I'm dead serious, dude. Just cause you've got magical fingers that never fudge an extra swing when the target is dead doesn't mean it's not an issue. My freaking broadsword broke at the top of ladder from the first bonfire in Giant's Forest. The room that had the first Heide Knight is now full of enemies, and a single extra swing while fighting the ambush swarm broke the blade. Back in vanilla I had whips break instantly when fighting large enemies and using a multi-hitting attack.
I get durability. I understand the concept and the intended implementation, but the 60 fps thing is so clearly a technical booboo that I am boggled by people that claim otherwise. Either I'm completely naive about From's intention or you all are tripping balls.
Balls, gentlemen.
I'm dead serious, dude. Just cause you've got magical fingers that never fudge an extra swing when the target is dead doesn't mean it's not an issue. My freaking broadsword broke at the top of ladder from the first bonfire in Giant's Forest. The room that had the first Heide Knight is now full of enemies, and a single extra swing while fighting the ambush swarm broke the blade. Back in vanilla I had whips break instantly when fighting large enemies and using a multi-hitting attack.
I get durability. I understand the concept and the intended implementation, but the 60 fps thing is so clearly a technical booboo that I am boggled by people that claim otherwise. Either I'm completely naive about From's intention or you all are tripping balls.
Balls, gentlemen.
Did they change the dragon rider boss not falling to his death if you don't raise the platforms in this version or before?
The durability issue was the reason I stopped playing on PC so I'm sad to see the PS4 version have the same degradation rate. Doesn't matter if it's a bug or not - it sucked and really turned me off from the game.
If they patch, which I doubt, I'll jump in again.
I'm in shock! They added an actual shortcut to the boss in! ;_;No Man's Wharf
About damn time.
Never played DSII. The durability issue you all speak of, what is it? Weapons break after a few hits?
Yeah, I don't remember it being that bad when I played it on the PS3. Is it really that bad?Never played DSII. The durability issue you all speak of, what is it? Weapons break after a few hits?
just to be sure since I dont remember vanilla much, its that newbridge you can push in the pier correct?
yes. well, not like "I killed 3 enemies and mah weapon broke omg", but they go quite fast. There is a warning beforehand tho (weapon at risk or something), but yeah, you most likely need to use at least 2 different weapons if you are clearing zones
Yeah, I don't remember it being that bad when I played it on the PS3. Is it really that bad?
Oh well that's a bummer. FROM are aware of this bug, right?To be clear: there's a bug (that's causing some debate) that causes rapid durability loss when an attack touches a dead body. This occurs only in 60fps versions of the game. Weapons that strike multiple times during an attack pretty much explode if you don't stop attacking at the right time. There are many instances where you fight multiple enemies, especially in the new version, so striking a dead body or three is very easy.
I'd have no issue with the durability balance if it wasn't for the dead bodies thing.
Oh well that's a bummer. FROM are aware of this bug, right?
Oh well that's a bummer. FROM are aware of this bug, right?
oh btw I forgot how cheaper levels are compared to Bloodborne. im like level...70 or something, and levels are still only 9k souls or something. Im sitting at 20 vig/vit/end and 40 str already.needs 45 so I guess ill go for 50 str and then go back to pumping the other 3.Havel greatshield
Fun fact: Dark Souls 1 and BB have level tables copied directly from Demons Souls. Exactly.
like the amount you need to level up you need?
Response from Namco was that it is intended, but we don't know if that is from From themselves.
Hitting a corpse or wall is still worse than a regular hit in the PS3 version, but it is twice as bad here.
Now the game's become even more difficult, and not for the right reasons damnit...Been around since the original PC release, so yeah. I'd imagine they've received a fan e-mail or two
Yup.
Well, damn. Killing one enemy in the Wharf took off like 30% of my weapons durability. Was one of the bigger enemies, and I'm using the greatsword. Needs fixing,yo.
i did not know that
guess it makes sense since there are more stats in ds2
More stats, much higher ending level, levels are more incremental. The net effect is that you're risking less "time" at any given moment before you get enough to spend on a level.
Then you have weapons like the 2H falchion whose swing motion has it constantly hitting the ground(there's no way for it not to when in 2H) that makes it break insanely quickly. This bug is not a feature.
How does this happen? I've been using Greatswords in my playthrough and I've never had them run out of durability.
It's not a freaking bug. The PC version was the lead version of Dark Souls II and it was always made for 60 fps (unlike DS1 which had to be modded to even run like that). I actually like it. I use a Bastard Sword, but I've started carrying a spare Flamberge for minor enemies, and I switch them around as needed. It makes for more variety than before and it's not a problem maintaining two weapons since the upgrade materials come in tiers. Once I'm done with large titanite for the BS, I upgrade the FB. And I only get near breaking when I'm doing really long runs anyway.
And now people are throwing around the "lazy port" argument? For FUCKS sake, people! This is anything but a lazy port. It's a complete remix with damn near every enemy encounter tweaked somehow and tons of items moved around and additional changes in most zones. Plus the DLC, plus the improved graphics. Get some damn perspective and try again!