Is there a way to disable the new enemy placement? I'd love the DLC and the DX11 but holy shit the new enemy placement looks way too hard. DS2 was hard enough as it was.
Is there a way to disable the new enemy placement? I'd love the DLC and the DX11 but holy shit the new enemy placement looks way too hard. DS2 was hard enough as it was.
Man, I screwed myself over pretty hard defeating the Dragonrider before finding the Old Dragonslayer. Can't go anywhere in that zone without Heide Knights fucking me up.It's not actually harder in most cases; just different.
Except Heide's Tower, that is objectively harder, holy shit.
Holy shit, yes it is significant as living heavens!So, Adaptability.
Is it really worth leveling up significantly? Meaning, are the differences in iframes actually significant and relevant? What else is agility governing?
So, Adaptability.
Is it really worth leveling up significantly? Meaning, are the differences in iframes actually significant and relevant? What else is agility governing?
Holy shit, yes it is significant as living heavens!
It's the one stat that I first start pumping to a satisfactory level (which is 115 in my world - that resembles the iframes of a DkS1 roll).
This might be rude asking here but does anyone have an UK discount code or something?
I'm in a stupid as hell situation.
Depends on the other stats that also gets you agility!ADP it is then.
I'm pumping that thing all the way up! Which ADP level gets me 115 agility?
It's not actually harder in most cases; just different.
Except Heide's Tower, that is objectively harder, holy shit.
And then every enemy in the area respawns forcing you to kill them all again and break your weapons....again. Derp. Or are you suggesting just kill every enemy in every area until they stop respawning? So sick of hearing that silly bonfire defense. It makes zero sense.They repair at bonfires for free?
And then every enemy in the area respawns forcing you to kill them all again and break your weapons....again. Derp. Or are you suggesting just kill every enemy in every area until they stop respawning? So sick of hearing that silly bonfire defense. It makes zero sense.
And then every enemy in the area respawns forcing you to kill them all again and break your weapons....again. Derp. Or are you suggesting just kill every enemy in every area until they stop respawning? So sick of hearing that silly bonfire defense. It makes zero sense.
And then every enemy in the area respawns forcing you to kill them all again and break your weapons....again. Derp. Or are you suggesting just kill every enemy in every area until they stop respawning? So sick of hearing that silly bonfire defense. It makes zero sense.
ADP it is then.
I'm pumping that thing all the way up! Which ADP level gets me 115 agility?
So I killed Lost Giant and then went on to Pursuer and killed him. I found a bunch of armor and equipment and stuff that has crazy high stat requirements, so i feel like I'm not supposed to be in this area. I made it to Lost Bastille by the bird and it's weird, because once I go forward from the original bonfire I can't go backwards to it. Like the path is one way. Is this normal? I got to a point where there's a guy at the top some stairs and an exploding barrel up there. But the whole way here, all the monsters are set up to look like they're expecting me to come from the other direction. And at the bottom of those stairs is a cracked wall, so I'm wondering if I'm supposed to come from the other direction and have the guy kick the barrel at me so it explodes the wall. I think I see a bonfire on the other side of it too, which is annoying since I can't get to it (the guy won't kick the barrel down the stairs since I approach from behind and just engage him directly), and there's no way for me to get back to the other bonfire either.
Before you enteredyou definitely had to do the same thing to get the doors to open You might not have noticed though.Drangelic Castle
Could someone explain to me how the soft caps work on levelling up?
It´s near the fog gate that leads to The Rotten,the summon sign is near a a hidden bonfire.
It´s something like this,lol:
Could someone explain to me how the soft caps work on levelling up?
YES! FINALLY! FUCK OFF SMELTER DEMON!
Are there any important missables or quests that I should be aware of? I've found a number of NPCs so far. A guy sitting down outside of the gate that closes behind you in Forest of Fallen Trees and a girl in Lost Bastille who says she'll help you. And then in a few places I've found a silver guy sitting down that won't talk to you.
Seems like all these people are involved in quests somehow, but I don't want to do anything that would mess up the questlines and/or prevent me from getting the best outcomes.
I'm stuck bashing my head against the wall trying to kill(dlc 2 boss spoiler). I'm a pure dex build dual wielding rapier weapons and I can't do it. Doesn't help that there seems to be no summon signs here, what soul memory level are people normally doing this?Fume Knight
How do I get to the last torch in things betwixt, the one on the bridge over the area guarded by a stone statue.
I just went to Best Buy and picked this up. I'm still neck deep in Bloodborne, but besides about an hour with Demons Souls I've never played Souls games before. I'm so hooked on Bloodborne I felt compelled to buy this. What major differences should I expect? Do you think this will seem more difficult? I'm both excited and nervous, lol.
Well, that's it. I was enjoying Dark Souls II, despite my previous experience with it. But trying to beat the phantoms in theis the straw that broke this camel's back.Black Gulch Dark Chasm of Old. How the fuck am I even supposed to even get near him?Whoever thought that making this phatom dual weild two massive hammers fast like daggers is completely out of their mind
This is not "hard". This is completely unfair. And definitely not hard.
The game is great. I loved the vanilla version and this is even better. The durability bitching had me worried, but even in vanilla I used two weapons (a slasher and a thruster) so it hasn't been an issue even once for me.
The only drawbacks for me are weakened spells/miracles/pyromancies (although a fair few of those were OP; I still miss them ;_, and some of the bosses seem easier. I can't tell if the latter is just down to experience, but I recall some of them being much harder. I have one shot every boss so far. I have died to platforming more than anything else.I've done all the areas/bosses leading to Lost Sinner and Old Iron King
Well, that's it. I was enjoying Dark Souls II, despite my previous experience with it. But trying to beat the phantoms in theis the straw that broke this camel's back.Black Gulch Dark Chasm of Old. How the fuck am I even supposed to even get near him?Whoever thought that making this phatom dual weild two massive hammers fast like daggers is completely out of their mind
This is not "hard". This is completely unfair. And definitely not hard.
Is the DLC content accessible early on? Easy to access?
Hear hear. Dark Chasm is poo. It's easily the worst designed area in the series. Overpowered enemies, hassle getting to the boss, insane favoring of certain builds, yuck...I thought the area ofwith the stone enemies and the seemingly enormous leashes was bad... then I entered that area'sDrangleic Castle.Dark Chasm of Old
Let me tell you something, FROM. Fuck you.
I had to cheese the enemies with poison arrows. That one fast dude completely stunlocked me to death every time he attacked me with that flurry of stabs.
That's pretty much it. A soft cap is the first major point when diminishing returns starts to rear its ugly head. A hard cap is further down the process, when you need a stupid number of points in that stat to budge their dependent parameters at all.I believe each soft cap is a point where the returns in stat increase per level decrease, if that makes sense. Preeeeetty sure that's it. Not entirely.