I played it after it was done being patched on PS4 Pro so avoided issues. I don’t think I saw any bugs TBH.
It’s the right way to play big open world games that have any sort of complexity, wait lol
I wish Sonys talented devs would focus more on world simulations. TLOU games have great encounter designs (outside of the stealth which is just boring to me) but are marred for me personally by how much time is spent outside of those encounters doing what I find boring.
I played at launch on ps4 pro and i had like 2 minor bugs and maybe some stutter here and there when i was riding the bike, it was more optimized than pretty much every ubisoft or bethesda game i played BY FAR.
Sony doesn't like having glitch compilations for their games on yt, and they are proud of the polishing in their games (even if lately they haven't been flawless)
That means, no open world ala skyrimi\far cry where chaos can be around every corner and where silly shit happen all the time, days gone was the closest thing to that but still not there yet.
One one hand, it's nice to play fairly polished open worlds, on the other hand, their games feel too sanitized, you can't just go into a city in tushsima and kill everyone and cause chaos just to have fun, the only one where you could partially do this was infamous because there was the good\bad mechanic so hurting npcs was a game mechanic, but it was very superficial.
Or maybe their teams just don't wanna deal with the amount of extra polish that an open world ala skyrim would require.
Again, on one hand, i would like to see sony trying to do a skyrim, on the other hand, bethesda can't do a decent combat system or decent writing to save their lives so if making a skyrim steal too much time from the writing\gameplay process, maybe sony just chose to have different priorities.