BloodyBonzai
Neo Member
Seems like Dark Souls needs hexacore CPU's with dual 690's to run native 1080p.
Running fine on my quad core with dual GTX275s with no supersampling at 2560x1600.
Seems like Dark Souls needs hexacore CPU's with dual 690's to run native 1080p.
Uh no?Seems like Dark Souls needs hexacore CPU's with dual 690's to run native 1080p.
Can someone in the know do a list of the various resolutions that are suited for downsampling to the most used resolutions? Should be a nice addition to the OP, and would filter out a lot of the posts here.
Any multiple of your native resolution works.
So if you are on a 1920x1080 monitor just multiply both numbers but any other.
I am multiplying both by 1.5 current and get a very solid 30 fps with the texture sampling set to "2" (full down sampling).
Thus I have it set to 2880 x 1620
But you can do any multiple you want. Over x2 seems pretty demanding, though, so I'd stay below that unless you have a monster PC.
Okay so I figured out to go into my advanced options, created a new profile for the game, turned on Vsync and triple buffering, and the jittering is gone (as I can tell).
I still have no idea how to fix the widescreen black borders issue, and also during menu's and such I'll have random lines along the boxes appear. All in all, nothing gameplay hindering, and the game is gorgeous with the mod. My FPS are solid, 30FPS with dips during crazy moments (but much more manageable than on the PS3, and my stuff is a few years old now and wasn't top notch then.)
If anyone knows how to fix my widescreen issue, gimme a shout please.
Yeah, I get that, but 2x already is a lot. I'd like something in between double and standard that will still look good, and not produce any weird aspect ratio related artifacts.
Yeah, I get that, but 2x already is a lot. I'd like something in between double and standard that will still look good, and not produce any weird aspect ratio related artifacts.
I still have no idea how to fix the widescreen black borders issue, and also during menu's and such I'll have random lines along the boxes appear. All in all, nothing gameplay hindering, and the game is gorgeous with the mod. My FPS are solid, 30FPS with dips during crazy moments (but much more manageable than on the PS3, and my stuff is a few years old now and wasn't top notch then.)
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God, I love Durante.
Uh no?
A guy is running it on over max res on a 4870
Yeah, I get that, but 2x already is a lot. I'd like something in between double and standard that will still look good, and not produce any weird aspect ratio related artifacts.
That is why you should multiply by 1.5 the in-game resolution as stated above. I prefer 2x though.
This truly is amazing.
Yeah for me though 2.0 only stays at 30fps about 70% of the time and then dips in the high twenties. I'd rather run at 1.5 and have a rock solid 30 with no drops ever. Honestly I can't tell that big of a difference anyway.
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God, I love Durante.
Hopefully the next NVIDIA driver will increase the performance enough where you can run 2x and have 30fps 100% of the time.
Is anyone else trying to use the fix on a 540M? When I start the game with the fix it defaults to the shitty integrated graphics. Amazing work nonetheless Durante. The difference is night and day.
Is anyone else trying to use the fix on a 540M? When I start the game with the fix it defaults to the shitty integrated graphics. Amazing work nonetheless Durante. The difference is night and day.
How the hell are you already at Anor Londo?! The game has only been out a little over 24 hours!
From what I determined, if you are dipping down to 15fps your video card is unable to keep up with the 30fps. You need to turn down your resolution. Maybe you got to a more demanding area for your vid card to handle? Turn down your settings a bit and see if it goes back up to 30fps. Quickest way to check is to lower the resolution you inputted into the MOD with what you have selected in the in-game settings. If they are both the same already, then lower both of them down a considerable amount to see if that changes your fps. Then keep on guess and checking until you get 30fps, but what you can get away with will change in areas that are more demanding on your hardware.
I'm playing with a HD6870 and 2500k OC'd to 4.5 Ghz.
DS settings are 1920x1080, no AA, no motion blur.
Downloaded Durante's fix, haven't touched anything.
The game looks nice but I'm getting weird FPS drops.
Like when I rest the FPS drops like crazy, and in some other parts too.
Does anybody with similar hardware have this problem?
I have a gtx690, I should not be having issues running this game at 30 fps at 2560x1440.
What does it "override"? The hard coded filtering of the game?0 = does nothing, like v1
1 = only overrides filtering for the internal framebuffer, enabling downsampling
2 = overrides every single surface to 16xAF, like v2
I'm playing with a HD6870 and 2500k OC'd to 4.5 Ghz.
DS settings are 1920x1080, no AA, no motion blur.
Downloaded Durante's fix, haven't touched anything.
The game looks nice but I'm getting weird FPS drops.
Like when I rest the FPS drops like crazy, and in some other parts too.
Does anybody with similar hardware have this problem?
You def should not when using that resolution in the MOD and in-game.
My game is set to 1920x1080 and as far as I know the in-game setting only affects the scaling. People are running the game at much higher res through the mod on way worse video cards...
V0.1 worked for me but 0.3 won't. The game crashes every time. Tried V0.1 again and now it also crashes.
V0.1 worked for me but 0.3 won't. The game crashes every time. Tried V0.1 again and now it also crashes.
So does d3d overrider work to force triple-buffering?
You're probably running some type of overlay, like MSI Afterburner.
nope.
where is it crashing? The main menu? If so, check your DSfix.ini and make sure it is on a supported Internal Resolution. Put it at default 1024x720.