OK, so I got it running with DSFix but I'm getting these results. Any thoughts on why this is?
OK, so I got it running with DSFix but I'm getting these results. Any thoughts on why this is?
60 or 30 FPS?Yeah, I just found that myself. Looking great!
I must be crazy but after many hours of 60fps I decided I prefer the game at 30fps.
I switched back because D3DOverrider doesn't work for me with the new AMD beta drivers, so I'd get crazy tearing at 60fps. RadeonPro didn't help either. But I prefer 30fps simply because I am so accustomed to the console version. The FPS is still higher and far more consistent than the PS3 version but it's obviously closer. Sometimes animations felt slightly off to me at 60fps in a way that I can't articulate very well... I want to use the word "snap".. like I perceive some segments of an animation occur faster than others, even if they're at the same fps. Then there's the very minor caveats like jumping distance and freezes when resting at a bonfire. Probably not even worth mentioning because you can change the fps with a keypress now.. That's not to say 60fps isn't totally functional. I get 60 locked pretty much everywhere (fighting Sif is a notable exception), it just feels a little weird. Maybe I'm doing something wrong. Anyway with 30fps I can make the game look even better so I'm happy either way.
60 or 30 FPS?
so......
i can't find my dark souls folder....so i can't run the durante mod...
my idiocy knows no bounds -_-;
I'm 99.9% sure he'll be playing at 30fps. He hates inconsistent framerates way more than I do and playing this at 60fps is pretty damned inconsistent.
It's more complicated. You can't really make it universal, since most games these days do not render directly to the backbuffer. So, at the very least, you'd need a sort of small "plugin" for each game which tells the interceptor which buffers to target.Durante, a question unrelated to Dark Souls but would it be technical possible to create a universal version of your interceptor code for D3D games. Basically to do easy supersampling of resolution without all sorts of apps, messing with custom resolutions that don't work etc. or is it a lot more complicated than that.
It's more complicated. You can't really make it universal, since most games these days do not render directly to the backbuffer. So, at the very least, you'd need a sort of small "plugin" for each game which tells the interceptor which buffers to target.
I had this vague idea of making a generic, scriptable interceptor (with Lua scripting), but that's a long way off -- if it ever happens at all.
Kinda scared of using the FPS unlocker because of the ban warning in the .ini
That's almost exactly my system, so: 2560x1440, 1080p DoF with blur 1, VSSAO scale 1 strength 2, and either FXAA or SMAA at strength 4, depending on your taste (the former is slightly blurrier but also results in a more stable image).Just bought the game because of the Amazon sale. My system is an i5-750 & GTX 670 - any recommendations as to settings to play with or resolutions to set it at? Kinda scared of using the FPS unlocker because of the ban warning in the .ini
That's almost exactly my system, so: 2560x1440, 1080p DoF with blur 1, VSSAO scale 1 strength 2, and either FXAA or SMAA at strength 4, depending on your taste (the former is slightly blurrier but also results in a more stable image).
As for the ban warning: no one has been banned so far. This of course doesn't mean that it can't happen, just that it's exceedingly unlikely. If you do decide to use the FPS unlock, read this to avoid any issues.
Oh, and get the font texture mod.
Are you using Windows 8?edit: Game seems to be crashing every time I make it past the intro movie![]()
Are you using Windows 8?
You can at least move/rename the files in the DATA\movWW folder to skip the intro cinematic while testing.
I must be crazy but after many hours of 60fps I decided I prefer the game at 30fps.
I switched back because D3DOverrider doesn't work for me with the new AMD beta drivers, so I'd get crazy tearing at 60fps. RadeonPro didn't help either. But I prefer 30fps simply because I am so accustomed to the console version. The FPS is still higher and far more consistent than the PS3 version but it's obviously closer. Sometimes animations felt slightly off to me at 60fps in a way that I can't articulate very well... I want to use the word "snap".. like I perceive some segments of an animation occur faster than others, even if they're at the same fps. Then there's the very minor caveats like jumping distance and freezes when resting at a bonfire. Probably not even worth mentioning because you can change the fps with a keypress now.. That's not to say 60fps isn't totally functional. I get 60 locked pretty much everywhere (fighting Sif is a notable exception), it just feels a little weird. Maybe I'm doing something wrong. Anyway with 30fps I can make the game look even better so I'm happy either way.
That's almost exactly my system, so: 2560x1440, 1080p DoF with blur 1, VSSAO scale 1 strength 2, and either FXAA or SMAA at strength 4, depending on your taste (the former is slightly blurrier but also results in a more stable image).
As for the ban warning: no one has been banned so far. This of course doesn't mean that it can't happen, just that it's exceedingly unlikely. If you do decide to use the FPS unlock, read this to avoid any issues.
Oh, and get the font texture mod.
If you are unlocking the frame rate, you need to run either in windowed mode or use a third-party tool such as D3Doverrider to get triple-buffered vsync.I had forgotten to turn off the in game anti aliasing, works fine now though there's a ton of screen tearing in the beginning. Thanks for the help
The in-game resolution setting is not changed by DSfix. It's the output resolution. What you set in dsfix is the rendering resolution. The 2 need not be the same (though they usually are).I don't think it's working. I have in-game AA disabled, but the resolution in the DSfix.ini, but it seems to do nothing. Resolution stays where it was the last time I set it in-game.
On your Program files folder go to the Steam folder, then SteamApps and finally Common, the path should be something like this:
C:\Program Files/Steam/Steamapps/common/Dark Souls Prepare to Die Edition
OK, so I got it running with DSFix but I'm getting these results. Any thoughts on why this is?
Okay, do I HAVE to install some Windows Live thing or something? After install, I'm getting an xlive.dll missing, but from what I'm reading it's a windows live-related feature. Please don't tell me I have to install something else just to get this game to work other than steam. I'm running win7 64.
Really? Hm, I just dl-ed it from Steam and didn't see any other installation screens.It needs GFWL to run - it should have installed it I think?
what settings do you guys recommend for a 32" sony LCD. I've had to disconnect from my usual 24" monitor (was using 1080x1050 with internal dark souls res set to 1900x1200) to my tv now. Windows wants to set resolution to 1360x768 (over HDMI) but I'm thinking I'm going to stick with 1366x768. When I load up the game, looks like my aspect ratio is off or something because the picture isn't fitting the screen -- vertical letterbox right now.
Any help would be appreciated![]()
I'm having an issue where the game in running in a small square in the corner, but the UI/menus fill the screen. What am I doing wrong?
I'm having an issue where the game in running in a small square in the corner, but the UI/menus fill the screen. What am I doing wrong?
I'm having an issue where the game in running in a small square in the corner, but the UI/menus fill the screen. What am I doing wrong?
It's not called RTFM for nothingSorry, guys! I don't read a readme if I'm fairly knowledgeable about something, like adjusting .inis. I kinda see it as a "For Dummies" thing, though I guess I was a dummy this time! XD