For EU PC's, it will unlock tonight a 00:00 pm, no? This is confusing.
Ugh...so conflicted. I'm loving Bloodborne (my first "Souls" game) but I'm not sure if I'll truly like this one. The aesthetic/setting doesn't appeal to me nearly as much as BB's...
Ugh...so conflicted. I'm loving Bloodborne (my first "Souls" game) but I'm not sure if I'll truly like this one. The aesthetic/setting doesn't appeal to me nearly as much as BB's...
and it doesn't have downright bad areas like the deeps or blighttown
Oh it helped. Its unplayable on console.Hey Blighttown was amazing. The atmosphere, shortcuts, enemies. Liked it even more than the Valley of Defilement in Demon's Souls. With a calm approach I even made the area in 3 approaches with the boss in one attempt. Expected it a lot harder because of all the talks. Then again I played it on PC with 60fps abd no terrible slowdowns. I think that helped^^
Hey Blighttown was amazing. The atmosphere, shortcuts, enemies. Liked it even more than the Valley of Defilement in Demon's Souls. With a calm approach I even made the area in 3 approaches with the boss in one attempt. Expected it a lot harder because of all the talks. Then again I played it on PC with 60fps abd no terrible slowdowns. I think that helped^^
Yeah, because No Man's Wharf and Lost Bastille are so enjoyableand it doesn't have downright bad areas like the deeps or blighttown
While the invisible pig is hilarious, there are better examples of wonky hit detection in BB.
http://a.pomf.se/uabsdl.webm
Dark Souls II doesn't have any areas as bad as Demon Ruins or Lost Izalith. Actually, the final stretch of areas in Dark Souls II is one of the strongest stretches of the game. It doesn't hit the highs of the original but I don't think it hits the lows either.Yeah, because No Man's Wharf and Lost Bastille are so enjoyable
All of the games have their ups and downs when it comes to areas.
Yeah, because No Man's Wharf and Lost Bastille are so enjoyable
All of the games have their ups and downs when it comes to areas.
It's amazing so many people will miss out on one of the best games I've played in years because of some ridiculous, misguided hate. I'm probably one of the biggest souls fans you could talk to, and I put 300 hours into dark souls 2. I agree some bosses and areas aren't as memorable as other games, but it has probably the best mechanics in the series and some really great moments, areas, and boss fights. So many secrets to find and the DLC is absolutely incredible.
Tis a shame. It's not as good as dark souls, demon souls, or bloodborne, but that's like saying no to a million dollars because it's not 1.5 million dollars or 2 million dollars.
Dark Souls II doesn't have any areas as bad as Demon Ruins or Lost Izalith. Actually, the final stretch of areas in Dark Souls II is one of the strongest stretches of the game. It doesn't hit the highs of the original but I don't think it hits the lows either.
I'd say even the worst areas in DS2 are sorta mediocre at worst. It certainly doesn't have the lows of Dark 1.
Hey Blighttown was amazing. The atmosphere, shortcuts, enemies. Liked it even more than the Valley of Defilement in Demon's Souls. With a calm approach I even made the area in 3 approaches with the boss in one attempt. Expected it a lot harder because of all the talks. Then again I played it on PC with 60fps abd no terrible slowdowns. I think that helped^^.
Eh, opinions. None of those Dark Souls II areas feel as haphazardly slapped together as DR and LI to me.Brightstone Cove Tseldora ,Harvest Valley and Earthen Peak are easily worse than the worst of the worst in Dark Souls 1.
These areas are UGLY and the gameplay is super tedious.
At least Demon Ruins and Lost Izalith were interesting aesthitically.
Brightstone Cove Tseldora ,Harvest Valley and Earthen Peak are easily worse than the worst of the worst in Dark Souls 1.
These areas are UGLY and the gameplay is super tedious.
At least Demon Ruins and Lost Izalith were interesting aesthitically.
Brightstone Cove Tseldora ,Harvest Valley and Earthen Peak are easily worse than the worst of the worst in Dark Souls 1.
These areas are UGLY and the gameplay is super tedious.
At least Demon Ruins and Lost Izalith were interesting aesthitically.
I crept through blight town at a snails pace, shield never down, with my asshole puckered so tight you couldn't have driven a nail through it. And when I got to the very bottom with a sliver of health, no estus left, no anti-poison... Certain I was going to die and start over... I found that bonfire in the cave and it was a spiritual moment. I fell to my knees and praised Jesus, and I'm not even religious. Then I wept tears of pure joy and I think I may have self-actualized. Other games don't usually offer this experience these days, gotta love the Souls series.
The new edition entices the way many predators do: with the utmost sweetness and light. In previous iterations, the world of Drangleic where Dark Souls II takes place felt like a ruined, half-faded memory of a beautiful place, whose washed out, dismal details gave the sense that the world itself was quietly eroding into the dirt. Even the PC version, running at its highest settings, in its most grand environments, had this feeling of dulled luster.
Stepping out of the first cave into hub world Majula this time inspires the sense of grandeur it was always meant to have. There's a new warmth and vibrancy to the place, a clarity that feels fully realized at last, serving to suggest the beauty that once was instead of accentuating the wreckage that it is. The graphical uptick has that effect on the whole game, offering a feeling of rejuvenation, that Drangleic is still alive.
It is alive, and crawling with the undead like never before.
From Software's version of "Welcome to Drangleic" is a higher fidelity to the visual than ever before, but its version of "Welcome back to Drangleic," for veterans, is about walking into the Forest of Fallen Giants for the first time, turning a corner, and running right into one of those massive hippo/cyclops creatures. Its about trying to go to the Cathedral of Blue, and the Ring of Binding at its entrance, and finding it guarded by a fire-breathing wyvern instead of a single knight, and that's if you kill the sped-up spear-wielding white knights swarming in the Heide Tower of Flame area, and that's if, when you first get there, you get past the sleeping ones who no longer lay dormant if your level is high enough. Its finding out that The Pursuer is almost as common as the giant knights at the Tower of Flame, and there are no handy giant crossbows to make their appearance any easier. A new relentless Hollow NPC assassin, The Forlorn, now lurks among the hordes when you least expect and never want it.
That said, if there's one thing that experts have always driven home about Dark Souls II, it's that it has a rhythm. There's a pace and structure to everything. Dark Souls as a musical genre is prog rock. It's insanely dense and intricate, and while it might not be everyone's favorite tempo, it is still there to be appreciated. And for what it's worth, something about this new tempo finally struck the right note. By the game's count, 67 hours have gone into this particular run through, and 22 of the game's bosses have died by my hand. Where I am now feels like a urgent, furious push into the unknown, a never-ending series of fights for my life. Even with a giant sword that destroys most anything in my way, and a tower shield that barely budges, there's the feeling that missing my cue will still cost me my life. I feel like I've passed some threshold and met the core of Dark Souls, where I no longer fear every interaction, but anticipate whatever new devilry wants to test my mettle. It's an ongoing supply of new revelations, characters adding their particular dysfunction to the experience, and equippable items all with their own tales to tell. It's a time where the simple act of opening a chest feels like I'm gambling with my life.
That said, it is, as of this moment, an incomplete experience, as the multiplayer servers on the PlayStation 4 remain closed, and the eponymous Scholar of the First Sin battle is explicitly tied to the endgame. I can't wait to meet him. I can't wait to look this ugly sucker in whatever passes for his eye and introduce him to my greatsword. I can't wait to collect up a horde of phantoms to lay waste to the demons in my wake like never before.
God help me, I can't wait to die again.
So are they still refusing to show the PC version?
Yeah, because No Man's Wharf and Lost Bastille are so enjoyable
All of the games have their ups and downs when it comes to areas.
What made Blighttown worth it is that it also led to Ash Lake. *drools*
Those areas never bothered me. I would put Black Gulch as my low for Dark Souls II, because fuck all of that poison on such a narrow path. But fortunately, the game has so many more fantastic locations that I did not care. The variety is amazing.
Dark Souls II doesn't have any areas as bad as Demon Ruins or Lost Izalith. Actually, the final stretch of areas in Dark Souls II is one of the strongest stretches of the game. It doesn't hit the highs of the original but I don't think it hits the lows either.
I know where you're coming from. I love the later half of Dark Souls overall and consider it one of my favorite games ever made. I don't really have a preference between 1 or 2, it just depends on my mood that day. I just feel like Dark Souls II is a more consistent experience than the original.I don´t know,dragon shrine looks great but it´s just a long corridor and the giant´s memories are pretty bad imo.
Don´t get me wrong,i don´t need to shit on DS2 to prove my preference for DS1 or viceversa.
DS2 lost the feeling of interconnectivity,better level design etc blah blah but it´s still an amazing game with a lot content and i spent over 300hrs with it,so it´s obvious that i really like it.
Although i hate when people say that the 2nd half of DS1 is shit(yeah sure,because the 2nd half consists only of bed of chaos and lost izalith ) just to defend DS2 from the hate it receives.
So far, i haven't been disappointed with any souls game and i´ve played all of them(although i´m stuck in bloodborne right now)
While the invisible pig is hilarious, there are better examples of wonky hit detection in BB.
http://a.pomf.se/uabsdl.webm
Yeah. Wonky hit detection is a problem universal with these games. I find it so strange that people single out DS2 as being particularly egregious when it's been a constant from the start.
I don´t know,dragon shrine looks great but it´s just a long corridor and the giant´s memories are pretty bad imo.
Don´t get me wrong,i don´t need to shit on DS2 to prove my preference for DS1 or viceversa.
DS2 lost the feeling of interconnectivity,better level design etc blah blah but it´s still an amazing game with a lot content and i spent over 300hrs with it,so it´s obvious that i really like it.
Although i hate when people say that the 2nd half of DS1 is shit(yeah sure,because the 2nd half consists only of bed of chaos and lost izalith ) just to defend DS2 from the hate it receives.
So far, i haven't been disappointed with any souls game and i´ve played all of them(although i´m stuck in bloodborne right now)
It will look like the new gen console versions, only at potentially higher resolutions and such.
Wow that's bad.
Personally I played both DS1 and 2 only a month or two apart and I never noticed any hitbox issues in 1 while I did tons in 2. That's my personal experience.
Is the PC version digital only?
Not seeing any listings on Amazon or Best Buy for physical.
Hell yes. Cannot wait to head back into Drangleic with all of it's changes and technical upgrades. That DLC I missed is going to be awfully sweet as well. The core game is massive enough on it's own, but now I am getting even more added to it.
I have never played those games or any in the series.
Is this a good entry point?
I am on PC.
I have never played those games or any in the series. Although I am a 32 year old seasoned gamer.
Is this a good entry point?
I am on PC.