I don't like this. It's puts the power into the arsonists hand, wherein today, we have the power if we lynch.
The Arsonist can only burrow or ignite. If we lynch today then they have to choose whether to deny us info or burrow. Meaning that they will get less kills over time, but if they don't that means we could hit targets that they already have burrowed, denying them kills.
If I was arsonist, I would lynch every odd day, not wait, or do it every day. That means 1 kill tonight that's 100% scum, and 4 kills tomorrow. Which is chaos for info.
Scenario 1: Lynch every second day after D1. Neutral ignites on third day.
D1: 13 (L, N, B)-> D2: 11 (NL, N, B)-> D3: 10 (L, N, I,I)-> D4: 6 (NL, N, B)-> D5: 5(L, N, I)-> D6: 2(NL,N, B)
Conclusion: Town dies after 5 days
But the variables not accounted for are all positive for town. Worst case is being mapped. Here's the worst case for your suggestion:
D1: 13 (L, N, B) -> D2: 11 (L, N, B) -> D3: 9 (L, N, I) -> D4: 5 (L, N, B) -> D5: 3 (L, N, I) -> D6: 0
Now town is completely dead day 6, but they've effectively lost day 5 because they can't get a vote off on scum without cooperation of the neutral. Town had 5 lynches.
In the scenario you posted, town is completely dead day 7, effectively lost day 6. Town would not NL on day 6 if they wanted any chance at all of winning, so they get 4 lynches.
As we talked about yesterday, town only loses one opportunity to lynch if we NL every other day in a worst case scenario. Although, with your neutral timing ignites specifically to interfere with town flip information, I can see a point in just lynching every day. First convincing argument for me so far.
However, I would think it's in the neutral's best interest not to create chaos. You may have noticed that this scenario is also the worst case scenario for the neutral. On the last day after town eats it, scum lynches the neutral and wins.
D1: 13 (L, N, B)-> D2: 11 (NL, N, B)-> D3: 10 (L, N, I,I)-> D4: 6 (NL, N, B)-> D5: 5(L, N, I)-> D6: 2(L,N, B) ->
D7: 0 (L, x, x) Scum wins D7
D1: 13 (L, N, B) -> D2: 11 (L, N, B) -> D3: 9 (L, N, I) -> D4: 5 (L, N, B) -> D5: 3 (L, N, I) ->
D6: 0 (L, x, x) Scum wins D6
So, swing and a miss. Anything different than this scenario is only good for town. Doctor saves. Mafia + Arsonist on same target. Mafia ignited. Burrowed targets lynched. Scum lynched.
Don't fuck with the info, neutral. Our worst case is also yours, you need mafia dead or you lose.
Vote: No Lynch