No healing in PVP!?
Now.. Does that mean that if someone invades you, it disables your ability to heal as well?
That's a pretty major clincher for me.
I'm saddened by the casting nerfs to great lightning spear and sunlight spear.
I'm saddened by the casting nerfs to great lightning spear and sunlight spear.
So PVP returned to DS1 style?
No longer able to stunlock indefinitely?Shortened the amount of time stunned when taking damage from multiple attacks
I wonder what this will do:
No longer able to stunlock indefinitely?
Exploring the poison cave and....the Last Giant wasn't really the last giant it would seem.
I wonder what this will do:
No longer able to stunlock indefinitely?
Maybe it is the second one considering makes poise pointless if you get a respite from stunlocked after a period of time.That's what I took it for. But it could also mean the period of time you're stunned after getting heavily hit when you have no stamina..?
What about the healing spells in miracles and pyromancy then? you can heal in PVP still right?
The heal pyro spell is mostly instant.
It's pretty clear.Health Recovery Items
That patch is insane. They've redone so much, it'll almost be a different game? Well, guess we'll have to play and see.
I hope you can still heal while being invaded though, otherwise that's insane. I hope it's just for red sign summons and arenas.
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Santier's Spear maybe?I am sure they fucked up somewhere and one of those weapons that they buffed they buffed too much.
Yeah, that patch is big, I wonder how much they really tested everything. When you adjust the values on so many weapons, something's bound to break... then again, there's so many of them so maybe it'll all be balanced out in the end. XDI am sure that its only the arena but would be awesome for red signs. What scares me is that since this patch is so big, I am sure they fucked up somewhere and one of those weapons that they buffed they buffed too much.
I doubt it. It was piss-weak after the nerf, so if they boosted it a bit it'll do it some good. It doesn't need to be as OP as before, but it definitely needed some increase back. My mundane build went from very strong to my weakest toon.Santier's Spear maybe?
I doubt it. It was piss-weak after the nerf, so if they boosted it a bit it'll do it some good. It doesn't need to be as OP as before, but it definitely needed some increase back. My mundane build went from very strong to my weakest toon.
Hmm? I just tried my raw santier spear and it's still pretty powerful. I didn't upgrade it but I can see it has potential.
Not using the backstab negating stuff?Wish Dagger/Shadow Dagger critical damage was reduced. One backstab and you're dead or near enough, no matter how well you did before.
Not using the backstab negating stuff?
Hopefully with this buff Gyrm greataxes might be actually useful and not outshone by the Gyrm axe.
Status values is applied to weapons, armor, and miracles so I assume it is damage and stuff like that maybe.What does 'status values' ("ステータス補正値"?) mean from the official english translation patch? Are they referring to weapon scaling, poise damage or something else?
After a couple dark souls run throughs, I'm going to do another DS2 run. Any word on pure sorc builds? Are they viable?
This cute little fella is misunderstood, we were nice to him and rubbed his belly and he just refused to attack us.. aaaawww
those patch notes are glorious!
edit: is there another forum or the like where the ds2 pvp community hangs out? I feel like everytime I come across a player with a potential "cheese" build (dual Avelyns, Havelyns, MastoHelix Havels, currently dual straight sword), a day or two later passes and everyone in Arenas or outdoor pvp adopts the same exact build. I'd like to be in the know of any pvp discoveries
4chan's /dsg/ is one of the bigger ones. They're sharing builds, cheese and CE codes like crazy down there.
"Ah, I see you are using my fire infused Malformed Skull build. Good choice."
Edit: They have some pretty fun fightclubs down there too. The newest one people are preparing for there is a Wizard Tournament.
Ahh thank you! I appreciate the quick response!
edit: Navigating 4chan is... quite interesting.
The lion cult warrior are resistant to lots of different things. It's easier to run around them then fight them, as the fog gate is pretty much easy to get to.Damn, Shaded Woods is not a fun area as a pure sorcery spellcaster. First you're forced to survive an ambush of melee poisoners, then go through a section where you can't lock on, and then finally arrive at a place where everyone is incredibly magic resistant
DS1 Sorcerer 2.0, can play without a shied now, game changer. Caster rings are easy to get now and your starter gear is OP for elemental resistance.
Soul spear and homing souls mass (their crystal versions are only available in NG+) have been slightly nerfed so you practically play with your arrows now, catalyst can be upgraded (thank god) and there are more caster sets with interesting bonus with no negative impact like the dusk crown.
Soul Geyser is the new Boss killer spell this time but its late game and the Soul sword is the new Homing soulmass. Outside them the new spells are situational and not good good damage.
It can also sings if you are far enough.
- Fixed bug in Undead Purgatory where after being defeated in the arena the game would be stuck in loading forever.
Damn, Shaded Woods is not a fun area as a pure sorcery spellcaster. First you're forced to survive an ambush of melee poisoners, then go through a section where you can't lock on, and then finally arrive at a place where everyone is incredibly magic resistant
Thanks. Are spells overall more powerful this time? It looks like there are less casts available.