Except the inability to backtrack back up without warping.
Thats fine. Made the level interesting. You had to think about how you wanted to go down.
Except the inability to backtrack back up without warping.
Answers:
- You should raise ADP till you get 110 agility it will give you more I frames so you don't get hit during rolls. Or you could use a shield as long as you're careful about being guard broken.
- Infusions in this game still have normal scaling but it is reduced compared to an un infusued weapon.
- DEX is a waste if you're not going quality or pure DEX STR has better returns for investment.
Thats fine. Made the level interesting. You had to think about how you wanted to go down.
I'm pretty sure what you enter are the mines... I mean the whole area is a dig site.
Then the spider-infested cave is probably the deepest point (where they found the long dead dragon).
Which has its benefits to do so, but anywhere between 95-110 is fine really.110 Agility gives you the same amount of iframes as 105, so don't go there unless you're planning on going full hog for max Agility.
Which has its benefits to do so, but anywhere between 95-110 is fine really.
Oh yeah, definitely. Depends slightly on your playstyle and whether you use a shield or not, but that range is good.
But you'd need 7 extra Adp, or 21 Atn, to get from 105 to 110 Agi for no iframe gain(although it probably speeds up item use, maybe?). Minmaxing, yay!
Attunement bro, ninja wizards
Good lord I hate those guys, with their Havelminmax armors and huge rolls and buffs! I wish heavy armor carried a castspeed or iframe penalty or something.
Should I level up ADP? I feel like everyone keeps hitting right through my rolls, to the point where blocking is a million times more effective, which is sad, because it's such a different and more boring style of play
I'm also kind of confused how the infusions work, If I have a fire weapon does it still have normal scaling? Because it seems the overall attack rating doesn't really go up all that much. I hit the soft cap on END and VIT and VGR. Do I go for Strength and DEX next on a melee build?
Man I don't know how to feel about all this. Seems like Dark and Demons were much easier in that regard :/
It carries a heavy stamina penalty if you're above 50%, also you don't roll as far. I think you also get a little bit less i-frames.
If you're min maxing Havel mage staying below 50% is no big issue really.It carries a heavy stamina penalty if you're above 50%, also you don't roll as far. I think you also get a little bit less i-frames.
Prepare for more pointless DS1 references
Couldn't disagree more. No Man's Wharf is one of my favourite Souls area ever. The atmosphere and level design are absolutely wonderful. I remember the first time I explored it, I really took my time, exploring every nook and cranny, and was always delighted to find some hidden loot behind a secret wall or something, or going "oohhh" when I rang the bell and saw the huge ship coming into view. The dark creatures scared me, so I'd kite them from the safety of the light with either arrows or, when I ran out (because it was so early in the game I didn't have a huge stock then), throwing daggers and firebombs. I had few lifegems, but the HP regen ring actually helped me tons there because I was exploring so slowly so I had time to regain any lost HP from the battles. I cleared the whole place, and the boss, in one single try on my first playthrough, and never felt more badass.Well, undead wharf is kinda crap too. Seeing that place was really weird, gave a super theme park feel to the game. Has a nice mechanic with the pharros lighthouse, but that's about it.
Yeah, I really hate that about Tseldora. The Gutter also has this problem.Except the inability to backtrack back up without warping.
Yeah, Lost Bastille is one of my favourite levels too, along with No Man's Wharf. For my first playthrough I spent so much time there, just exploring everything and trying to connect all the shortcuts and stuff. I remember finding Sinner's Rise before the Sentinels (I used the one Pharros Lockstone I had found in Majula on the elevator shortcut), but the big fog past the watery tunnel gave me a big "NOPE" feel and I retreated back into the Bastille, haha.Don't forget Lost Bastille. I thought that was so wonderfully designed and intricate. I love when Souls games pop you out somewhere familiar when you're just finishing an area that you had no idea even connected to the place you were familiar with.
Couldn't disagree more. No Man's Wharf is one of my favourite Souls area ever. The atmosphere and level design are absolutely wonderful. I remember the first time I explored it, I really took my time, exploring every nook and cranny, and was always delighted to find some hidden loot behind a secret wall or something, or going "oohhh" when I rang the bell and saw the huge ship coming into view. The dark creatures scared me, so I'd kite them from the safety of the light with either arrows or, when I ran out (because it was so early in the game I didn't have a huge stock then), throwing daggers and firebombs. I had few lifegems, but the HP regen ring actually helped me tons there because I was exploring so slowly so I had time to regain any lost HP from the battles. I cleared the whole place, and the boss, in one single try on my first playthrough, and never felt more badass.
Yeah, I really hate that about Tseldora. The Gutter also has this problem.
Yeah, Lost Bastille is one of my favourite levels too, along with No Man's Wharf. For my first playthrough I spent so much time there, just exploring everything and trying to connect all the shortcuts and stuff. I remember finding Sinner's Rise before the Sentinels (I used the one Pharros Lockstone I had found in Majula on the elevator shortcut), but the big fog past the watery tunnel gave me a big "NOPE" feel and I retreated back into the Bastille, haha.
I'm pretty sure that's wrong. If you know of a way to walk from the second Gutter bonfire to the first, I'd like to know the path you took.I'm pretty sure you can easily get back to the upper bonfire in the gutter from anywhere in it.
I'm pretty sure you can easily get back to the upper bonfire in the gutter from anywhere in it.
It's a prison pretty much so that's why it's like that probably.Doesnt feel big enough to be a pirate's cove. It has like one dock.
I always start with an Explorer for that reason. You can jig about with stats any way you like, even more so in DS2, but the stat I need from the get-go is agility, I learned that early on. The animation, movement and roll is still not DS1 level, but it needs all the help it can get and Explorer starts with the highest ADP so that's for me.I know people have already covered it, but I absolutely cannot play a character without adaptability anymore. Agi to 100-105 is my absolute first priority now, the difference it makes for your rolls is hard to play without.
I'd like to give this a go on my next run, I didn't know you could get back from the second bonfire. That's a big criticism for me, that there are so many parts of DS2 where you need to bone/feather out - I *hate* that and regard it very, very poor level design.You *can*, but the only two spots where you could conceivable get back are very difficult running jumps. Like from the platform two ladders up from where you get the Dark Pyromancy Flame, and the platfrom where there is a torch Hollow after a Ratbeast and a ladder.
I'm pretty sure that's wrong. If you know of a way to walk from the second Gutter bonfire to the first, I'd like to know the path you took.
You didnt specify walking. You can jump back to the bonfire and I dont think its a hard jump to make.
link dun work
No seems like they wanted to do that in the end. Or they would of fixed in the patch after that if it was a mistake probably.Did they ever fix Lightning Spear getting massively nerfed in damage?
Did they ever fix Lightning Spear getting massively nerfed in damage?
I'd like to give this a go on my next run, I didn't know you could get back from the second bonfire. That's a big criticism for me, that there are so many parts of DS2 where you need to bone/feather out - I *hate* that and regard it very, very poor level design.
I meant walking as in, not warping. It can be running or jumping or rolling, obviously. And you haven't answered the question.You didnt specify walking. You can jump back to the bonfire and I dont think its a hard jump to make.
link dun work
http://www.famitsu.com/news/201409/18061358.html
copypasta
cant wait... really sad though no more DS2 after this :*( this is without a doubt one of my favorite games ever made....
I'd like to give this a go on my next run, I didn't know you could get back from the second bonfire. That's a big criticism for me, that there are so many parts of DS2 where you need to bone/feather out - I *hate* that and regard it very, very poor level design.
I only remember Tseldora being like that.
I'm pretty sure it's totally impossible to backtrack if you go all the way to the second bonfire. You can do the jump HK-47 talked about if you don't jump down from after the area after the last bridge, but after going down you're pretty much stuck.
Kings ultra greatsword it's the best choice of the three.What item should I make with my Soul of the King?
Also what is a good shield for dealing with lightning?
Raimes greatsheild.Also what is a good shield for dealing with lightning?
Any tips for the belfry gargoyles? They keep ganging up on me -.- it's like the maneaters all over again.
Any tips for the belfry gargoyles? They keep ganging up on me -.- it's like the maneaters all over again.
Hm don't have the faith and fire infusion. Can I change it to lightning or remove it somewhere?Their elemental weakness is lightning. So try miracles or gold pine resin?
Hm don't have the faith and fire infusion. Can I change it to lightning or remove it somewhere?
The insane guy? He's not really talking to me...There's a Blacksmith in Lost Bastile who can add and remove infusions. Aromatic Ooze works well on them, if you don't have any infusion stones.
The insane guy? He's not really talking to me...
The insane guy? He's not really talking to me...
Anyway thanks gaf, complaining always works they went down but now I have no clue what to do with this key.
Hm don't have the faith and fire infusion. Can I change it to lightning or remove it somewhere?
Lot of Ivory King Info and new screens on Polygon
A lot of crazy stuff.
Also a screen shot shows that kung fu hadouken move. Looks like that it's confirmed we are getting that moveset.
Also gamespot Preview