BellBros : Can you get summoned to help from anywhere in the game as long as you have the ring on? If so, that's awesome.
Yep.
You get summoned constantly when you have it on.
BellBros : Can you get summoned to help from anywhere in the game as long as you have the ring on? If so, that's awesome.
I love how she says "I'm always here..."
Just met this character and thought "God damn it, Japan."
I'm amazed at how some you folks are going through this game. I suck it at but am still enjoying it very much. I did most of the Forest of Fallen Giants area (though there is still some stuff to do there) and beat the boss there. I did some of the Heide's Tower of Flame area and got murdered by thatboss. I can't do a thing to him! I did get past theOld Dragonslayerwith no issue.Dragonrider
Right now I"m just exploring the No Man's Wharf area and so far so good. I have yet to upgrade any weapon's or pieces of armor though I have some shards. Most of the armor I'm finding are just too heavy (I'm a bandit).
I do have one question and its about as noob as it gets. How do I light a damn torch? I don't see any in my inventory.
I'm amazed at how some you folks are going through this game. I suck it at but am still enjoying it very much. I did most of the Forest of Fallen Giants area (though there is still some stuff to do there) and beat the boss there. I did some of the Heide's Tower of Flame area and got murdered by thatboss. I can't do a thing to him! I did get past theOld Dragonslayerwith no issue.Dragonrider
Right now I"m just exploring the No Man's Wharf area and so far so good. I have yet to upgrade any weapon's or pieces of armor though I have some shards. Most of the armor I'm finding are just too heavy (I'm a bandit).
I do have one question and its about as noob as it gets. How do I light a damn torch? I don't see any in my inventory.
Yep.
You get summoned constantly when you have it on.
Backstabbing is unrelated to parrying, you mean riposte?Backstabbing seems really finnicky. Makes me afraid to try parrying most enemies.
Just wanted to disagree, as someone very riposte-centric since about halfway through Demon's Souls, I am really enjoying this. It's different and takes getting used to but I find all the animations I've seen so far very satisfying and the new way parrying/riposte works makes it possible to use parry to deal with multiple enemies in ways I never would have considered before. Want my parrying dagger badly.I don't even bother parrying in this game. The riposte animation is so slow and not satisfying. Wish they didn't make all ripostes involve stabbing down on a fallen enemy.
missable content in videogames continues to be the bane of my existence!apparently a few npcs you need to summon for bosses to complete their storyline. Lame!
I mean, I know From's character creation tools get a bad rep, but that's just uncalled for.Sooo this was my summon picture yesterday.
Just wanted to disagree, as someone very riposte-centric since about halfway through Demon's Souls, I am really enjoying this. It's different and takes getting used to but I find all the animations I've seen so far very satisfying and the new way parrying/riposte works makes it possible to use parry to deal with multiple enemies in ways I never would have considered before. Want my parrying dagger badly.
Backstabbing is unrelated to parrying, you mean riposte?
I actually find the backstabbing animations relatively generous in this game once you get the hang of it, and the counter multiplier on daggers seems outstanding.
Just wanted to disagree, as someone very riposte-centric since about halfway through Demon's Souls, I am really enjoying this. It's different and takes getting used to but I find all the animations I've seen so far very satisfying and the new way parrying/riposte works makes it possible to use parry to deal with multiple enemies in ways I never would have considered before. Want my parrying dagger badly.
So i used the stone on the naked chick and pulled the switch
...
How are you supposed to survive what happens next? Between being swarmed and then poisoned and then swarmed again I can only get off a few swings before death approaches. Tips?
It's intentional, not a bug.Its durability seems to decrease when you hit objects, the wall or the ground as well, which basically means that you'll often have double/triple the durability loss when attacking the enemy. How they haven't patched that out or how they never even noticed that is beyond me.
I must just suck at parrying. I had a hard enough time in DeS and DS1 pulling it off that I just gave up on them, DS2 is even less forgiving so I don't even bother. I wish I could since it is really fun and cool when you pull it off. I probably just suck at it though and don't have the patience to practice it.
Really depends on your weapons and what kind of build you have, but some general tips for one-handed melee characters when the game tries to overwhelm you with numbers:So i used the stone on the naked chick and pulled the switch
...
How are you supposed to survive what happens next? Between being swarmed and then poisoned and then swarmed again I can only get off a few swings before death approaches. Tips?
So i used the stone on the naked chick and pulled the switch
...
How are you supposed to survive what happens next? Between being swarmed and then poisoned and then swarmed again I can only get off a few swings before death approaches. Tips?
Yep.
You get summoned constantly when you have it on.
Spend your souls early and often. No sense in hoarding them, except if there's something really specific you're aiming for.Do you spend your souls often in fear of loosing them? Should I?
oh I didn't know that. Interesting.Anyway, you can tell if you're summonable when your covenant sign in the top left corner will pulse.
Pretty sure it only works in the surrounding areas. As in you have to be in theorBastilleOld Iron keep.
Anyway, you can tell if you're summonable when your covenant sign in the top left corner will pulse.
This is a good tip. Also anywhere you can bottle-neck the enemy and use a thrust weapon is a good strategy as well.If you get yourself an Alluring Skull, you can throw it in the center of the room right after you pull the lever. It'll distract them from aggroing you, and they will bunch up. This should give you time to swing (weapons with wide attack patterns) it or fling it (spells - a single Lightning Spear can be enough to kill one), whichever way you play the game.
It's really different than either of the others. The goons in theI must just suck at parrying. I had a hard enough time in DeS and DS1 pulling it off that I just gave up on them, DS2 is even less forgiving so I don't even bother. I wish I could since it is really fun and cool when you pull it off. I probably just suck at it though and don't have the patience to practice it.
Well DkS1 seemed really forgiving to me so I liked it the most so far, but I find this way very satisfying too. The dagger stab looks like it aptly deserves to be a one-hit kill.I prefer ripostes in Demon's and DkS1. Hate the way they did it in DkS2
Is it worth getting Dark Souls 2 from Nuuvem? It's £22.95 according to Steam, but it's a Brazilian website. Would the steam key be an English version, or not?
It's really different than either of the others. The goons in the(early area) are great for practicing if you do want to. You have to wait until they're on the ground sort of paused to riposte.Forest of Fallen Giants
Re-posting from the Steam thread:
Gotcha. Apparently this becomes easier the more ADP you have in this game, so that's something to consider I guess- if you have a bunch more points into it later on, could revisit it.It isn't the riposte I have trouble with. I understand you have to wait till they fall on their ass to attack, I can't land an L2 parry to save my life in this game.
Really depends on your weapons and what kind of build you have, but some general tips for one-handed melee characters when the game tries to overwhelm you with numbers:
Keep your distance, don't let them surround you, circle around the outer confines of the room, take single shots at enemies that have just finished their animation or are slightly away from the group, don't overcommit or get greedy.
Alternatively, and if it's that exact situation I'm thinking of,run into one of the cells and get them stuck in one of the opened doorways so you can hold them off one at a time there.
If you get yourself an Alluring Skull, you can throw it in the center of the room right after you pull the lever. It'll distract them from aggroing you, and they will bunch up. This should give you time to swing (weapons with wide attack patterns) it or fling it (spells - a single Lightning Spear can be enough to kill one), whichever way you play the game.
Just clear the smaller rooms beforehand and then run into one of those when the ambush occurs. Stand at the entrance and beat them when they try to enter.
I think that it in addition to the fact that Strike seems to be a lot better than slash in this game in PvE was part of attempting to make more of the mechanics relevant directly to playstyle (in particular, armored enemies are very weak to strike damage which is trying to relate that a "Striking" weapon crushes armor... or at least that seems to be the line of thought). The reducing durability on weapons sort of requires considering a secondary or tertiary weapon but they also worked out a nice way of handling it in that as long as the weapon doesn't break it repairs automatically at bonfires.If that's the case, then it's a pretty terrible idea. Also, not all large weapons have this.
I mean I brought it with full durability to theboss battle and it broke within thirty seconds for fucks sake. It's already bad that practically every enemy hit reduces durability, but adding environment collision to that, especially when the weapon hits in large arcs or is smashed against the ground and especially when the world is cluttered with objects everywhere (and has tons of tight spaces), is beyond stupid.rat vanguard
Yeah throwing knives are godlyk in this game. I don't remember them being great in Dark Souls 1 so I never bothered, but on new runs before I have a plethora of ranged options I always carry around a stack of them along with some firebombs (for the AOE). They do great damage in this one and are good for dangerous enemies like the ones in your spoiler text.Lost Bastille
I discovered that throwing knives are amazing against the guys who leap at you and explode. Regular ass throwing knives 1-shot them.
I'm really happy with the damage I'm getting out of my Mastodon Halberd, if I was to apply a status effect to it, which is the best way to go? I was reading that the Dark Mastodon Halberd is badass, but I was worried about how it would do against characters that do dark damage, such asNashandra.
lovely screenshot
Is there a SL for PvP yet? Or will there never really be one thanks to the Soul Memory junk.
Is there a SL for PvP yet? Or will there never really be one thanks to the Soul Memory junk.
Wonder if this works... barrels etc.
Depends on your build. Magic is so good for int builds it does like 150+ more dmg then regular +10. Got two of them maxed one magic and one regular for magic resistant enemies.
Wonder if this works... barrels etc.
Gotcha. Apparently this becomes easier the more ADP you have in this game, so that's something to consider I guess- if you have a bunch more points into it later on, could revisit it.
Chameleon turns you into a barrel... or well, an "object" in the game world. I said my first char was a Sorc after all... and there are reasons behind that.Did you actually get the barrel armor or did you just hack the files to make it appear?
My Str is 50 and my Dex is 25. I've put nothing into Int or Faith.
If that's the case, then it's a pretty terrible idea. Also, not all large weapons have this.
I mean I brought it with full durability to theboss battle and it broke within thirty seconds for fucks sake. It's already bad that practically every enemy hit reduces durability, but adding environment collision to that, especially when the weapon hits in large arcs or is smashed against the ground and especially when the world is cluttered with objects everywhere (and has tons of tight spaces), is beyond stupid.rat vanguard
I think I just missed out on theCovenant due to having my little torch friend with me.Pilgrim's of the Dark
I did the same. After reading Pate's gear I feel like he was innocent in all of this.
Oh lul, my bad. That's cool. There is also a barrel armor item that isn't in the game yet, which is what I confused it for.Chameleon turns you into a barrel... or well, an "object" in the game world. I said my first char was a Sorc after all... and there are reasons behind that.
http://i.imgur.com/oyA6ZCJ.jpg?1?3395[/IG]
Trying to pull off some Sauron cosplay :D[/QUOTE]That's awesome!
Yep, edited.This durability decrease doesn't seem to work based on weapon type however. Greatswords that are also slash/thrust do not receive damage when hitting the floor, despite being of a similar type. I understand that they might have mixed things up based on weapon type, but it does make things vastly unbalanced when one weapon of similar type and strength can endure a lot of hits, while the other breaks within seconds.
Also, I accidentally bolded the boss instead of putting spoiler tags. Could you also edit that out in your post?
Gotcha. Apparently this becomes easier the more ADP you have in this game, so that's something to consider I guess- if you have a bunch more points into it later on, could revisit it.