amigastar
Member
You wish, no it's still EA.Thanks! Still need to check that one out. Is it out of EA already?
You wish, no it's still EA.Thanks! Still need to check that one out. Is it out of EA already?
Diablo 1/2 devs were top of the top back in the day, this game though indeed has very lil darkness/grit/brutality and tons of purple in it, hopefully it isnt made for modern audience but im casually optimistic and will keep an eye on it.From ex-devs...
And
Too much purple.
It's a nope, till proven wrong.
Isn't purple also color of Necromancy? Idk, man.From ex-devs...
And
Too much purple.
It's a nope, till proven wrong.
Ex-devs games are not doing so hot right now
Either green or purple, yeahIsn't purple also color of Necromancy? Idk, man.
Read my edit.Well you said a game like this already exists and it seems it's not the case. Sure there are tons of ARPGs but this one seems quite unique to me.
Now if those things make the game better or worse, that's another matter.
Exactly, so let's not get paranoid and write the game off because it's purple.Either green or purple, yeah
Exactly, so let's not get paranoid and write the game off because it's purple.
Sorry, i don't follow PoE so i don't know what to make of this.
"Souls-like combat" is a big turn-off for me for anything attempting to be a Diablo-like.No rest for this wicked the closets and it's not even done yet.
Sorry, i don't follow PoE so i don't know what to make of this.
But Darkhaven still looks diabolical to me but we will see.
The terrain in Darkhaven is fully deformable. You can dig into the earth to harvest resources, discover hidden caves, tunnel through dungeon walls, or rebuild ruined fortresses. Drain lakes to uncover sunken ruins or redirect flows of lava to form an impassable moat. You can also build. Raise the earth to create islands, fortify defensive positions, and construct everything from bridges to entire settlements. The land is your dominion, and its destiny is in your hands.
You are free to jump, climb, swim, and dash, making verticality a core part of the experience. Scale a fortress wall to gain a height advantage or use a well-timed leap to clear projectiles and heavy attacks. This freedom of movement transforms the environment into a tactical playground where your skill is just as important as your stats.
We are building Darkhaven to be fully moddable from the ground up. Using our in-client editor, you can create your own items, monsters, classes, and quests in real-time, even while playing concurrently with others. Whether you want to design a single set-piece or an entirely new ruleset for a persistent online world, the tools are built directly into the game.
No Rest for the Wicked looks much more like a spiritual sequel to Gauntlet Legends than any Diablo game, and I think they should have marketed it that way."Souls-like combat" is a big turn-off for me for anything attempting to be a Diablo-like.
Yessir.I just thought it was funny that "Too Purple" could be grounds for dismissal - with PoE's current icon being corroborating evidence - nobody is calling out PoE for wokeness or w/e because "Purple"
On topic - DH looks a bit rough now, but I'm rooting for them - always looking for more ARPGs.