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Darkhaven announced. New ARPG from ex Blizzard devs.

From ex-devs...

And

Too much purple.


It's a nope, till proven wrong.
Diablo 1/2 devs were top of the top back in the day, this game though indeed has very lil darkness/grit/brutality and tons of purple in it, hopefully it isnt made for modern audience but im casually optimistic and will keep an eye on it.

I mean lets compare it do d1 trailer, even now its so climatic and mesmerazing and that thing is from 1996:

 
Well you said a game like this already exists and it seems it's not the case. Sure there are tons of ARPGs but this one seems quite unique to me.

Now if those things make the game better or worse, that's another matter.
Read my edit - I really think you'd like that game if you like ARPGs.

Also, there are tons of ARPGs. Saying this one is "unique" is grossly overselling it. The core gameplay loop won't be unlike what exists already. Sure, jumping and deformable terrain, but at the end of the day - click, click, click, click, click.
 
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Exactly, so let's not get paranoid and write the game off because it's purple.

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Sorry, i don't follow PoE so i don't know what to make of this.
But Darkhaven still looks diabolical to me but we will see.

I just thought it was funny that "Too Purple" could be grounds for dismissal - with PoE's current icon being corroborating evidence - nobody is calling out PoE for wokeness or w/e because "Purple"

On topic - DH looks a bit rough now, but I'm rooting for them - always looking for more ARPGs.
 
Definitely interested, but I'm going to have to see more. Not a fan of Proc Generation. I just hope to God it isn't a fucking Souls like and there are difficulty settings. I'm also curious about the loot system and I'm hoping it's more Diablo 2 than 3 or 4 when it comes to equipment and loot. At least the MC actually looks feminine which is always a plus.
 
These parts sound the most interesting:

The terrain in Darkhaven is fully deformable. You can dig into the earth to harvest resources, discover hidden caves, tunnel through dungeon walls, or rebuild ruined fortresses. Drain lakes to uncover sunken ruins or redirect flows of lava to form an impassable moat. You can also build. Raise the earth to create islands, fortify defensive positions, and construct everything from bridges to entire settlements. The land is your dominion, and its destiny is in your hands.

You are free to jump, climb, swim, and dash, making verticality a core part of the experience. Scale a fortress wall to gain a height advantage or use a well-timed leap to clear projectiles and heavy attacks. This freedom of movement transforms the environment into a tactical playground where your skill is just as important as your stats.

We are building Darkhaven to be fully moddable from the ground up. Using our in-client editor, you can create your own items, monsters, classes, and quests in real-time, even while playing concurrently with others. Whether you want to design a single set-piece or an entirely new ruleset for a persistent online world, the tools are built directly into the game.

I appreciate when a dev, especially an ex-dev, is trying to make more of the genre itself so that this isn't just a by-the-numbers type of game.
 
"Souls-like combat" is a big turn-off for me for anything attempting to be a Diablo-like.
No Rest for the Wicked looks much more like a spiritual sequel to Gauntlet Legends than any Diablo game, and I think they should have marketed it that way.

I've said this before and I still think it's worth mentioning that I think Diablo 2 ruined ARPGs, because everyone compares what all came after, to Diablo 2.

They used to be much more varied than that, both in level design, puzzles, and some even having more dangerous and intimate encounters over just fighting constant huge crowds of mobs.

NRFTW devs have done a good job at distancing themselves and their game from just being seen as any old ARPG, which to me is a good thing.
 
As big of a fan as I am of Diablo-like games and Blizzard in general, I think this looks like a game from a different era or better yet a mobile game. I do not like this art-style at all, and usually the art-style is a big thing make it or break it for me. Path of Exile 2 and Diablo 4 already have a much better darker and more mature art-style. I think I will pass one this one. I do wish them success though and hope it turns out well and people enjoy it. Just not for me.
 
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I just thought it was funny that "Too Purple" could be grounds for dismissal - with PoE's current icon being corroborating evidence - nobody is calling out PoE for wokeness or w/e because "Purple"

On topic - DH looks a bit rough now, but I'm rooting for them - always looking for more ARPGs.
Yessir.
Color Purple doesn't mean it's automatically woke, there has to be woke writing, character development etc.
 
No Rest for the Wicked looks much more like a spiritual sequel to Gauntlet Legends than any Diablo game, and I think they should have marketed it that way.

I've said this before and I still think it's worth mentioning that I think Diablo 2 ruined ARPGs, because everyone compares what all came after, to Diablo 2.

They used to be much more varied than that, both in level design, puzzles, and some even having more dangerous and intimate encounters over just fighting constant huge crowds of mobs.

NRFTW devs have done a good job at distancing themselves and their game from just being seen as any old ARPG, which to me is a good thing.
ARPG still gets used to describe 3rd person action RPGs that have nothing to do with Diablo, which is why I prefer asking about Diablo-clones or Diablo-likes vs "ARPG" (which was at one point fairly synonymous with Diablo 2 clones)

I find it weird to have such broad terminology as it makes it difficult to talk about or recommend games.
 
Ex-devs could mean anything, it could be bottom of the barrel testers or something, like ThorHighHeels.
Did you guys know that he used to work on Blizzard? That's a secret he didn't tell anyone because he wants his success to be by himself.
 
"procedurally generated worlds"

This is a red flag.
No it's not for this genre, Diablo 2 had procgen tile sets for dungeons and overworld, so does Poe, and so does diablo 3, and torchlight. a big complaint about Diablo 4 is that the overworld is static.

Regarding ex-devs, well it has erich schaefer, who did torchlight at runic, and Diablo and blizzard north before that, which was excellent. WHO the ex-dev is matters, and you can easily look this up. But yeah, it doesn't automatically mean the game will be good either.
 
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Ex-devs could mean anything, it could be bottom of the barrel testers or something, like ThorHighHeels.
Did you guys know that he used to work on Blizzard? That's a secret he didn't tell anyone because he wants his success to be by himself.

Their names are right there in the OP. Phil Shenk was lead artist for Diablo 2 and LoD. Other 2 guys have nice resumes as well. Stop assuming everyone is a fraud because of some YouTube grifter.
 
So, games from almost 30 years ago.

Diablo 2 is widely considered the GOAT in this genre. So you went from these guys were likely janitors at Blizzard, to Diablo 2 is an old game. Okay.

Erich Schaefer also founded the studio that made the Torchlight games.
 
Was fairly entertained by the demo. But it took me a while to even know there was building in the game. Not that I used it though, just plowed my way through anyway.
 
Diablo 1/2 devs were top of the top back in the day, this game though indeed has very lil darkness/grit/brutality and tons of purple in it, hopefully it isnt made for modern audience but im casually optimistic and will keep an eye on it.

I mean lets compare it do d1 trailer, even now its so climatic and mesmerazing and that thing is from 1996:



That trailer hits hard even today,
 
Yeah. Its a popular scam trend.
Not trying to shit on their game, but throwing " company X ex devs" sure ain't gonna work with me. That shit is tiring and moronic at this point.
I'm trying to remember any 'ex-dev working on popular IP making spiritual successor' that actually did something remarkable, and I can't come up with anything. The only 'decent/good but nowhere good as their predecessors' IPs I can think of are The Evil Within and Bloodstained. Both good IPs, but nowhere near as popular and successful as Resident Evil and Castlevania.

The ones that turned out really sour that I can remember were Stormgate, Callisto Protocol and Mighty N.9.

But there is one good thing about these kind of games, and that's making the publishers take notice and revive their dormant IPs or improving them.
 
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I'm trying to remember any 'ex-dev working on popular IP making spiritual successor' that actually did something remarkable, and I can't come up with anything. The only 'decent/good but nowhere good as their predecessors' IPs I can think of are The Evil Within and Bloodstained. Both good IPs, but nowhere near as popular and successful as Resident Evil and Castlevania.

The ones that turned out really sour that I can remember were Stormgate and Mighty N.9.

But there is one good thing about these kind of games, and that's making the publishers take notice and revive their dormant IPs or improving them.

Please don't follow up with personal anecdotes or reasons why they might not count to you, I'm merely being helpful by answering a question, not trying to get into debate
 
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