Somnium986
Member
Just beat
. Time to farm some titanite chunks. :3
Ruin Sentinels
The quantity and variety of locations in this game never ceases to impress me and some of them are truly beautiful, the game doesn't get the credit it deserves for that.
Just beat. Time to farm some titanite chunks. :3Ruin Sentinels
They're probably the next hardest boss in the non-DLC game under Velstadt. If you did by yourself, you are an excellent player.Just beat. Time to farm some titanite chunks. :3Ruin Sentinels
They're probably the next hardest boss in the non-DLC game under Velstadt. If you did by yourself, you are an excellent player.
I would like to see someone take on thethemselves, no magic, no sploits.Sentinels
At that point I believe that it would be something on the order of 80% luck to complete.
They're probably the next hardest boss in the non-DLC game under Velstadt. If you did by yourself, you are an excellent player.
I would like to see someone take on thethemselves, no magic, no sploits.Sentinels
At that point I believe that it would be something on the order of 80% luck to complete.
I would like to see someone take on thethemselves, no magic, no sploits.Sentinels
At that point I believe that it would be something on the order of 80% luck to complete.
I don't know what Bloodborne you are playing but I have shown it to people and they all walked away really impressed.
This is a weird comment. I would say Bloodborne looks really good. It has technical issues but the level detail, design and lighting effects make the game stand out, even among games that might be technically superior.
I would say that Bloodborne has 'good' graphics. I'm not someone who hated on DS II's graphics, although I would say that even without the extra horsepower of the PS4, the level design is still better quality than DS II's.
Really? I always found them to be easy. I did it co-op this time, but I've done it solo multiple times. With an decently upgraded weapon it's not that bad.They're probably the next hardest boss in the non-DLC game under Velstadt. If you did by yourself, you are an excellent player.
Is the fight any different in the new version? Because I've beaten theI would like to see someone take on thethemselves, no magic, no sploits.Sentinels
At that point I believe that it would be something on the order of 80% luck to complete.
It's not so bad when you realize you can fight them 1 at a time on the platform you start on.
Wait,are considered the hardest boss in the game by you guys? Maybe I overleveled....Ruin Sentinels
Is the fight any different in the new version? Because I've beaten themultiple times with a melee character in the vanilla game.Sentinels
I would like to see someone take on thethemselves, no magic, no sploits.Sentinels
At that point I believe that it would be something on the order of 80% luck to complete.
Yeah, I never had trouble with the. I beat them either first try, or second. Just locked on to one of them, walked in circles, stabbed when one got close. Dodge. Rinse, repeat.Ruin Sentinels
Now that I think about it, I'm not sure which boss in the game has given me much trouble. I think thedid for a while because of the range of his hits, until I figured out the timing for dodging.Old Iron King
I would like to see someone take on thethemselves, no magic, no sploits.Sentinels
At that point I believe that it would be something on the order of 80% luck to complete.
I would like to see someone take on thethemselves, no magic, no sploits.Sentinels
At that point I believe that it would be something on the order of 80% luck to complete.
That not exactly your average GAFferhttp://www.twitch.tv/lobosjr/v/4000664
Go to 1 hour 6 minutes and 30 seconds. Enjoy.
where, I havent seen any yet
hopefully Ill start getting some in the poison zone, I always forget the name
I was talking about texture quality and overall image quality. Both those things are mediocre in Bloodborne. It's not a game I would boot up to show someone the power of the PS4.
It's not pushing graphics in any way. Great art design is fantastic, but it obviously doesn't make a game look pleasing to the eyes when other major technical problems exists.
It's made even worse when you realize how small the areas in Bloodborne are. A more technically talented developer could have made Bloodborne look infinitely better with the same hardware.
It's not surprising to me. From Software has never made a graphically impressive game. Bloodborne is about what I would expect from them.
Well, concerning the Sentinels...a) you people are over-levelled when you battle them, b) you people are full of shit, c) ruin sentinels have been nerfed.
It's down the ladder near the sentinel bondfire. If you have a Pharros Lockstone, you can open an area to a covenant. If you join it you'll be given a ring that will allow to invade the bell tower. Your reward for killing the host is a titanite chunk.
After playing BB, going to the inventory through the touch pad is weird.
No real downsides for choosing Deprived, right? I'd like to have some build flexibility but I don't remember if Deprived is inefficient or anything.
Nothing further.No, no, and no. My first playthrough was when the game first released. I wasn't overleveled, because my character level in comparison to the enemies of the area and other bosses seemed about right.
Seriously. Locked on to one, do the clockwise strafe and dodge their hits, then wait until one draws closer to you away from the pack. Pick them off that way, and they aren't hard. That is how I remember my strategy. I was a turtler too, so that shows that I really wasn't all that great of a player.
FUCK that I'm too shit for pvp
After playing BB, going to the inventory through the touch pad is weird.
I am also awful at this. Being deprived and not able to use anything I pick up is certainly not helping.
I like Dark Souls 2 a lot more than Dark Souls 1. /shrug
DS2 is anything but a cash grab. The amount of content in this game is staggering, the combat mechanics and build diversity are better than DS1, and while I haven't finished the game I've read that no areas reach the lows that some DS1 areas do (Lost Izalith yuck).
It may have been a better game had Miyazaki been involved, but it's the farthest thing from a cash grab. It's a legitimate attempt to create a good sequel, and I think it succeeded for the most part. Plus every franchise needs to branch out from its original creator sooner or later. Resident Evil is no longer a Mikami game, BioShock is no longer a Levine game, and MGS will no longer be a Kojima game after MGSV (that last one really hurts, though).