I'm getting so sick of FromSoft's lazy RNG designs. Been sitting here trying to farm a Balder Shield from the church (with 10 Humanity) for an hour on my latest SL1 run, no luck. Tired of this Mickey Mouse shit, drops like this should be based on skillful play, not luck.
It's so lame I've been able to upgrade all my essentials to +5 already and still have 22 Shards left over. I'm even upgrading crap I have almost no use for...
That's one thing that needs to change for Dark Souls 2. No more luck-based bullshit, all should revolve around skill and creativity.
RNG is a good design. That's what makes encounters never feel the same or repetitive.
Also RNG is essential in an RPG and IMO Dark Souls doesn't have enough randomness (2 same attacks will always do the same damage to the same enemy for example).
If you remove RNG, the game will also lose some of its rare RPG elements (dice roll).
The game never makes obtaining a certain drop obligatory, so if you really want it, either you farm for it or use something else. In this case in particular you can purchase the shield, so the problem doesn't even exist.