Nope, just a ring that keeps you from gaining Souls.Did they remove Soul Memory from this? Someone mentioned they did and I just wanted to make sure.
Is there any footage of the Xbox One version? That's the version that I'm planning to get.
Nope, just a ring that keeps you from gaining Souls.
Doesn't the game also have a new story DLC? You know, whatever the Scholar of the First Sin is?
yo when is this coming out? i stayed up all night for nothing...
That was free to everybody. New NPC, final boss, and alternate ending. No new areas though.
how is the DLC implemented in this game ?
are these separate chapters from the main game or are they implemented in the world and ill come across them during my walkthrough ?
never played DS2 but loved DS1 btw.
I strongly disagree. I completely and utterly steamrolled BB boss fights. Most on the first try, and nearly all without having to bother learning what they actually do. There's only two (both optional) that make me actually consider what they're doing and what their movesets are. As long as you have enough HP, they can't really kill you because you get 20 of the healing item, and how much you heal for scales with your max HP.
Yeah, those enemies are horrible. It's a combination of it being grab, and it being an insta-kill. Just complete BS.
How come i cant find it on steam?
I call shenanigans on this. I faces blood starved beast 3 times and was only grabbed once due to my error. I want proof of hitbox issues because so far I've seen none.
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Seriously? One of the major things people complain about and they left it in? I figured with Bloodborne going back to levels determining summons they conceded that Soul Memory was a terrible idea.
What is the actual benefit to Soul Memory? As far as I can tell the only thing it does is prevent me from playing with my friends who are the same level as me.
have any videos of you steamrolling every boss in BB on the first try?
have any videos of you steamrolling every boss in BB on the first try?
The guy streaming last week did exactly what he said. Hell, he even easily beat bosses without fighting them the way they were designed to be fought. BB isn't all that difficult after you level up a bit. I'm having more issues with groups of regular mobs than I am with bosses.
Yup. In my first play through, I died more to crows and dogs than all bosses combined.
Seriously, making your healing scale with Max HP is bonkers, and makes pumping vitality insanely useful.
I think it was implemented to prevent lvl SL 1 characters who are getting top gear and invading low level players, which wasn't even that big of deal...I got ganked a few times by those types in DaS 1, but it wasn't that common for me.
The cost to prevent it was far too high. Soul Memory is terrible and I wish it would have never been conceived. Ruined PvP for me, once I started getting into fast rolling havel mages constantly my time was done. Had soul memory not existed I probably would have played the game for another month easily and would have picked up the DLCs. Don't like having to give up a ring slot, but it is better than nothing I suppose.
I still don't know why soul memory could not just be ignored in NG+/beyond and only SL would be used from that point forward. Baffles me still.
People complained about the PVP in Dark Souls so they make some change, like the fact that you cannot purchase cracked red orbs in NG
Now that you mention it, I will have to join the invasion cult from that little gnome. Would rather be a police bro, but that costs souls which I won't be getting...lame.
Unless was that changed? I know it used to cost souls to buy the item for the blue bros to invade, but the red bros had an item with unlimited use for invasions.
Yup. In my first play through, I died more to crows and dogs than all bosses combined.
Seriously, making your healing scale with Max HP is bonkers, and makes pumping vitality insanely useful.
People moan about Dark Souls 2 fights, but I feel like I actually had to learn them, and that my build changed how I should fight them. That was't the case in the other games in the series, where I could just block everything, or heal through attacks, or use Iron Flesh. When I am playing a caster, bosses actually try to cover the distance so I can't just kite them forever.
There's a lot of great boss fights in Dark Souls 2, but people use the 7 or 8 of the 40 to paint it all as a bunch of repetitive human fights.
I think it was implemented to prevent lvl SL 1 characters who are getting top gear and invading low level players, which wasn't even that big of deal...I got ganked a few times by those types in DaS 1, but it wasn't that common for me.
The cost to prevent it was far too high. Soul Memory is terrible and I wish it would have never been conceived. Ruined PvP for me, once I started getting into fast rolling havel mages constantly my time was done. Had soul memory not existed I probably would have played the game for another month easily and would have picked up the DLCs. Don't like having to give up a ring slot, but it is better than nothing I suppose.
I still don't know why soul memory could not just be ignored in NG+/beyond and only SL would be used from that point forward. Baffles me still.
Blood-Starved Beast grab says hi. You cannot dodge it if you're in melee range. You have to actually be dodging before it even initiates. I guess you aren't actually talking so much about mechanics as you are how it actually looks on screen, but Bloodborne has the worst hitbox issues so far of the four Souls games. Considering how bad they were in Dark Souls 2, that's saying a lot.
There are teleports to the new areas tucked away in areas you will have visited before if you played the game. They are pretty much impossible to miss on a fresh playthrough unless you like avoiding things.
Would you consider it ok to do the various DLC as your playing the campaign though or wait till the end?
I thought they were designed as endgame content. The hardest bosses in the game are apparently in the DLC.
Well if that's the case I'd def stay away from them till I'm done with the main.
So I'm guessing there's no steam store page yet as to keep the extremely minor (or non existent?) PC graphical upgrades hidden until right before release?
Would you consider it ok to do the various DLC as your playing the campaign though or wait till the end?
I've killed him around eight times now due to new characters, and every time I've fought him except once, I died at least one time and it was always because of that grab, and I always expected it. If you are in melee range you cannot dodge it. Even when you dodge to the side it acts like a grab from Dark Souls 2 in that you have to have dodged before the animation starts or you're grabbed. You can *sometimes* parry it with the gun at a distance, but that too seems very random.
Where are you located?Is this game not available digitally on PS4 or something? Can't find it on the store and nothing comes up through a google search either...