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Darkhaven announced. New ARPG from ex Blizzard devs.

From ex-devs...

And

Too much purple.


It's a nope, till proven wrong.
Diablo 1/2 devs were top of the top back in the day, this game though indeed has very lil darkness/grit/brutality and tons of purple in it, hopefully it isnt made for modern audience but im casually optimistic and will keep an eye on it.

I mean lets compare it do d1 trailer, even now its so climatic and mesmerazing and that thing is from 1996:

 
Exactly, so let's not get paranoid and write the game off because it's purple.

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why-are-you-gae-pepe-julien.gif
 
Sorry, i don't follow PoE so i don't know what to make of this.
But Darkhaven still looks diabolical to me but we will see.

I just thought it was funny that "Too Purple" could be grounds for dismissal - with PoE's current icon being corroborating evidence - nobody is calling out PoE for wokeness or w/e because "Purple"

On topic - DH looks a bit rough now, but I'm rooting for them - always looking for more ARPGs.
 
Definitely interested, but I'm going to have to see more. Not a fan of Proc Generation. I just hope to God it isn't a fucking Souls like and there are difficulty settings. I'm also curious about the loot system and I'm hoping it's more Diablo 2 than 3 or 4 when it comes to equipment and loot. At least the MC actually looks feminine which is always a plus.
 
These parts sound the most interesting:

The terrain in Darkhaven is fully deformable. You can dig into the earth to harvest resources, discover hidden caves, tunnel through dungeon walls, or rebuild ruined fortresses. Drain lakes to uncover sunken ruins or redirect flows of lava to form an impassable moat. You can also build. Raise the earth to create islands, fortify defensive positions, and construct everything from bridges to entire settlements. The land is your dominion, and its destiny is in your hands.

You are free to jump, climb, swim, and dash, making verticality a core part of the experience. Scale a fortress wall to gain a height advantage or use a well-timed leap to clear projectiles and heavy attacks. This freedom of movement transforms the environment into a tactical playground where your skill is just as important as your stats.

We are building Darkhaven to be fully moddable from the ground up. Using our in-client editor, you can create your own items, monsters, classes, and quests in real-time, even while playing concurrently with others. Whether you want to design a single set-piece or an entirely new ruleset for a persistent online world, the tools are built directly into the game.

I appreciate when a dev, especially an ex-dev, is trying to make more of the genre itself so that this isn't just a by-the-numbers type of game.
 
"Souls-like combat" is a big turn-off for me for anything attempting to be a Diablo-like.
No Rest for the Wicked looks much more like a spiritual sequel to Gauntlet Legends than any Diablo game, and I think they should have marketed it that way.

I've said this before and I still think it's worth mentioning that I think Diablo 2 ruined ARPGs, because everyone compares what all came after, to Diablo 2.

They used to be much more varied than that, both in level design, puzzles, and some even having more dangerous and intimate encounters over just fighting constant huge crowds of mobs.

NRFTW devs have done a good job at distancing themselves and their game from just being seen as any old ARPG, which to me is a good thing.
 
As big of a fan as I am of Diablo-like games and Blizzard in general, I think this looks like a game from a different era or better yet a mobile game. I do not like this art-style at all, and usually the art-style is a big thing make it or break it for me. Path of Exile 2 and Diablo 4 already have a much better darker and more mature art-style. I think I will pass one this one. I do wish them success though and hope it turns out well and people enjoy it. Just not for me.
 
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I just thought it was funny that "Too Purple" could be grounds for dismissal - with PoE's current icon being corroborating evidence - nobody is calling out PoE for wokeness or w/e because "Purple"

On topic - DH looks a bit rough now, but I'm rooting for them - always looking for more ARPGs.
Yessir.
Color Purple doesn't mean it's automatically woke, there has to be woke writing, character development etc.
 
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