I tried Dark Soul's recently with Oculus Rift, and this first person mode would have been great!
Regardless, the game looked incredible in 3D. The depth of the world really is something.
More than a mod.
It was a miracle.
The legend continues.
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If I recall correctly, Durante had his mod working with Dark Souls in 23 minutes, but spent a few hours testing before releasing it.
If I recall correctly, Durante had his mod working with Dark Souls in 23 minutes, but spent a few hours testing before releasing it.
I had the same issue, and I resolved it by adding Dark Souls (data.exe) to the Windows DEP exception list.I experience fps drops to 15 whenever particle effects are present, nothing new here I guess. Tried all the possible options in driver settings, DSFix etc. The last remaining is unlocking fps in DSFix but capping it at 30. The problem is game crashes on launch if unlockFPS 1
Any ideas what can be done?
From just pushed through an update that kills the unlock fps option.
Official updates breaking mods is pretty normal though. I wonder what the actual update was for.
Tried that too. AA, AF (off/max), internal renfering resolution from 640x480 upto 2560x1440. GPU load is around 15% without DSFix and 30-60% @2560x1440. The issue remains.Try forcing vsync off
It actually re-downsampled to 1280x720. That was sillyAlso, the first version of the mod didn't work quite right and wound up re-downsampling to 1024x720. I think we had full resolution after about a day.
I really think Valve should enforce that.What did From change? Steam, please for the love of god DEMAND A CHANGELOG FOR EVERY UPDATE.
They most likely didn't kill the FPS unlock on purpose. Unlike the rest of the mod, it depends on rewriting the binary of the game directly, so if anything at all changes it breaks. And it's also the one part of the mod I didn't build, so I depend on the original author to fix it.
In the meantime, you can download the original (pre-updated files) from here: https://docs.google.com/file/d/0B39N1Hsd6NcBOHN1OGtEM3lvd1k/edit
Everything works great. 1080p, 60fps and online.
(place installscript.vdf in \Steam\SteamApps\common\Dark Souls Prepare to Die Edition\)
From probably doesn't understand the ecosystem yet, but every time they deploy a patch like this they are ruining the way fans enjoy their game.
Are you going to bitch about From inadvertently breaking a user mod? Seriously?
They're probably doing something to prepare it for Steamworks integration that messed with the memory allocation (certain calls to the steam overlay for instance) in the binary.
I think it's fair to say that Dark Souls on PC wouldn't have done nearly as well without DSFix.
Sure, it's not like they were purposefully trying to break it. However, it sure would be nice if From put at least a tiny bit of effort into fixing the PC version themselves, so mods weren't needed to make the game playable.
Nothing about the game requires a mod to make it playable. And now they are patching the game (read: putting in a "tiny bit" of effort) presumably so everyone (not just the subset of people who use DSFix) will be able to play it at ALL beyond 10 months from now and people are upset about it.
Absolutely astounding.
Are you going to bitch about From inadvertently breaking a user mod? Seriously?
They're probably doing something to prepare it for Steamworks integration that messed with the memory allocation (certain calls to the steam overlay for instance) in the binary.
From has to acknowledge that this mod exists and improves their game immensely. They should QA their patches with the mod included or at least release it with a detailed log to help people like Durante to release a new version of their mods as quickly as possible. It's in their own interest after all.
No developer would do this and no publisher on earth would allow this.
From has to acknowledge that this mod exists and improves their game immensely. They should QA their patches with the mod included or at least release it with a detailed log to help people like Durante to release a new version of their mods as quickly as possible. It's in their own interest after all.
That's not really true. Developers have acknowledged and worked with the modding community before. It's a somewhat common occurrence on PC in fact. The latest instance I can remember off-hand is Volition with SR.No developer would do this and no publisher on earth would allow this.
Saints Row senior programmer Mike Wilson and principal technical animator Randall Hess have already joined the Saints Row Mods forums to field technical questions, helping fill blanks in modders' knowledge of the inner workings of Saints Row.
Are you going to bitch about From inadvertently breaking a user mod? Seriously?
gonna make sure to disable patching when i get home hopefully it works![]()
That's not really true. Developers have acknowledged and worked with the modding community before. It's a somewhat common occurrence on PC in fact. The latest instance I can remember off-hand is Volition with SR.
But Corto didn't ask for the things you and GaimeGuy are arguing against. He asked for either testing against the mod or providing documentation of changes. Neither of those imply or require official support, and they are in fact similar to what Volition is doing.There's a huge difference between a developer making tools available to modders and a developer officially supporting a third party modification as-is.
In the meantime, you can download the original (pre-updated files) from here: https://docs.google.com/file/d/0B39N1Hsd6NcBOHN1OGtEM3lvd1k/edit
Everything works great. 1080p, 60fps and online.
(place installscript.vdf in \Steam\SteamApps\common\Dark Souls Prepare to Die Edition\)