Days Gone |Review Thread|

The technical issues on PS4 should be resolved but the game's too long and samey. It does get good toward the end, and the hordes are a lot of fun.
 
Well, i suppose i could say gameplay limitations are more due to the staleness of the genre and setting. Its not like the game itself offers much in variation of approach besides sneak around/attack either.
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The game offers an infinite amount of strategies/planning with its use of traps, craftables and environment. It, quite literally, couldn't offer more "variation of approaches".

I understand every single one of your posts in this Thread has been crap, as usual with games from a certain publisher, but what the actual fuck man..
 
I understand every single one of your posts in this Thread has been crap, as usual with games from a certain publisher, but what the actual fuck man..
Funny thing is i actually praised Returnal not too many posts before i talked about days gone.... but as usual with games from a certain publisher i can't even dare to make any criticism to a single one of them without it being treated as blasphemy.
 
Anybody else feel like if the protag wasn't a white guy the game would've done better?
Nah, i put like ten hours into it on ps5, theres some decent idea's, and it looks nice, but ultimatley its sort of a bland, unoriginal boring open world game. The main character has some of the strangest voice acting ive ever heard
 
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The game offers an infinite amount of strategies/planning with its use of traps, craftables and environment. It, quite literally, couldn't offer more "variation of approaches".

I understand every single one of your posts in this Thread has been crap, as usual with games from a certain publisher, but what the actual fuck man..
I think its less that this is a sony game, and more that they just didnt find it very interesting, i didnt. Not everyone who dislikes a game from your favorite box manufacturer has ulterior motives, turns out.
 
I think its less that this is a sony game, and more that they just didnt find it very interesting, i didnt. Not everyone who dislikes a game from your favorite box manufacturer has ulterior motives, turns out.
Yeah, worst part is that i do like some of sony's portfolio, like the original GOW trilogy, Shadow of the Colossus, Uncharted 2, Gravity Rush 1&2 on my to-play list looking mighty fine, along with Bloodborne (though i wish this one performed better so i'm praying for a PC port : p).
I just don't like ALL of Sony's game, especially some higher profile ones that i find pretty overrated.
 
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I think its less that this is a sony game, and more that they just didnt find it very interesting, i didnt.
And that's perfectly fine. Spreading utter nonsense and disinformation as they were facts after only a couple of hours into one of the longest single player campaign out there that also costantly evolves providing the player with transformative new tools, weapons and what not until the very end, that's a whole different thing.
 
And that's perfectly fine. Spreading utter nonsense and disinformation as they were facts after only a couple of hours into one of the longest single player campaign out there that also costantly evolves providing the player with transformative new tools, weapons and what not until the very end, that's a whole different thing.
"t's all about perception and smoke and mirrors." -Days Gone developer on the large hordes

Read more about it here before accusing someone of spreading disinformation👇👇👇

Thats just how it is, and honestly you could even praise the developers for coming up with ways around the hardware limitations while still managing to deliver a good looking experience of large amounts of zombies on-screen. But a fake is a fake.

Besides, even if you ignore all of that 👇


Super hordes mod

1. Adds 150-300 infected for standard waves and 400 for the finale waves. (Average of 7000 kills per campaign.)
Published in 18/fev/2013

Can't say i haven't seen this large amount of zombies in a game before, so forgive me for not being impressed
 
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Nah, i put like ten hours into it on ps5, theres some decent idea's, and it looks nice, but ultimatley its sort of a bland, unoriginal boring open world game. The main character has some of the strangest voice acting ive ever heard
It's on purpose, the protagonist is unhinged AF and completely deranged in this game, i loved his rumbling, more original than the usual protagonist who comment with bland voice.

Also a brewth of fresh air having a non politically correct dude who enjoy killing motherfuckers when they deserve it.
 
It's on purpose, the protagonist is unhinged AF and completely deranged in this game, i loved his rumbling, more original than the usual protagonist who comment with bland voice.

Also a brewth of fresh air having a non politically correct dude who enjoy killing motherfuckers when they deserve it.
Some times he just shouts, ranomly, when no one is around.
 
"t's all about perception and smoke and mirrors." -Days Gone developer on the large hordes

Read more about it here before accusing someone of spreading disinformation👇👇👇

Thats just how it is, and honestly you could even praise the developers for coming up with ways around the hardware limitations while still managing to deliver a good looking experience of large amounts of zombies on-screen. But a fake is a fake.

Besides, even if you ignore all of that 👇





Can't say i haven't seen this large amount of zombies in a game before, so forgive me for not being impressed

Yeah giant hordes are not a novelty, the world war z game has great hordes with better physics and gore than days gone.

But days gone is an open world game, both left 4 dead and world war z are FAR smaller games than days gone with FAR less impressive graphic, so yeah, DG is the first game of his genre with hundreds of zombies on screen, even more impressive that it runs on a cpu less powerfull than a potato watch...
 
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Why can't you recover bolts? And the light coming out of his eyes? Flashlight is invisible somewhere out there.
If i remember well there is an ability to recover bolts from cadavers but maybe i'm wrong.

But tbh the crossbow is already op without recovering darts, wait to unlock the second version...
 
"t's all about perception and smoke and mirrors." -Days Gone developer on the large hordes

Read more about it here
I have hundreds of hours into this game, i'm very well aware of what i fought against.

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Couldn't find better GIFs, but whatever. It's not like is uncommon to see freakers filling every inch of the screen during the Black Friday challenge..

before accusing someone of spreading disinformation👇👇👇
Must have imagined someone coming up with these straight lies then:
The limitations become even more obvious when you ask yourself why they only happen at specific locations during special events, and why they must always be fought pretty much the same way.
Well, i suppose i could say gameplay limitations are more due to the staleness of the genre and setting. Its not like the game itself offers much in variation of approach besides sneak around/attack either.
 
Yeah giant hordes are not a novelty, the world war z game has great hordes with better physics and gore than days gone.

But days gone is an open world game, both left 4 dead and world war z are FAR smaller games than days gone with FAR less impressive graphic, so yeah, DG is the first game of his genre with hundreds of zombies on screen, even more impressive that he runs on a cpu less powerfull than a potato battery...
Well, Dead rising apparently could hold 800 zombies on screen at once, and the devs claimed their tech could allow up to 7000. Admittedly the open world wasn't as big and graphics weren't as good (though thats obvious due to more limited hardware), but the enviroment was more interactible and the large number of zombies were pretty much a constant presence.
There was also Prototype, though i've found no numbers on it and by looks alone "a fucking lot" is all i can come up with. Though in its case and to its credit it had many multiple different AIs working (civilians, military, monsters, zombies, vehicles) and highly destructible/interactible enviroments. All in all, i wouldn't say Days Gone did much leaps in that regard.

However, i do agree the game looks (visually) pretty good. My sister even though i was watching a movie.
 
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Must have imagined someone coming up with these straight lies then:
I merely didn't notice some hordes could move, but still doesn't change the fact they're a special existence/event within the game and not something that forms naturally.
That aside, the 2nd part is pretty much true, i don't consider "Do i sneak behind the guy in the left or in the right first?" as gameplay variation.

Either way, i know you enough to understand you take personal offense to criticism towards games of your precious certain console owner publisher, so this'll be my last reply to you unless i want to spend my entire afternoon here arguing with you.
 
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I merely didn't notice some hordes could move, but still doesn't change the fact they're a special existence/event within the game and not something that forms naturally.
Every horde in the game, with the only exception of those two or three quest related, roams the map at night (and sometimes even during the day, since it happened to me in the college).
And you could potentially increase their number by luring nearby smaller packs into the horde.

That aside, the 2nd part is pretty much true, i don't consider "Do i sneak behind the guy in the left or in the right first?" as gameplay variation.
Aside from the fact that this statement would be incredibly disingenuous even if directed towards single enemies, you were referring to hordes.
And something like that, with all the planning necessary to deal with the later ones, and tools, traps, weapons, environment etc. available, could only come by someone with your post history.

Either way, i know you enough to understand you take personal offense to criticism towards games of your precious certain console owner publisher, so this'll be my last reply to you unless i want to spend my entire afternoon here arguing with you.
Believe me, it's the very last thing on Earth i would want. Especially after our latest discussion ended with you saying Crysis combat is deeper than God of War's.

Enjoy whatever the hell you enjoy, i'll see myself out.
 
Well, Dead rising apparently could hold 800 zombies on screen at once, and the devs claimed their tech could allow up to 7000. Admittedly the open world wasn't as big and graphics weren't as good (though thats obvious due to more limited hardware), but the enviroment was more interactible and the large number of zombies were pretty much a constant presence.
There was also Prototype, though i've found no numbers on it and by looks alone "a fucking lot" is all i can come up with. Though in its case and to its credit it had many multiple different AIs working (civilians, military, monsters, zombies, vehicles) and highly destructible/interactible enviroments. All in all, i wouldn't say Days Gone did much leaps in that regard.

However, i do agree the game looks (visually) pretty good. My sister even though i was watching a movie.
Yeah i don't consider dead rising a full fledged open world but i forgot that one.

But the zombies in that game have the stupidest IA ever, the zombie in days gone are far more active, they chase you and cut your escape routes.

Also you can weaponize the hordes against small enemy human camps if they follow you for enough time, onestly one of the most fun features in the entire game, and that's pretty unique for an open world.

Also i don't really remember "highly destructible\interactible environments" both in DR and Prototype, i remember picking enviromental weapons like cars or telephone poles and maybe some destrucbile nest, not more than that tbh, but it's been a while since i played both games, so i'm not sure.

I kinda want to play the second one that i never tried...
 
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If i remember well there is an ability to recover bolts from cadavers but maybe i'm wrong.

But tbh the crossbow is already op without recovering darts, wait to unlock the second version...
Hmm you can sometimes still see bolts stuck in their heads , but can't recover them... and how to holster the weapons?
 
Seems sony being stubborn and holding a grudge
They released HZD on GOG.com though so I don't think its that. I guess HZD must have come out on PC before Cyberpunk 2077 so couldn't have influenced it then.....I still don't think that is the reason but who knows.
 
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I don't understand the hate? It's an open world game. They're all basically the same concept (clear a camp/place filled with antagonists, cult members, zombies, ninjas or thugs...etc. Then upgrade your horse or car or bike and even yourself...etc. Then clear the map, do side missions...etc)

I went half a year without even thinking about buying this game because of all the negative reviews!

But I ended up getting it seven months after launch.

Well, the 71 Metacritic pro-critic-average is wrong. If the same critics loved The Last of Us (95/9.1), Red Dead Redemption 2 (97/8.0) and Horizon Zero Dawn (89/8.4), then this should be graded around the same because it's like a culmination of all of those. I give it a 9.0 out of 10
 
I don't get the hate either. I enjoyed the game and would buy and play it again. I enjoyed it more than I am currently enjoying Ghost of Tsushima. I just enjoyed scavenging and felt more connected to the world. It was also about the right size as well. Ghost is so damn huge. Too huge. I loved modifying and riding around on the bike as well. In that regard, the game is unique.
 
Game remains the global top seller and as a firm believer in Steam's User Score as a powerful metric to rate a game & gauge success, it pleases me to see Days Gone hover between 92-93% on Steam with 2k reviews. Will be curious to see if it'll manage to claw its way up to 95% for an Overwhelmingly positive with time, or if the 92% range is what it actually deserves and will stay at.
 
I thought Final Fantasy XV was bad, but this game has an even worse penchant for wasting your time.

- Way too many QTE's or whatever the hell you want to call them in this game. From scavenging cars, filling the gas tank, etc. By themselves, it's not much but cumulatively they take up a lot of time.
- Making it so the gas tank needs to be refilled if you take one trip across the small map, and making it seem like the gas tank upgrades are worthless until you get to Diamond Lake.
- Sending you out on bounties, for characters that you never heard of or felt their presence in the world... Since they don't spawn on the map until the the NPC mentions them. Making them feel pointless.
- Upgrades for everything take way too long. Whether it's for stamina, health, focus, skills, merchant unlocks, etc.
- Sarah flashbacks are essentially walking quests, and add nothing that couldn't have been conveyed in a cutscene.
- NERO check points take too long and all play out the same way. Some are worse than others as they include clearing the site, finding gas for the generator and then on top may also include repairing the generator and finding a fuse (the last one being the worse type of checkpoint, as it sends you on a goose chase).
- Making bounties for freak ears and payout for kitchen supplies worth very little, to the point it's almost not worth doing the latter.

There's likely more, but goddamn this game likes to waste your time. I get that side content take up some amount of your time, but it feels like the ratio of side stuff to main stuff is like 9:1.

I like the game, as the gunplay does feel good... but even without taking the stuff in consideration that I said (which you can't, as it's so glaring) there are a lot of flaws.

I think Days Gone got picked on by the press, as it follows the typical open world template pretty damn close, but the game is not without its faults. Which makes me question all those people who fawn over this game, as at the end of the day it is not that much different than every other run-of-the-mill open world game out there, it just obviously has different gameplay and themes.
 
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