Has anyone played on both 360 and PS3? I'm wondering if there's a big difference in the size of the online community between the 2 on account of PSN being free and Demon's Souls being on the platform. I was thinking about picking up a copy in time for the DLC release if there's going to be a lot of people online since the game can be had for pretty cheap now.
i almost killed every bosses now, but i just got invaded 2 times on my way to Nito. i plan to just wander around to invade on ng++ (i'm on ps3).
I'm not beating Ornstein and Smough anytime soon. That's fer sure. :-/ They're really honest to god difficult. By the time I even get to them I've already lost a few flasks. This may be it. I'm taking a long extended break. Anor Londo is hell.
Number of deaths on them alone: 135. I'm going to have PTSD because of them.
I'm not beating Ornstein and Smough anytime soon. That's fer sure. :-/ They're really honest to god difficult. By the time I even get to them I've already lost a few flasks. This may be it. I'm taking a long extended break. Anor Londo is hell.
Number of deaths on them alone: 135. I'm going to have PTSD because of them.
That is a staged invasion it happens everytime.
What is your level? Just curious. I finished the game but I think I was overlevelled at that point and onwards.
40ish. Why does level matter?
you know what I hate, those fucking dead bodies ragdolling all over the place. jesus christ make them vanish.
Eh, they're funny to mess around with. Roll around through them and watch em fly.
Ohh are there more Bonfires that are warpable now? I assume this will get put into the console version too. It was frustrating at times!
PS3 then. It was the original platform for Demon's and there is also the japanese players. Dark Souls wasn't even released over there on 360.
These are the ones they added:
Depths
Undead Parish
Tomb of the Giants (the bonfire near Patches)
Duke's Archives (the bonfire near the entrance to Crystal Cave)
Crystal Cave
Painted World of Ariamis (can't warp from it, though)
In addition to those, every bonfire in the new area can be warped to, as well.
The annoying run to the boss is part of the necessary frustration that builds up to the immense satisfaction of finally destroying that asshole of a boss. I don't know if you could have that feeling of overcoming the odds if you removed some of that annoyance, and I don't think I've played a game with this sense of accomplishment in ages.I knew you would say this. I do think that it's true, but letting the player do tedious runs to boss encounters over and over again for me is not part of the overall feel of "anxiousness". Having to redo certain parts of a level (like in classic 2d jumpn runs), yes. Do a chessy run to an boss encounter, no.
I do think that you can remove the frustration and still keep the tension. A less frustrating game is a better one. That's true for every game, Souls games are no exception to this rule.
Eh, I don't count it as glitches myself, but I've read Miyazaki say they build the AI with quirks they expect the players will exploit, so breaking the game is "in the game", though I could understand if you chose not to believe them. I would if everything in the game wouldn't feel so deliberate (technical stuff aside).Using glitches? It's those scenes which show how rough around the edges this game is imo. I don't feel From Software did this on purpose, but just because they weren't able to do it any better. It is true that this is part of the charme, but I don't think it's the defining charachter of the game. Like I said before, more polish and more thought out concepts could make it a much better game. As it is, it's just "very good" (which is certainly enough). Don't get me wrong, I put more than 50 hours in it. I didn't do this for a long long time for any other game (except multiplayer sessions).
Which bonfire is the one in Undead Parish? I read it was the one by Andre but that's never been warpable for me...These are the ones they added:
Depths
Undead Parish
Tomb of the Giants (the bonfire near Patches)
Duke's Archives (the bonfire near the entrance to Crystal Cave)
Crystal Cave
Painted World of Ariamis (can't warp from it, though)
In addition to those, every bonfire in the new area can be warped to, as well.
Nope, yeah, it's never worked for me. It's not very annoying because it's so close from Firelink Shrine if you take the elevator, but it'd be nice...That is the one that's warpable (and it's the only one that's in the Parish proper). It doesn't work for you?
Thanks for saying it way better than meThing about the Souls games, and why the exploitations work to the games' advantage most of the time. Is because contrary to popular belief the game isn't really "skill based" or based on pure dexterity, reflexes and twitch, which would go against the Souls doctrine of different solutions and stuff like that. It's based primarily on repetition and knowledge of the systems and combat, so it's not really hard in the traditional sense once you've put the work in, you don't have to build up muscle memory or develop god-like reflexes. Unless you're doing a no-level up run, with item and weapon restrictions, and even then it's extremely exploitable based on knowledge aside from a few bosses.
So for me, that's the draw, the shared knowledge among the community and depth in options for every build or scenario. Not true reflex driven difficulty and "skill". And the "cheesy availability" in options plays into that depth, just depends on how you play and how you look at it.
Nope, yeah, it's never worked for me. It's not very annoying because it's so close from Firelink Shrine if you take the elevator, but it'd be nice...
Thanks for saying it way better than me
(DLC spoilers)
Uh, isManus like one of those super-hard optional bosses in JRPGs? He's fucking insane, and I thought the Knight Artorias boss was shit crazy :/ Is he supposed to be doable or is just From doing one of those crazyass challenges Japanese developers like to put in sometimes? Also, is this the end of the DLC? If so, it was kinda short. Kind of anticipated 4-5 areas, not just 3, one being nearly a mirror of the lower Darkroot forest area.
(DLC spoilers)
Uh, isManus like one of those super-hard optional bosses in JRPGs? He's fucking insane, and I thought the Knight Artorias boss was shit crazy :/ Is he supposed to be doable or is just From doing one of those crazyass challenges Japanese developers like to put in sometimes? Also, is this the end of the DLC? If so, it was kinda short. Kind of anticipated 4-5 areas, not just 3, one being nearly a mirror of the lower Darkroot forest area.
Nope, yeah, it's never worked for me. It's not very annoying because it's so close from Firelink Shrine if you take the elevator, but it'd be nice...
More or less;he is the Father of the Abyss, after all.
Funny enough, you still have one boss fight to go, and it's no cake walk, either. Also, there are optional fights that you can pursue with two of the NPCs (although I suspect that the window of opportunity on one of them has passed for you already) that earns you some rather nice light-build armor sets.
What set?
I'm near the end of the DLC, last boss. Spoilers don't bother me anymore, and I'm curious as to what set this is.
Exactly. Seems to be bugged.andre bonfire isn't warpable for me too. the only warpable bonfire in that zone is the sunlight altar
Actually, I want more games with the Souls slow-paced high stakes style in different settings, ages and even gameplay styles. Something like Dead Space, maybe.With that said though, I would really like to see From do a pure balls out hard reflex-based Souls-type game. That would be crazy. ...and so would the default keybindings for the PC version. xD
Actually, I want more games with the Souls slow-paced high stakes style in different settings, ages and even gameplay styles. Something like Dead Space, maybe.
My Dark Souls video highlight series continues... (Spoilers for first time players
Part 40 is up:LOLDark Sun Gwyndolin
https://www.youtube.com/watch?v=4NykAT43cYw
And I'm uploaded part 41 overnight. It's the final boss in the DLC... Probably won't be up for a few hours. (Yay! Canadian Internet!) But when it finishes, it'll be last in the playlist: https://www.youtube.com/playlist?list=PLFBBDE8FD663440DB&feature=plcp
Again, it's just a highlight reel, been recording as I go along. Taking my time, and sharing the progress here. Loving this game, again!
I'm done with this game. I unlocked the main door to the boss room as a short cut, so I went to farm painting guardians for loose humanity. I finally got one, saved at the bonfire on the bottom floor, and my plan was to run up, summon Solaire, and then take on the boss. First it was a miracle I even got to the summon spot because of the stupid giant knights that aggro, and I had to fight the silver knight archer. I get past the archer, kill him, and then summon Solaire. However, the giant knights are still aggrod, so by the time Solaire is summoned, the knights are pretty much destroying him. I run to the fog gate, and Solaire is fucking fighting the knight THROUGH THE FOG GATE while O and S whiddle down his health. He finally decides not to be a dumbass, but by that time he is at half health and easily dies, and I quickly follow.
It is just not worth the effort to backtrack and grind just to beat this stupid boss. It's like From intentionally made Anor Londo the least inconvenient place to get any items while throwing the hardest boss by a multiplier of 100 in there. The game was hard but fair at first, but now it's difficulty seems comically broken, as if it carefully crafted this scenario where you would be hopeless.
I like these videos, keep 'em coming.
I'm done with this game. I unlocked the main door to the boss room as a short cut, so I went to farm painting guardians for loose humanity. I finally got one, saved at the bonfire on the bottom floor, and my plan was to run up, summon Solaire, and then take on the boss. First it was a miracle I even got to the summon spot because of the stupid giant knights that aggro, and I had to fight the silver knight archer. I get past the archer, kill him, and then summon Solaire. However, the giant knights are still aggrod, so by the time Solaire is summoned, the knights are pretty much destroying him. I run to the fog gate, and Solaire is fucking fighting the knight THROUGH THE FOG GATE while O and S whiddle down his health. He finally decides not to be a dumbass, but by that time he is at half health and easily dies, and I quickly follow.
It is just not worth the effort to backtrack and grind just to beat this stupid boss. It's like From intentionally made Anor Londo the least inconvenient place to get any items while throwing the hardest boss by a multiplier of 100 in there. The game was hard but fair at first, but now it's difficulty seems comically broken, as if it carefully crafted this scenario where you would be hopeless.
I'm done with this game. I unlocked the main door to the boss room as a short cut, so I went to farm painting guardians for loose humanity. I finally got one, saved at the bonfire on the bottom floor, and my plan was to run up, summon Solaire, and then take on the boss. First it was a miracle I even got to the summon spot because of the stupid giant knights that aggro, and I had to fight the silver knight archer. I get past the archer, kill him, and then summon Solaire. However, the giant knights are still aggrod, so by the time Solaire is summoned, the knights are pretty much destroying him. I run to the fog gate, and Solaire is fucking fighting the knight THROUGH THE FOG GATE while O and S whiddle down his health. He finally decides not to be a dumbass, but by that time he is at half health and easily dies, and I quickly follow.
It is just not worth the effort to backtrack and grind just to beat this stupid boss. It's like From intentionally made Anor Londo the least inconvenient place to get any items while throwing the hardest boss by a multiplier of 100 in there. The game was hard but fair at first, but now it's difficulty seems comically broken, as if it carefully crafted this scenario where you would be hopeless.
I haven't watched any of EpicNameBro's videos, so I'll just spend the next few hours jumping in on those. Maybe they'll change my mind about the story but without watching any "supplemental" videos on either story I'm willing to say Demon's was far superior.
I don't think O&S are 'comically unbalanced/difficult' or whatever. If anything, I think they are a prime example of Dark Souls - a boss that requires skill to beat, and no matter how much you grind to level up, how much you grind to max out your gear - if you don't have the skills to pull off the fight (especially if trying it solo, much easier with co-op help), then they will kick your ass over, and over, and over.
I do usually resort to co-op on these two (think I've only beat them solo once). There are a few bosses in the game that become push-overs if you have over-leveled/over-geared for them, O&S don't really fit into that category.
I'm done with this game. I unlocked the main door to the boss room as a short cut, so I went to farm painting guardians for loose humanity. I finally got one, saved at the bonfire on the bottom floor, and my plan was to run up, summon Solaire, and then take on the boss. First it was a miracle I even got to the summon spot because of the stupid giant knights that aggro, and I had to fight the silver knight archer. I get past the archer, kill him, and then summon Solaire. However, the giant knights are still aggrod, so by the time Solaire is summoned, the knights are pretty much destroying him. I run to the fog gate, and Solaire is fucking fighting the knight THROUGH THE FOG GATE while O and S whiddle down his health. He finally decides not to be a dumbass, but by that time he is at half health and easily dies, and I quickly follow.
It is just not worth the effort to backtrack and grind just to beat this stupid boss. It's like From intentionally made Anor Londo the least inconvenient place to get any items while throwing the hardest boss by a multiplier of 100 in there. The game was hard but fair at first, but now it's difficulty seems comically broken, as if it carefully crafted this scenario where you would be hopeless.