Wind's Howling
Member
I so want to play this game more but the summer heat is killing the fun for me. I prefer to sit outside and enjoy the summer breeze instead of cooking in my room when my console and TV is on.
You don't have to lock on. You can aim without it, but it requires practice.I want to be able to throw stuff where I want, like a fireball in between two enemies to hit them both. If locking on to an enemy is the only way to reliably aim at something, then that is poor.
It isn't that bad actually since you can attack with your shield up which helps with the dogs. You just have to remember to keep an eye on your stamina bar (green), it refills very slowly with your shield up and if you are attacked when the bar is near-empty it will lead to a stagger - which is death in this fight.Pretty sure rapier is a shitty weapon on him. I might level up to use a halberd and use that stuff to light it on fire.
Go to the depths and farm the rats near the bonfire.hey guy so I've running out of humanity, where would you guys recommend I go to farm some? so far I haven't beaten the butterfly boss yet, but ive explored that part of the jungle, the parish, and some of the depths
So.... How do you make this game fun?
I am really trying to find the fun here since it was gifted to me. I don't want to prematurely rule it off. I have played 7 hours and it's really not doing it for me. I even killed myself a black knight and I was just like "eh, okay I did that" because it's not particularly interesting.
Can't comment on this since I find the camera pretty great if I'm honest. You rarely fight swarms and it's pretty easy to keep track of most enemies (unless their rapid movement and difficulty to track is part of their design as with a later type).
My main problem is the camera. I'm constantly fighting with it's shittiness. I'm guessing there is no fix for that. I have learned how to deal with it mostly and fight things well, but overall my god it sucks so much ass I have never seen a camera so bad.
My second problem is that I find the combat ridiculously boring. You have to be careful so you don't end up with too enemies on you at once, and the luring gets very old. Then the way you fight, so far, also gets supremely old. Circle, roll, block, slash... boring. There are more advanced moves but they are pointless and it's really hard to use them without leaving yourself vulnerable anyway. Roll is good to dodge but it's super hard to actually use it for positioning since the recovery is so slow. See below quote.
My third problem, and this may be bigger than I realize, is I picked thief. Apparently the thief is difficult to work with, but I'm not convinced it's all a skill thing. Backstabs only work like 1/3 of the time, even when I am blatantly directly behind them and they aren't even turning. What's with that? Parry stab is much more reliable, but still risky since it seems there are several moves that parry doesn't work against. Overall the combat seems really wonky, nothing like the precision of God Hand or other games with technical combat.Mostly commented on below (regarding combat); there's nothing wrong with Thief or any of the starting classes (Deprived is certainly the most difficult to start with but there's nothing wrong with picking it). It's not like God Hand at all combat wise (commented on below), the backstabbing window can be very particular (personally I think it's far too lenient as is but that's beside the point) so if it isn't working you're not performing it correctly
So are there solutions to this? Seriously the overly careful* battle style is just soooo boring, and while dying basically just acts like the campfire to help you respawn enemies and level up and collect souls to buy shit, to me it is mostly just taking all this padding of extremely boring combat and making it last a lot longer. Apparently you can upgrade your stuff? How do you do that? The manual tells you absolutely nothing and the in game menus are extremely shit.
*Don't play carefully then, you don't have to.
I'm level 21 but since I beat the black knight and found out it'sfuckingnothing.gif behind him I might be up for playing a new character since thief apparently sucks and I probably leveled up wrong somehow*. Also are there other directions to go? I found this way through the skeletons leading to the bridge troll, then the only other way is through a graveyard with skeletons that are really strong and take a super annoyingly long time to kill.
*You can't level up wrong for PvE (just don't put points in Resistance ideally, if you have already it's not a big deal). For PvP wasted points can make a difference but there's no point making a PvP class on your first playthrough since you won't be able for it anyway. Upgrade what you want and experiment with everything.
I have so many games I like that I could be enjoying instead but I'm playing this. I'm doing this for you GAF. Help me.
I want to be able to throw stuff where I want, like a fireball in between two enemies to hit them both. If locking on to an enemy is the only way to reliably aim at something, then that is poor.
If you don't like the combat then I'm not sure what to say. Maybe try a different weapon, maybe it'll click for you later?
There's a blacksmith in Undead Parish (not Burg) that you can find.
As for which way to go, save the graveyard for later. You can do some suicide runs through it to pick up the items there. Not very hard to do and you can get some good stuff. There's an called the Catacombs which you can enter from the graveyard which you should do a ways later.
I'm not sure where you are right now but if you haven't gone through the rest of the Burg yet, do so and do the Parish and ring the bell. Afterwards you can try the Darkroot Garden past the blacksmith or you can go back to where Solaire was in the Burg (near the drake) and there'll be a door you can open near him which takes you to the lower area of Undead Burg.
If there is really nothing that I'm missing here, I find the combat to be entirely mediocre. I don't have a problem with challenge. I like God Hand, Ys, DMC on high difficulties, Shinobi, whatever. This is just so... lacking and clumsy. You can put in the time to master something that is clumsy, but that doesn't make it not-clumsy. Plenty of other games are more refined, focused, precision, offer more variety and interactivity in battle. This is so straightforward and overly cautious since high risk doesn't really have high reward or consistency because the game design values dying. Are people just too used to sloppy win-button games like Assassin's Creed and God of War?
I don't understand the camera complaints. I think the Souls games probably have the best camera in any 3D game I've played. It only rarely annoys me, and when it does it's usually because I'm completely cornered anyway. Are you playing with a mouse and/or keyboard? Cause that might explain it. Get a gamepad ASAP.Got this on steam sale, also sorely disappointed. The camera is so bad.
Use lock on, or manually aim. Either way, it's not "poor" unless you're, ah, not very good, or not using a controller.Even aiming a fireball at near point blank range is fucking poor.
Dude you got the PC version and bitch about FPS? Read the second post of this thread, yo: http://www.neogaf.com/forum/showpost.php?p=41302102&postcount=2The low fps feels real bad.
GAF is right and you are wrong. ^_^GAF hype why do i fall for it.
It's not, you can manually aim, I've destroyed many groups of enemies with firebombs and fireballs.I want to be able to throw stuff where I want, like a fireball in between two enemies to hit them both. If locking on to an enemy is the only way to reliably aim at something, then that is poor.
Nitpicking this: your Dodge+R1 and Sprint+R1 are the same movement, actually. I call them both "running r1". You can initiate the "running" by, well, running and then pressing r1, or by tapping circle (dodge) before hitting r1, but the weapon swing that will come out is identical.Now, each weapon type has its own movelist but the very basics which you'll see through just playing are the two/three R1-press string, roll+R1, dodge+R1 (this is different in that you press dodge without any direction), forward+R1 (this is a kick with most weapons I believe), sprint+R1,
Nitpicking this: your Dodge+R1 and Sprint+R1 are the same movement, actually. I call them both "running r1". You can initiate the "running" by, well, running and then pressing r1, or by tapping circle (dodge) before hitting r1, but the weapon swing that will come out is identical.
The attack (that occurs) is the same (for the Uchigatana) but the situational use is different (eg. you can lure opponents using the dodge+R1 once they notice the jump back but there's no way you'll manage to do so with the sprinting one which seems to primarily exists for rushing the enemy) which is why I included it as a different move. I was not aware that it is the same move for every weapon however so thanks for that aspect.
The Catacombs. You need a divine weapon (you got the Divine ember after defeating the Moonlight Butterfly) or to kill the Necromancers in there - each group of skellies is controlled by a non-respawning Necromancer. You can come back to this area later, the boss is easy and gives a great reward though, so if you're feeling brave!
Go further in. This is actually the back entrance. Since you've killed Capra, look for a place not far from where he was to use the key he dropped for the next area that connects to the front entrance.
Yep. No need to tackle this area yet though, it's more of a connecting corridor than a full blown area.
One up, one down. Explore more, see above.
Eek! Don't kill any more NPCs merchants, ESPECIALLY Blacksmiths. Now you've killed the only guy who can absolve you of sins and de-aggro attacked NPCs, you should be VERY careful not to attack any more.
So.. Just got to the start of blighttown.
Fuck this place and all the poison.
So.. Just got to the start of blighttown.
Fuck this place and all the poison.
The combat in this game can be very frustrating if you approach it with the wrong mindset. I am not trying to say "it's not the game, it's you" per se, but the way it handles it's fighting system is almost another world from fast paced games like Ninja Gaiden, Bayonetta (and pretty much every fighting game out there, really.)
Whereas those games try their best to deliver combat that is right at your finger tips, and instant response to your input, Dark Souls takes the approach of a more weighted, real world approach to it's combat. That being said, you have to approach the game with the idea that you need to be cautious and predictive of your actions, and not just reactive. After playing through both Demon's Souls and this using just a level 1 character, I can say that the combat IS incredibly refined. It primarily hinges on the players understanding of the timing, and not as much on stats. A good enough player could start the game with a default character and not level up anything at all, and beat the game without taking a hit. Not too many games are designed that well. The swings and attacks may appear sluggish at first, but once you get into the meat of the game, and are using the roll dodge to its full advantage, the timing and precision come down to fractions of seconds. You don't really get into those tight timings until you start to get good at the system, so on the surface you don't see it. When you are at the point where you are rolling INTO an attack because you know the enemy's weapon will be just shy of hitting you, as opposed to a back or side roll that will put you right in the way of their swing, that's when there is so much satisfaction in the combat.
It's versatile. You have your light and strong attack, or your running attack, jumping variation. All of these can be tried single handed, or dual wielding. OR, you can equip two different weapons on your guy and abandon a shield altogether. You can parry enemies attacks for a devastating riposte attack, or block. All of these factor into your amount of stamina available. How much stamina alone will make dramatic outcomes for the length of combos you may execute back to back, or leave you with an option to roll away or dodge, and not just be tired at the end of it.
On top of that, almost every weapon plays and feels differently. It's not just a generic art swap and damage adjustment to try a different weapon. It's a whole new moveset to learn altogether!
I will say that many people sink a little bit of time into these games before they "click" and once that happens, the game becomes incredibly fun and addictive, and not just slow and frustrating. A lot of people also can't get into it, so it might not be your thing.
As Glix said, hopefully you picked up the Spider Shield from the Depths, as it's invaluable in Blighttown.
If you're struggling in Blighttown it may be worth it to go back and get that shield if you haven't, along with some purple mosses (regular and bloom), both of which you can buy from the Undead Female Merchant in Undead Burg (the handsome lady in the aqueduct near Firelink). The Bloom variation reduces toxic build-up.
Bit of good news: the blow dart snipers don't respawn if you kill them, and the Spider Shield blocks their toxic darts fully so long as you're pointing in their direction.
You can farm TONS of mosses in the Darkroot Garden, right next to a (hidden) bonfire.
As Glix said, hopefully you picked up the Spider Shield from the Depths, as it's invaluable in Blighttown.
If you're struggling in Blighttown it may be worth it to go back and get that shield if you haven't, along with some purple mosses (regular and bloom), both of which you can buy from the Undead Female Merchant in Undead Burg (the handsome lady in the aqueduct near Firelink). The Bloom variation reduces toxic build-up.
Bit of good news: the blow dart snipers don't respawn if you kill them, and the Spider Shield blocks their toxic darts fully so long as you're pointing in their direction.
You can farm TONS of mosses in the Darkroot Garden, right next to a (hidden) bonfire.
Quick question about coop. I convinced my friend to buy this game and I want to help him out. I got my white soapstone, but he doesn't have it yet. Can he summon me or does he need to get the stone first as well ?
It's useless. If you equip it in your left hand you can attack with it, but why would you ever do that? Use a shield that has a good ratio of stability, attribute blocking (physical being the most important, 100% block is best) and weight. I recommend the any of the crest shields if you have them. If not, any kite shields are good (sold by Andre). Balder looks cool, but it's 1 unit heavier than most good shields, I use it only on one of my toons because it fits his look. xD Knight shield is garbage, many better shields are lighter, ditch it as soon as you can.What does the attack that in a shield do? I'm deciding between Knight Shield and Balder Shield.
Yeah I'm using balder shield because it looks cool with chainmail. Now I have level 4 chainmail and balder gauntlets, level 5 balder shield and level 5 halberd, which I just leveled up strength to use. This halberd is very different, but will probably be better against black knights with their long range swords. I also beat cadre demon with rapier, you pretty much just have to know which way to run right at the start to avoid the him+dogs wombo combo.It's useless. If you equip it in your left hand you can attack with it, but why would you ever do that? Use a shield that has a good ratio of stability, attribute blocking (physical being the most important, 100% block is best) and weight. I recommend the any of the crest shields if you have them. If not, any kite shields are good (sold by Andre). Balder looks cool, but it's 1 unit heavier than most good shields, I use it only on one of my toons because it fits his look. xD Knight shield is garbage, many better shields are lighter, ditch it as soon as you can.
Yeah I'm using balder shield because it looks cool with chainmail. Now I have level 4 chainmail and balder gauntlets, level 5 balder shield and level 5 halberd, which I just leveled up strength to use. This halberd is very different, but will probably be better against black knights with their long range swords. I also beat cadre demon with rapier, you pretty much just have to know which way to run right at the start to avoid the him+dogs wombo combo.
What does the attack that in a shield do? I'm deciding between Knight Shield and Balder Shield.
I have a question about PC Dark Souls. Do the crystal lizards in the Great Hollow not respawn in the PC version? I just tried on two lizards, not those with the random spawns but the fixed ones (one on a branch shortly before the hollow with the 3 basiliks, near the beginning, for example). My stupid bkgaxe swing whiffed and they faded, but reloading the game does not seem to work to respawn them. I used the reload trick for one of the lizards in the Catacombs (the place where you drop down and there are pike-trapped statues) and it worked, but so far no luck in the Great Hollow. WTF?
Edit: something else happened today that was weird. I am signed in GFWL, see my friends and all (well they're my Xbox 360 friends hah), but I see about zero online activity. No messages, no bloodstains. I can drop a white summon sign but never get summoned (tried level 66 in post-AL areas such as the Tomb of the Giants and Lost Izalith), and I don't get invaded or see white signs anywhere either. I saw like ONE message, straight in the middle of Queelag's boss room (warped to Daughter of Chaos bonfire to go to the Great Hollow so I crossed that room) saying "imminent happiness...", and that's it. What gives?
You don't have a talisman equipped?Why is my magic slot greyed out?
I get the clear message of "do not kindle this fire" so I have less estus in this area or whatever, but so far the game has been perfectly reasonable for someone who treads carefully with a keen eye. Losing so much progress in a new area because of a completely untraceable/unforeseeable and massively overpowered ambush is not "challenge" it is dickhead design.
So I found a new bonfire after searching for an hour, it wouldn't let me light it. That's weird. OOPS YOU ARE INVADED and my equipment barely scratched the guy with a direct hit and I lose everything.
Edit: I guess it was part of an in-game "feature" of red phantoms or whatever. How the fuck am I supposed to beat that guy? My magic-mode level 5 halberd was doing 18 damage with a direct hit. My rapier would have done a better job in the fight since he seemed to have very high poise and was in my face with a poison dagger, but it probably would have been doing 2 damage.
I get the clear message of "do not kindle this fire" so I have less estus in this area or whatever, but so far the game has been perfectly reasonable for someone who treads carefully with a keen eye. Losing so much progress in a new area because of a completely untraceable/unforeseeable and massively overpowered ambush is not "challenge" it is dickhead design.
You'll have to resummon him. But you can't just summon everywhere. There will be cases where he'll have to progress through his own game in order to access your summon sign. Also, your friend will have to stay in range of your soul level in order to be able to join his game.I'm not very clear on the co-op system, bought this on the pc. How exactly does the co-op work, if I summon my friend, can he stay throughout the whole game or does he disappear after fighting a boss? if so, can I just re-summon him immediately after?
This Capra Demon fight....
"Let's put a big demon and his fast minions in a tiny walled room. That way, the camera can keep getting backed up against the wall so the player can't see anything when he's trying not to get surrounded."
"Don't forget to put pillars and a tree and shit for the camera to get stuck on also"
"Yes, this will be the best game ever. More paint thinners, anyone?"
This Capra Demon fight....
"Let's put a big demon and his fast minions in a tiny walled room. That way, the camera can keep getting backed up against the wall so the player can't see anything when he's trying not to get surrounded."
"Don't forget to put pillars and a tree and shit for the camera to get stuck on also"
"Yes, this will be the best game ever. More paint thinners, anyone?"
So atm I'm getting souls by killing the Forest Protectors in the Darkroot Garden but every time I try to leave the garden to go back to the bonfire the exit is fogged off and I have to wait like a minute for the fog to go away, is this because someone keeps failing to invade or something? It's getting really annoying.