Anybody here also feels like hunting animals and harvesting plants was kinda wasted should have played a bigger role in the game?
I feel like they should've opted for a RDR2 style needs/food/camp system. Allow us to cook the meat at a small campfire we can set up at any time (even if it's just to restore health).
Just finished the game, I really like the idea behind it but I'll still only give it a 6.5/10 for a few simple reasons:
- You really notice how it's the first AAA game by that studio (inexperienced, lacked quality in certain aspects like NPC animation work, audio bugs and mixing issues, gameplay issues)
- The constant slowdowns, that got worse the further I got near the end (occasionally locking up after fast travel or slowdown / FPS drops that lasted for minutes!!) are an absolute no go. Prime example is the credits at the end, which you can't skip, that LOCK UP for seconds whenever a cutscene fades in. Unacceptable.
- The loading screens are unacceptable. You see how they tried to have smooth transitions between cutscenes and gameplay (e.g. when at the end of a cutscene the camera smoothly transitions to behind the player, ready to take off on a bike) but you still get 5-10 second loading screens. What makes it worse is the fact that loads of missions consist of several short cutscenes queued up, so you watch 10 seconds of cutscene, 10s of loading, 10s of cutscene and so on. Who thought that was a good idea? Should've spent more resources on using the cutscenes to fully load the next scene...
- Often cringeworthy dialog / writing
- Fetch quest galore (someone said every quest feels unique on the PS discord, I rolled on the floor laughing).
I hope they fix the above issues for any potential sequel. Without the performance issues (locked FPS, no lock ups and loading galore) this could've easily been 8/10 for me.