These are some GREAT compliments... can someone confirm if true or not?
The first DLC is about exploring, getting into the swtich mechanics to rise or lower buildings to access unreachable areas and get loot so you can forget about goint A to B point mentality and just explore at your will.
Pros
-Returning senses of exploring
-Enemies somewhat placed in strategic places to add pressure
-Good ambientation
-Interconected design returns
-Awareness design returns
-Good gear for medium, heavy armor playes
-Good spells for Hexes and Pyro
Cons
-Not pure class friendly so you have to go hibryd to access some hidden areas
-Some elevators leads to no end areas so you cant go back on foot
-Some of the design dont make sense (rock based mesoamerican empire yet using metal in his medieval knights, a bonfire in a fullcrowed mobs because farm)
-Reskinned bosses
-OP gear for early classes
-Reskinned Hexe
-Retcon Lore
-Enemies have cheap tactics to become "hard"
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Irong King
The second DLC have a bad impression for me, its like you are playing the Heide's area with some narrows corridors filled with enemies yet the mechanic of collecting fragments of the the soul of a boss is somewhat interesting pushing yo to explore to get it but punishing for exploring more than the devs intended to explore so its a HUGE flaw in their design
Pros
-The ambientation is new and refreshing, feels like a new area
-Collecting fragments of a soul is a new mechanic twist
-Enemies reacts to the statue to become even harder if you play passive
-The chorus girls from DS1 returns for an epic boss BGM
-Bosses pushing you to think and changes your tactics
Cons
-Pyromancy and Poison are the king here
-Horrible, horrible design to face enemies aka Iron passage
-Bad punishment for going exploring out of the box dev's intended way of playing the game
-Iron Passage
-No Pure builds allowed in this DLC, forcing you to switch.
-OP gears to make the "harders" areas on its own DLC a laugh
-Lore Retcon
-Invader's Retcon mechanic
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-Finally understanding the true ending is via DLC.
In the end the DLC are way better than the vanilla game and have a good challenge compared to the difficulty in the normal game yet there are things that makes you feel unneasy about the DLC. Like enemies having sometimes zero poise or using unrealistic moves to kill you and have a insane damage to compensate the mid difficulty of the game (NG) to highly raising the bar with some bosses if you are nor careful enough like the Sunken King bosses.