BloodyBonzai
Neo Member
I'd also like to have this, so it's on my list with all the other HUD stuff.
Any hope of an fps fix sometime in the future? Dunno if you have seen my other posts mentioning the two different ways of making this happen.
I'd also like to have this, so it's on my list with all the other HUD stuff.
morningbus said:The sentiment is absolutely on point for a lot of people though. For me, the port as it was released was a $5-only deal before Durante's patch. Now I'll pick it up at the first ~$25 sale.
So, basically what you're saying is all you care about/value are the graphics? Why isn't the content and playability of the game the star attraction?
Honestly, kudos to Durante for the dxhook stuff, but as a former developer the user reaction to this whole situation has been the most depressing thing I can ever recall.
Straight from Something Awful: It definitely worked for me!
So, basically what you're saying is all you care about/value are the graphics? Why isn't the content and playability of the game the star attraction?
Honestly, kudos to Durante for the dxhook stuff, but as a former developer the user reaction to this whole situation has been the most depressing thing I can ever recall.
I can understand that perspective, and I've clarified multiple times how I don't believe in blindly blaming From (or even Namco).So, basically what you're saying is all you care about/value are the graphics? Why isn't the content and playability of the game the star attraction?
Honestly, kudos to Durante for the dxhook stuff, but as a former developer the user reaction to this whole situation has been the most depressing thing I can ever recall.
I don't know if you guys got good results in Blightown but with MSAA and SSAO it drops to 5 fps lol
Downsampling is still the best.
So, basically what you're saying is all you care about/value are the graphics? Why isn't the content and playability of the game the star attraction?
Honestly, kudos to Durante for the dxhook stuff, but as a former developer the user reaction to this whole situation has been the most depressing thing I can ever recall.
So, basically what you're saying is all you care about/value are the graphics? Why isn't the content and playability of the game the star attraction?
Honestly, kudos to Durante for the dxhook stuff, but as a former developer the user reaction to this whole situation has been the most depressing thing I can ever recall.
So, basically what you're saying is all you care about/value are the graphics? Why isn't the content and playability of the game the star attraction?
Honestly, kudos to Durante for the dxhook stuff, but as a former developer the user reaction to this whole situation has been the most depressing thing I can ever recall.
Straight from Something Awful: It definitely worked for me!
define "fixing" aa/af? turn it off, turn it on, turn it down/up??
So you go to the store and buy the godfather on blu ray. Turns out it runs in 360p interlaced pan and scan video.
Are you happy because you own the godfather?
Beat me to it!Force it on. The idea is you need to force the GPU to work harder to prevent it from going into a power save mode.
This stuff about high-end AMD cards is interesting. It makes it seem like they go into a low power state because they spend so much time waiting when rendering (default) Dark Souls -- no wonder really when the only task is to render 1024x720 at 30 FPS. So increasing the per-frame load (but not to the point where it's more than 30ms) actually improves performance.
Really interesting.
Beat me to it!
Yes. I don't know if anyone reverse engineered the game's file format, but even if not, it would still be possible for me to replace them at load time.Question: Is it possible with this game for modders to make "enhanced" textures? Not officially, of course.
Off topic, and I understand where you are coming from, but Metro 2033 is too awesome to be put off. High settings are good enough. Just play it again later when your PC is more powerful.![]()
Yes. I don't know if anyone reverse engineered the game's file format, but even if not, it would still be possible for me to replace them at load time.
But really, I think most of the textures are good enough, and I generally prefer to stick with the artists' vision in that case. The main reason I may consider this in the future is for doing a high-res font replacement.
This stuff about high-end AMD cards is interesting. It makes it seem like they go into a low power state because they spend so much time waiting when rendering (default) Dark Souls -- no wonder really when the only task is to render 1024x720 at 30 FPS. So increasing the per-frame load (but not to the point where it's more than 30ms) actually improves performance.
Yes. I don't know if anyone reverse engineered the game's file format, but even if not, it would still be possible for me to replace them at load time.
But really, I think most of the textures are good enough, and I generally prefer to stick with the artists' vision in that case. The main reason I may consider this in the future is for doing a high-res font replacement.
Edit: The amount of people that want to sell Viagra in my blog's comments has been staggering lately. You'd think the spam bots would notice when not a single of their attempts gets through and stop :/
Durante said:I can understand that perspective, and I've clarified multiple times how I don't believe in blindly blaming From (or even Namco).
However, can you also see how -- as a PC gamer that appreciates graphics and gameplay -- the locked rendering resolution of the Dark Souls PC port is pretty damn depressing?
![]()
2560x1440
4xMSAA + SSAO
Ridiculous.
Yes.
Same here, that area is consistently choppy for me.I have performance issues in the chasm of the abyss, the rest of the game has been fine. Drops to 15fps and gpu usage goes to 18%. CPU stays the same at around 18% usage.
Yeah another odd thing that happens with my 7970, not sure if it happens with nVidia GPUs is that when you first start playing the game lags and stutters for like 10 seconds, after that it runs amazingly well.
Same happens when I alt+tab out and in.
BTW I know pausing is a no-no in this game but does ALT-TAB pause the game?, I havent checked that...
Considering Durante managed to fix the resolution as quickly as he did, I can only assume they just did not care about PC gamers and only cared about making a quick buck by expanding the number of platforms the game is on. But if they were to release a patch fixing these issues then I would be wrong.No criticism aimed at you sir.
Just saying though, as a former coder/designer I'd be absolutely devastated if my work -which has nothing to do with the renderer- was being summarily dismissed by the audience because a decision had been made regarding render-res (and by extension QA cycle-time) out of my control. That's hurtful.
You've made a great game better dude, respect for that. But, had you done the same job on a game that wasn't so deserving in the first place...
I'm not trying to diminsh your due props, but some of the comments I've read made me feel really bad for the majority of the guys on From's team. And I have to say, I worry somewhat about what message its going to send to the industry's bean-counters.
Because let's face it, they aren't suddenly going to allow more dev time to ensure that all internal/output resolutions are supported, they are just going to cut time from somewhere else to ensure it gets done if it appears mandatory for acceptance. That's just how they think.
No criticism aimed at you sir.
Just saying though, as a former coder/designer I'd be absolutely devastated if my work -which has nothing to do with the renderer- was being summarily dismissed by the audience because a decision had been made regarding render-res (and by extension QA cycle-time) out of my control. That's hurtful.
You've made a great game better dude, respect for that. But, had you done the same job on a game that wasn't so deserving in the first place...
I'm not trying to diminsh your due props, but some of the comments I've read made me feel really bad for the majority of the guys on From's team. And I have to say, I worry somewhat about what message its going to send to the industry's bean-counters.
Because let's face it, they aren't suddenly going to allow more dev time to ensure that all internal/output resolutions are supported, they are just going to cut time from somewhere else to ensure it gets done if it appears mandatory for acceptance. That's just how they think.
So you go to the store and buy the godfather on blu ray. Turns out it runs in 360p interlaced pan and scan video.
Are you happy because you own the godfather?
Considering Durante managed to fix the resolution as quickly as he did, I can only assume they just did not care about PC gamers and only cared about making a quick buck by expanding the number of platforms the game is on.
There is no power gap between latest PCs and PS360! None! because...
...because there is a huge fucking GULF between them. Mariana Trench sized.
Because let's face it, they aren't suddenly going to allow more dev time to ensure that all internal/output resolutions are supported, they are just going to cut time from somewhere else to ensure it gets done if it appears mandatory for acceptance. That's just how they think.
BloodyBonzai said:Considering Durante managed to fix the resolution as quickly as he did, I can only assume they just did not care about PC gamers and only cared about making a quick buck by expanding the number of platforms the game is on.
Sinatar said:Yea that 23 minutes was too tight to budget, you're right.
Got the game working well in 3d using the Helix mod and durante's res fix. But using the two together kills the AO!
MASSIVE SADNESS
Imagine a triangle.
SSAO
/ \
Durantes ---- 3D fix
Choose any 2....
It still would have taken time to port it to PC.
Durante's mod of course. Image clarity is better than a game in 3D with SSAO at 024x720.
Durante 4eva
This stuff about high-end AMD cards is interesting. It makes it seem like they go into a low power state because they spend so much time waiting when rendering (default) Dark Souls -- no wonder really when the only task is to render 1024x720 at 30 FPS. So increasing the per-frame load (but not to the point where it's more than 30ms) actually improves performance.
Really interesting.
Beat me to it!
There's a very big difference between what an independent individual can do outside of the "system" and the processes that take place within a professional development environment.
You just use a blanket "they" to refer to From/Namco-Bandai, when what you're actually referring to are separate entities each made up of numerous individuals each of whom will doubtless have his/her own perspective and view on what should happen/have happened.
Good luck QA'ing a 100 hour game in 23 minutes on every variation of PC hardware out there.
Because let's face it, they aren't suddenly going to allow more dev time to ensure that all internal/output resolutions are supported, they are just going to cut time from somewhere else to ensure it gets done if it appears mandatory for acceptance. That's just how they think.
Good luck QA'ing a 100 hour game in 23 minutes on every variation of PC hardware out there.
Honestly, you don't need to be particularly qualified to change the resolution of your render target! Doubly so if you can do it by simply changing your code and don't need to reverse engineer how it works and intercept the correct calls.Also, it's been theorized that From software did not have much (if any) experience in PC development and had a limited budget (both time and money) for this release. I doubt they had anyone on staff as qualified as Durante when it comes to Dx9 renderer optimization.
3 man indie dev teams manage to include high resolutions, there's no reason the PC port team (person?) couldn't have done it.There's a very big difference between what an independent individual can do outside of the "system" and the processes that take place within a professional development environment.
You just use a blanket "they" to refer to From/Namco-Bandai, when what you're actually referring to are separate entities each made up of numerous individuals each of whom will doubtless have his/her own perspective and view on what should happen/have happened.
Good luck QA'ing a 100 hour game in 23 minutes on every variation of PC hardware out there.
It's not so mutually exclusive, and it's a very bare minimum requirement. You'd expect any game to come with achievements or sound settings or key mapping or whatever. There's no disrepescting FROM's design work, or even their programming skills outside of PC porting, but quick port jobs are something shameful and people shouldn't have to settle for them in hope of not sending the wrong message to publishers.There's a very big difference between what an independent individual can do outside of the "system" and the processes that take place within a professional development environment.
You just use a blanket "they" to refer to From/Namco-Bandai, when what you're actually referring to are separate entities each made up of numerous individuals each of whom will doubtless have his/her own perspective and view on what should happen/have happened.
Good luck QA'ing a 100 hour game in 23 minutes on every variation of PC hardware out there.
Also, it's been theorized that From software did not have much (if any) experience in PC development and had a limited budget (both time and money) for this release. I doubt they had anyone on staff as qualified as Durante when it comes to Dx9 renderer optimization.
Honestly, you don't need to be particularly qualified to change the resolution of your render target!
The more I think about it (though I try not to), the more I'm certain there have to be some (office) politics involved here.
So who is gonna be kind enough to create some glorious 1080p wallpaper quality images for us to use on our desktop/console backgrounds?