The first one is coded to never ever walk up the stairs to the wooden door so he'll just take it. And if you shoot the second one from the alcove with the lightning healer mage thing, neither of the two up top will walk down the same stairs.I don't think I've EVER managed to kill one of those infinite stamina drakekeepers. Far less heart breaking to just run.
I don't think I've EVER managed to kill one of those infinite stamina drakekeepers. Far less heart breaking to just run.
Poison arrows from above/behind is hilarious
As Minamu said, they have limited aggro range and can be poisoned.
From my experience NG+ is a bit of a graveyard when it comes to multiplayer
I'm more referring to summon signs (both finding them and getting someone to use yours). I see almost none, now.Kill all the NPCs before you enter NG+ and the invasions will not stop.
It all comes down to soul memory and location. NG+ is thriving just as much as NG, and once people reach the max level of SM, you'll see signs all over the place much more easily.I'm more referring to summon signs (both finding them and getting someone to use yours). I see almost none, now.
Nothing will affect getting someone to summon you. But once you hit max tier there's loads of them.I'm more referring to summon signs (both finding them and getting someone to use yours). I see almost none, now.