amigastar
Member
You wish, no it's still EA.Thanks! Still need to check that one out. Is it out of EA already?
You wish, no it's still EA.Thanks! Still need to check that one out. Is it out of EA already?
Diablo 1/2 devs were top of the top back in the day, this game though indeed has very lil darkness/grit/brutality and tons of purple in it, hopefully it isnt made for modern audience but im casually optimistic and will keep an eye on it.From ex-devs...
And
Too much purple.
It's a nope, till proven wrong.
Isn't purple also color of Necromancy? Idk, man.From ex-devs...
And
Too much purple.
It's a nope, till proven wrong.
Ex-devs games are not doing so hot right now
Either green or purple, yeahIsn't purple also color of Necromancy? Idk, man.
Read my edit - I really think you'd like that game if you like ARPGs.Well you said a game like this already exists and it seems it's not the case. Sure there are tons of ARPGs but this one seems quite unique to me.
Now if those things make the game better or worse, that's another matter.
Exactly, so let's not get paranoid and write the game off because it's purple.Either green or purple, yeah
Exactly, so let's not get paranoid and write the game off because it's purple.
Sorry, i don't follow PoE so i don't know what to make of this.
"Souls-like combat" is a big turn-off for me for anything attempting to be a Diablo-like.No rest for this wicked the closets and it's not even done yet.
Sorry, i don't follow PoE so i don't know what to make of this.
But Darkhaven still looks diabolical to me but we will see.
The terrain in Darkhaven is fully deformable. You can dig into the earth to harvest resources, discover hidden caves, tunnel through dungeon walls, or rebuild ruined fortresses. Drain lakes to uncover sunken ruins or redirect flows of lava to form an impassable moat. You can also build. Raise the earth to create islands, fortify defensive positions, and construct everything from bridges to entire settlements. The land is your dominion, and its destiny is in your hands.
You are free to jump, climb, swim, and dash, making verticality a core part of the experience. Scale a fortress wall to gain a height advantage or use a well-timed leap to clear projectiles and heavy attacks. This freedom of movement transforms the environment into a tactical playground where your skill is just as important as your stats.
We are building Darkhaven to be fully moddable from the ground up. Using our in-client editor, you can create your own items, monsters, classes, and quests in real-time, even while playing concurrently with others. Whether you want to design a single set-piece or an entirely new ruleset for a persistent online world, the tools are built directly into the game.
No Rest for the Wicked looks much more like a spiritual sequel to Gauntlet Legends than any Diablo game, and I think they should have marketed it that way."Souls-like combat" is a big turn-off for me for anything attempting to be a Diablo-like.
Yessir.I just thought it was funny that "Too Purple" could be grounds for dismissal - with PoE's current icon being corroborating evidence - nobody is calling out PoE for wokeness or w/e because "Purple"
On topic - DH looks a bit rough now, but I'm rooting for them - always looking for more ARPGs.
hell, it's even the way they came up with the name: 'dark _____'..."procedurally generated worlds"
This is a red flag.
ARPG still gets used to describe 3rd person action RPGs that have nothing to do with Diablo, which is why I prefer asking about Diablo-clones or Diablo-likes vs "ARPG" (which was at one point fairly synonymous with Diablo 2 clones)No Rest for the Wicked looks much more like a spiritual sequel to Gauntlet Legends than any Diablo game, and I think they should have marketed it that way.
I've said this before and I still think it's worth mentioning that I think Diablo 2 ruined ARPGs, because everyone compares what all came after, to Diablo 2.
They used to be much more varied than that, both in level design, puzzles, and some even having more dangerous and intimate encounters over just fighting constant huge crowds of mobs.
NRFTW devs have done a good job at distancing themselves and their game from just being seen as any old ARPG, which to me is a good thing.
No it's not for this genre, Diablo 2 had procgen tile sets for dungeons and overworld, so does Poe, and so does diablo 3, and torchlight. a big complaint about Diablo 4 is that the overworld is static."procedurally generated worlds"
This is a red flag.
Ex-devs could mean anything, it could be bottom of the barrel testers or something, like ThorHighHeels.
Did you guys know that he used to work on Blizzard? That's a secret he didn't tell anyone because he wants his success to be by himself.
So, games from almost 30 years ago.Their names are right there in the OP. Phil Shenk was lead artist for Diablo 2 and LoD. Other 2 guys have nice resumes as well. Stop assuming everyone is a fraud because of some YouTube grifter.
So, games from almost 30 years ago.