FutureZombie
Banned
The short bow sounds awesome. I hope a short bow build is completely viable.
On the Dark Souls 3 front, he said it's been in development for 2 years. He came in about half way through the prototype phase.
He was working on both projects at once. But he gave an example of when he did that before. Demons Souls and Armored Core 4 Answer.
Theory: Lords of Cinder are the ones who previously linked the fire.
I'm convinced Miyazaki was not that involved in this game. I think they just plastered his name there to get people excited.
Why do I think this? The CG trailer tells the tale. In the trailer, we see a Giant King with a hole for a face. This is a DIRECT connection to Dark Souls 2, a game Miyazaki had nothing to do with, which shows.
Miyazaki is a genius, a visionary. Demon's, Dark and Bloodborne all have a distinct Miyazaki touch, something Dark Souls 2 lacks.
The point is, if Miyazaki was directing this game, he would never borrow from a lesser entry like DS2. He would never borrow from the "lesser vision" of his subordinates. Because,as I said, he is a visionary, one of the greats. It makes no sense for him to stoop to such low levels. It's beneath him, if you will.
The giant in the trailer gives it away. Miyazaki is not directing. And the reason is simple: Miyazaki doesn't need help from the lesser minds.
...The mere notion of Miyazaki actually using anything from the clusterfuck of the lore that is DS2...
Preposterous.
this needs to be posted again.
Originally Posted by Blobbers
I'm convinced Miyazaki was not that involved in this game. I think they just plastered his name there to get people excited.
Why do I think this? The CG trailer tells the tale. In the trailer, we see a Giant King with a hole for a face. This is a DIRECT connection to Dark Souls 2, a game Miyazaki had nothing to do with, which shows.
Miyazaki is a genius, a visionary. Demon's, Dark and Bloodborne all have a distinct Miyazaki touch, something Dark Souls 2 lacks.
The point is, if Miyazaki was directing this game, he would never borrow from a lesser entry like DS2. He would never borrow from the "lesser vision" of his subordinates. Because,as I said, he is a visionary, one of the greats. It makes no sense for him to stoop to such low levels. It's beneath him, if you will.
The giant in the trailer gives it away. Miyazaki is not directing. And the reason is simple: Miyazaki doesn't need help from the lesser minds.
...The mere notion of Miyazaki actually using anything from the clusterfuck of the lore that is DS2...
Preposterous.
For laughs?this needs to be posted again.
For laughs?
No magic huh? Wonder what they will replace it with
The arts in particular sound like the "cool" movesets from weapons like Artorias's greatsword where you have your typical R1 and what not, but then you pull of unique techniques like the somersault or spin, but for all weapons of that class or whatever.
I feel like the bow is going to be OP. Any ranged build is always far easier to play than a melee build in the Souls games. I tried magic in Demon's and Dark Souls after a melee run and it was piss easy. No need to interact directly with the opposition completely killed the tension though. It was only about maintaining enough usages between bonfires. There needs to be a lot better ranged attack from the enemies for ranged combat to be fair.
So what engine are they using? It seems not DS2's?
Kick sure as shit wasn't useless
Screw Agility. I felt I needed to grind it up just for the game to feel right. Can't believe someone thought that was a good idea.
One of the leaked screens from a couple of weeks ago had Soul Arrows and Sunlight Blade on the UI. Magic, pyro, and faith will be there. I'm curious to see if they retain hexes from DS2.
I actually wonder if some of the "special movesets" from a lot of the weapons in the Dark Souls 2 DLC (bone fist, majestic greatsword, etc) were actually early sword-art stuff in prototype. Knowing that Dark Souls 3 has been in development for a while now, it kinda makes sense that they might throw a few of those moves into the Dark Souls 2 DLC just for funsies.
I feel like magic is actually pretty balanced with melee in DS2. If bosses generally tend to be aggressive and always in the player's face, it makes ranged options much less powerful. The enrage mechanic that it sounds like they're going with makes me feel like bosses will tend to be on the aggressive side in DS3.
lolthis needs to be posted again.
DkS3 Peeve Lore:
Lords of Cinder are those who linked the flame, & theyre resurrecting. Considering that the player armor we've seen (cont)
(cont) seems to glow w/ embers, it may be that you play as a Lord of Cinder, aka the original Chosen Undead.
Also something I touch upon at the very end of the podcast:
Considering there was a swirling, free form abyss enemy that swept up (cont)
cont) & consumed nearby hollows, I think it's an Age of Dark, & you're against usual enemies + the world itself, as it's consumed by abyss.
I just hope we can still teleport between bonfires. It's probably my favorite feature in Dark Souls 2, and it makes revisiting areas and exploring less tedious than it was in DkS1.
Peeve Posting about lore:
I hope we can after a SIGNIFICANT portion of the game, just like DS1. That was handled perfectly, in my opinion, as it forced you to learn and appreciate the intricacy of the world, making the journey exponentially more foreign, enjoyable and rewarding.
To me, the beauty of DS1 in a nutshell is resurfacing at Firelink after your first trudge through Blighttown. Having those dulcet strings fade in after quite the hellish episode was something else. The exploration needs walk a fine line between tedium and relentless treachery.
They thought "gee it's dumb that the fully armored Havel dudes are flipping around the room like a pack of ninja with a zillion i-frames and poise". They were correct.
While AGL as a separate stat wasn't a perfect solution, it did stop all but the super high leveled people from achieving "min max ninja armored super mage" status which was good.
I don't think Vendrick would be a "God Hand," since he didn't actually link the fire. Gwyn and the Chosen Undead are the only ones we know of who fill that role. Possibly Solaire and the second game's MC as well.
Furthermore, the true villains almost have to be the Primordial Serpents, who orchestrated all of this in the first place.
Wonder what the charcter create song will be, nothing tops Ds1s
https://www.youtube.com/watch?v=cVa-ZeW0Tgo
I just hope the estoc is back. It's been in like, every incarnation of the souls titles so I'm not too worried, but it better be accessible early on.
Game sounds like it will consume my free time for at least a year. Please bring back a version of my precious Balder Side Sword Miyazaki-san.
And make the scythes viable again.
I still think the backstab system in DK1 was so stupid. You shouldn't be able to get a backstab on a enemy who has already seen you just by rolling behind them. Wish they forced you to sneak up on people to get it.
Or at least a very futile attempt at 30.
Actually according to dark10x Bloodborne's fps is pratically a locked 30, the frame rate issues are due to the incorrect frame pacing of the game (which they still havent fixed).
The game's got some major framedrops against certain bosses that are definitely not just some incorrect frame pacing issues. I wouldn't say it's practically locked at 30fps.
Bloodborne is such an annoying one as they actually hit 30fps the vast vast majority of the time. There are bits with actual slowdown but nearly ALL of the issues stem from poor frame pacing issues which they just refuse to address.
Didn't know where else to put it but Brad Simons from 4playerpodcast (podcast that's been on twitch/justintv for years) asked Miyazaki how long DS3 was in development and if he was working on both this and Bloodborne at the same time.
https://twitter.com/FolderBrad/status/611301933509386240
https://twitter.com/FolderBrad/status/611302189101920256
I've been avoiding playing Bloodborne more in the futile hope they patch the frame pacing issues, it's by far the worst performing game I own so far on PS4, it just feels so choppy to the point of really hurting my enjoyment of the game.
I was just taking from the frame rate master