Everything? Weird glitchy hitboxes, slashing several times at an enemy and having the weapon go through the model but no damage taken (shortsword is terrible for this), agility/i-frames as a stat, the weird 'sliding on ice' when getting staggered by a hit, hitting enemies but not "feeling it" - two handing a mace on the knights in Heides tower, it feels like the weapon goes straight through the model and only the (often delayed) sound effect and the numbers on screen tell you it hit. Eternal spinning on the spot enemy AI (looks even more ridiculous when it's a huge boss like Jabba the Hut), that same delayed third or fourth hit to a combo that so many of the enemies have. Poise being useless apparently. Wear a shit ton of armour and still get chain staggered by a tiny dagger. Rolling and jumping just feels off and unreliable. The cardinal sin of attacking in different directions when locking on (if I wanted free aim I wouldn't lock on) - it's difficult not to be holding a direction in a game like this. Not stacking button commands during rolls etc (worked great in DS1, why change it?
And that's just PvE, I gave up on PvP a long time ago when I realised SM destroys not only low-level pvp, co-op and counter-troll builds but also any level pvp and co-op because soul level is now completely meaningless. Plus rubberband rollback p2p connections worse than anything I've seen in the previous two games. I get a lot of people like being SL400 and being able to equip anything and everything with only one character - that's not me, and if I'm in a niche of Souls players, I'm in a niche, but something tells me the niche isn't that all that small. I hear the exact same criticisms when listening to ENB and A German Spy's videos amongst others.
As Booshka said, there's still some great stuff in the game, I love making a new character and landing at the farfire and buying the cat ring and blasting through the Gutter to get down to the fragrent branch of yore down there to unlock the Shaded Woods asap, stuff like that. I love how you explore at low level in all the Souls games.
Said like a boss, 110% agree here. DkS2 is casual Souls at this point, no real reason to even take it seriously due to the "mechanics issues" and overall just a terrible step back for a great series stated above. Miyazaki may not even do another Souls game after how badly this idiotic B-Team screwed up his life's work. Not only is the game itself in every category a step back essentially aside from small trivialities that are good additions, but I honestly don't see how it can recover without Miyazaki doing the next "Souls" game. Kind of funny Miyazaki has not commented on DkS2, cause it probably wouldn't be a good opinion of the game. Might I also mention the B-Team is so incompetent they couldn't even fix a durability system for 60fps gameplay on PC while given more than enough time between console-to-PC release!
And rest assured, ALL the true high-level Souls vets agree with all of this. This game will unfortunately go down as the most disappointing sequel of the last generation, and that say's a lot, regardless of if it's still a "good game". And lest we not forget all the pre-release lies from both the B-Team dev's AND Namco about the game/gameplay itself, and the visuals which were not even a publicized downgrade until people bought it. Bravo, Scamco, you got your money, now move along to your next abonination...like placing restrictions on legit players accounts and sending them allegations of breaking your EULA somehow, which are totally retarded reasons and often target incorrect accounts. Which happens all the time, all while actual cheaters/hackers run rampant.
Edit: Just to round out my little rant here about this sorry excuse for a "Souls game". I posted this before, but it and it's content bears repeating over and over again, so hopefully From gets the fucking message.
I guess terribad hitboxes, horrible scaling/item placement, broken Poise, artificial cheap difficulty, sloppy movement calibrations, phoned in animation work compared to Demon's/Dark1, bait and switch PR on visuals that weren't even enabled on PC yet still exist in the engine code, and Soul Memory is the quid pro quo for a "awesome sequel". Sorry, but this Kool-Aid just ain't my flavor.
So in order to not have to type anything to rip anybody's suggestion that DkS2 is a "good sequel" to a Souls game to shreds, I'll let these vids which I 100% agree with do it for me. Just go ask any of the high level challenge runners/high level PvP players if DkS2 is a "good sequel". Martyrs, Foxeo, Somethodox, Vageta311, LobosJr, me, etc, etc who all did 1000's of hours of crazy challenge running and/or high-level PvP, they all at the very least are disappointed in DkS2.
I agree 110% here with Matt, although I'd argue from a challenge running and PvP perspective it's a even further step backwards.
Also, my bro Martyrs gives a perfect analysis of the issues with PvP in these two vids-
https://www.youtube.com/watch?v=5olH7ibNjHA&list=UUqJCM9Tq_iZ6yqAqCgaGKjQ
https://www.youtube.com/watch?v=3M5Yz1Z__ek&list=UUqJCM9Tq_iZ6yqAqCgaGKjQ&index=30
And finally, Martyrs echoes exactly my thoughts on talking/typing about DkS2 with the context of this vid as well as it's title. That's you never see me in the DkS2 OT...
https://www.youtube.com/watch?v=RHGgPdXi4k4&index=21&list=UUqJCM9Tq_iZ6yqAqCgaGKjQ
*Also be sure to check out my bro's channel YT "
Foxeogames" as he say's it a lot better than I do and pretty much echoes every complaint leveled here. He's also a straight shooter and great guy all around, so I recommend subscribing!