Uh, they actually allow that.Yeah, the problem is not From.
The problem is Steam not allowing users to disable automatic updates.
This is normal, unlocking the framerate disables V-sync. You can counter this by using windowed mode (or borderless windowed fullscreen mode with DSfix), or by using D3DOverrider to force triple buffered V-sync.While this is still active, does anybody having severe screen-tearing issues when unlocking the framerate? I love 60fps, but the tearing is really, really bad.
Steam allows you to disable automatic updates, but it will still update when you want to launch the game.Uh, they actually allow that.
Uh, they actually allow that.
Durante already explained much better than I could, but I wasn't implying that From should incorporate the mod on the game, just to QA every patch with it installed and/or work close hand with modders so they could have more immediate access to the change logs and react more quickly if future patches broke the mod. Durante has always showed a heap of respect towards From Software. His work doesn't demean Dark Souls or From it enhances it and I think that everyone acknowledges that Dark Souls releasing on PC was a feat in and of itself even in its vanilla state. I'm not trying to shit on From just wished that they took the extra step of checking if such an important mod would be broken by their patch or not and if it was just publish a more detailed change log to help expedite the process of updating the mod. They don't owe us, or Durante or any other modder nothing (in terms of supporting mods or any unofficial patches). It's their game after all. But it would be really cool to see them treat post-release support of this game so openly.
The way I understand it, that setting only prevents the game from updating on its own. If the game is launched while Steam is online, it'll update to the latest version regardless of your setting.
Maybe I'm mistaken but I've never had much luck with keeping a game from patching.
Well, I never felt the need to do that, to say it all.Maybe I'm mistaken but I've never had much luck with keeping a game from patching.
Frankly I would prefer if rather than taking care in not breaking the mod's compatibility they would just make it unnecessary and redundant, integrating some of these improvements natively in the game.From has to acknowledge that this mod exists and improves their game immensely. They should QA their patches with the mod included or at least release it with a detailed log to help people like Durante to release a new version of their mods as quickly as possible. It's in their own interest after all.
Well, I never felt the need to do that, to say it all.
I just know the option is there.
Frankly I would prefer if rather than taking care in not breaking the mod's compatibility they would just make it unnecessary and redundant, integrating some of these improvements natively in the game.
Uh, they actually allow that.
Can you get in touch with Nwks then? There's obviously some black magic involved -- I'd submit a patch but I really don't know how to inspect memory addresses and such on Windows.They most likely didn't kill the FPS unlock on purpose. Unlike the rest of the mod, it depends on rewriting the binary of the game directly, so if anything at all changes it breaks. And it's also the one part of the mod I didn't build, so I depend on the original author to fix it.
Who cares about this useless stuff? All they need to do is:and add in trading cards
Steam will not let you play the game without updating, so that option is usually pointless.
"Sure, you don't have to update. Just don't play the game."
The only use of that option is saving hard drive space by not updating games you don't want to play anyway.
Any mod that works by modifying a game's variables in RAM will break if the EXE is recompiled. There's absolutely nothing From can do to keep that part of the mod working by themselves, short of never updating the game again.
Have you ever heard of this thing called "PC gaming" because it doesn't seem like you have.
Just for the people who think this patch may be preparing a move to Steamworks, I wouldn't get my hopes up. The new .exe has still no dependency on steam_api.dll -- it may still be some preparatory work, but there's no real indication of that.
Name one PC game where the developer has said "oops, the community made our game better than we did, we're just going to let the community do all the dev work from now on and let them be our lead QA for us".
Skyrim
Gamebyro wouldn't even let us use over 2GB of ram at release.
I'm not fully familiar with what happened with Skyrim, but a quick search leads me to believe that what happened was 1) fixes for the memory issue were patched officially, with no mention of the unofficial patch to do so, 2) development tools were released by the publisher for public use. Neither of these are really the same as Namco coming out and saying Durante did DS better than From, which is what people seem to want.
No one said they wanted this. The discussion started because Corto said they should provide some (patch) documentation to make keeping up the mod compatibility easier. Which has in fact happened with multiple PC games, i.e. in the case of Volition which I pointed out earlier.Neither of these are really the same as Namco coming out and saying Durante did DS better than From, which is what people seem to want.
As I said earlier, it's the part of the mod I didn't make. For me to fix it would require a significant effort I don't currently have the time for. The only way it will get fixed any time soon is if Nwks does it.So this still hasnt been fixed yet then? Not that im complaining as I have no idea how to do something like this. Jus twondering is all.
No one said they wanted this. The discussion started because Corto said they should provide some (patch) documentation to make keeping up the mod compatibility easier. Which has in fact happened with multiple PC games, i.e. in the case of Volition which I pointed out earlier.
As I said earlier, it's the part of the mod I didn't make. For me to fix it would require a significant effort I don't currently have the time for. The only way it will get fixed any time soon is if Nwks does it.
Just for the people who think this patch may be preparing a move to Steamworks, I wouldn't get my hopes up. The new .exe has still no dependency on steam_api.dll -- it may still be some preparatory work, but there's no real indication of that.
Who cares about this useless stuff? All they need to do is:
1. fix resolution issue so that 1080p = 1080p and not some lame upscale
2. do something about lagfest
All the rest will do, kb/mouse controls are managable.
If that's the case then could someone release a downgrader patch so people can run a stable version of Dark Souls outside of the Steam directory?Just for the people who think this patch may be preparing a move to Steamworks, I wouldn't get my hopes up. The new .exe has still no dependency on steam_api.dll -- it may still be some preparatory work, but there's no real indication of that.
If that's the case then could someone release a downgrader patch so people can run a stable version of Dark Souls outside of the Steam directory?
Is this replacing DSfix or do I have them both in the folder?The FPS unlock is fixed now:
http://blog.metaclassofnil.com/?p=343
Some other features don't seem entirely right with the new patch (e.g. SSAO), but I won't have time for a more detailed investigation before Thursday next week at the earliest.
It's a new version, completely replacing the old version. (You can just copy it over the previous though, all files should be replaced)Is this replacing DSfix or do I have them both in the folder?
It's a new version, completely replacing the old version. (You can just copy it over the previous though, all files should be replaced)
The FPS unlock is fixed now:
http://blog.metaclassofnil.com/?p=343
Some other features don't seem entirely right with the new patch (e.g. SSAO), but I won't have time for a more detailed investigation before Thursday next week at the earliest.
The only solution I've found is - before leaving the bonfire, enter the Warp-menu and then exit.
The FPS unlock is fixed now:
http://blog.metaclassofnil.com/?p=343
Some other features don't seem entirely right with the new patch (e.g. SSAO), but I won't have time for a more detailed investigation before Thursday next week at the earliest.
He's a Serb, but a really nice guy.
Fine, I'll be the one to say it:
I'm going to assume you didn't mean it like that.
Btw, seems like there's also a way to fuck around with the animations and hitbox windows. This comes straight from a guy tearing apart the PC release code pre-patched. So in addition to giving the lighting/re-textures/additional assets (basically the equivalent of a Skyrim ENB). You can now mess with animations and hitbox windows.
I'd love to see a option that swaps the gestures from Demon's into Dark, as well as the backstab, riposte animations from Demon's. If the hitbox windows could be perfected it would eliminate the "being sucked into a backstab" and could make backstabs a lot harder and more technical to pull off with certain weapons. Minus any lag of course.
Anyway, food for thought. Hope some of this see's the light of day. If your a member of F*C, or F*N, go to the gaming forums and check out what he's accomplished.
I checked durantes page and it says he hasnt updated the dsfix yet. Last update was on the 18th though.