Days Gone |Review Thread|

That's good. I hope that carries through beyond Day 1. I feel bad for Sony Bend. I was rooting for them. They worked long and hard on this game for 5 or 6 years. I assume Sony will continue to support them, but we all know how quickly studios get shuttered nowadays. Bad sales could be a problem.

Looks like Sony has rallied around them.

 
PC Reviews are out.

 
63% is generous
It's about right. 6-7 is good for this game. I don't know about pc port but when I playe dit on ps4 slim (year after release) it was trash technically.
The game itself was too long and just boring by the book open world stuff.
Bad, very linear stealth sections, bad shooting, bad writing, terrible story... some cool characters, atmosphere and graphics.

I do not really understand the defense force behind this game. It is a rare case of "better than sum of it's parts" but it's no miracle
 
This game is epic and much better than reviews suggest, I played it on the PS5 and it was a smooth ride. It's a solid 8 in my opinion.

The only complaint; what's up with the character's eyes, they seem so off.
 
It's about right. 6-7 is good for this game. I don't know about pc port but when I playe dit on ps4 slim (year after release) it was trash technically.
The game itself was too long and just boring by the book open world stuff.
Bad, very linear stealth sections, bad shooting, bad writing, terrible story... some cool characters, atmosphere and graphics.

I do not really understand the defense force behind this game. It is a rare case of "better than sum of it's parts" but it's no miracle
The defense force is because the game got some shit by whiny woke people. This means that every whiny bigot needs to step in and defend it to prove how stupid woke people are because that is all that matters, not gameplay, not story, just that someone who calls out something they think is politically incorrect gets pwned. Typical idiotic political BS.
 
Steam reviews looking good, also peaking at almost 10k concurrent players. It won't sell gangbusters but it's essentially free money anyway so it's cool.
 
~6-7/10 seems adequate.
Far below Sony`s usual standards imho and one of the very few games I played for quite some hours and then actually abandoned because the game loop was just too repetitive with the retarded story and flat characters not making up for that in the least. The shoddy tech didn`t help, too...and that still seems to be an issue according to the PC reviews.
 
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~6-7/10 seems adequate.
Far below Sony`s usual standards imho and one of the very few games I played for quite some hours and then actually abandoned because the game loop was just too repetitive with the story and characters not making up for that in the least. The shoddy tech didn`t help, too...and that still seems to be an issue according to the PC reviews.
Shoddy tech? I mean the game has problems but it is probably the best looking ue4 game out there and the 500 zombies horde and the weather system are pretty unique for an open world.
 
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Shoddy tech? I mean the game has problems but it is probably the best looking ue4 game out there and the 500 zombies horde and the weather system are pretty unique for an open world.
Great looking visuals are one thing....presenting those in a consistently smooth way another.
 
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This is a solid open world game, ignore the haters.

days-gone-deacon-st-john-sarah-st-john-uhdpaper.com-4K-11.jpg
 
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Looks like it has technical issues so will wait for a sale (provided they have been sorted by then).

The game itself is fantastic though, one of the best open worlds in recent times.
 
Shoddy tech? I mean the game has problems but it is probably the best looking ue4 game out there and the 500 zombies horde and the weather system are pretty unique for an open world.
Fake 500 zombie hordes you mean. Snowfall does looks cool tho.
 
Sad people still downplay this amazing game, first attempt by Bend on a AAA game and still one of the best showcases of UE4 on any platform. Other companies should be embarrassed by this fact. Solid gameplay, great mood, great story and characters.
 
Returnal does looks better than RE8 tho
Hell no.

play the game on 3080. and compare the house scenes from returnal to resi 8 castle.

like a diffrent gen.

go play act 3 of returnal and tell me that looks like an act where they did effort on level design.. come on now..

returnal has some cool particle effects.
But capcom having more people shows. Easily.
 
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Hell no.

play the game on 3080. and compare the house scenes from returnal to resi 8 castle.

like a diffrent gen.

go play act 3 of returnal and tell me that looks like an act where they did effort on level design.. come on now..

returnal has some cool particle effects.
But capcom having more people shows. Easily.
I was refering to the game itself, not the graphics. Returnal looks like a better game.
 
Sad people still downplay this amazing game [...]
What you want me to say when the game just felt average.

Not that average games are bad to play, just when they're painfully long, which is the case here. All i could think of after i played it for a while was "oh god do i have to do this for more 30 - 40 hours?", then dropped it. Thank god it was just a PS+ freebie so no guilty feeling over spilled money.
 
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What you want me to say when the game just felt average.

Not that average games are bad to play, just when they're painfully long, which is the case here. All i could think of after i played it for a while was "oh god do i have to do this for more 30 - 40 hours?", then dropped it. Thank god it was just a PS+ freebie so no guilty feeling over spilled money.

Your "Fake 500 zombie hordes" comment makes sense now.

Sounds like you barely played the game.
 
Just completed this on PS5, I have about 5 trophies left for platinum.

It's a good game and great first effort at a game of such scope from Bend. I still had several technical issues like textures not loading and sometimes a bridge or floor in a house wouldn't load or npc's might get stuck in those random encounters.

It's a very long game IMO, the pacing and combat doesn't quite sustain it like a game such as Ghost of Tsushima and the characters, stories and quests are not as interesting either.

However after a few hours you'll get to the hoardes and fighting them is a lot of fun, I loved unlocking weapons and the story kinda picks up towards the end and has some post credits scenes that are quite interesting.

I agree more or less with where the PC metacritic has landed now, high 70's is where I would place it too.
 
Just completed this on PS5, I have about 5 trophies left for platinum.

It's a good game and great first effort at a game of such scope from Bend. I still had several technical issues like textures not loading and sometimes a bridge or floor in a house wouldn't load or npc's might get stuck in those random encounters.

It's a very long game IMO, the pacing and combat doesn't quite sustain it like a game such as Ghost of Tsushima and the characters, stories and quests are not as interesting either.

However after a few hours you'll get to the hoardes and fighting them is a lot of fun, I loved unlocking weapons and the story kinda picks up towards the end and has some post credits scenes that are quite interesting.

I agree more or less with where the PC metacritic has landed now, high 70's is where I would place it too.
I don't agree on story and chara, for me days gone does better than tsushima in that department.

Combat in tsushima is better but days gone on max level difficulty has more challenge.
 
I don't agree on story and chara, for me days gone does better than tsushima in that department.

Combat in tsushima is better but days gone on max level difficulty has more challenge.

Well maybe I should clarify, there is a lot more character development towards the later half of the game and that is good.

Story is good but I thought the fact that zombies are such well trodden ground just made it a little less appealing to me.

That's how I felt about it anyway.
 
Your "Fake 500 zombie hordes" comment makes sense now.

Sounds like you barely played the game.
Read on how the developers made these hordes and you'll realize why i'm calling it fake.

The limitations become even more obvious when you ask yourself why they only happen at specific locations during special events, and why they must always be fought pretty much the same way.
 
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I don't agree on story and chara, for me days gone does better than tsushima in that department.

Combat in tsushima is better but days gone on max level difficulty has more challenge.
I was totally lost on Tsushima's story and didn't care about anything that was happening. Days Gone though, I couldn't get enough of those characters and their stories. It was like a really good soap-opera. Lots of surprising twists and Deacon is such an interesting character. The acting was much better than what it was supposed to be for an open world. Totally loved the game.
 
Steam reviews looking good, also peaking at almost 10k concurrent players. It won't sell gangbusters but it's essentially free money anyway so it's cool.
Yes, the only metric that matters. Currently hovering between 91-92%, as usual the score gets lowered by people using negative reviews as support tickets because of controller and crash issues, but those seem to be minor compared with Horizon's troubled launch. If it stays at 91%+ after a couple thousand user reviews it's a bona fide hit.

Unless they shit the bed with a buggy launch, that's the type of scores I expect from Sony's first party offerings.
 


Might give it another go when price drops, give it time to fix the tech issues.
 
After completing the game on my ps4 pro, yesterday in fact, and bar a couple of trophies like finding those god damn stacked up rocks, i thought i would give some honest feedback or a short mini-review of sorts..

First some negatives i found or expreience in the game.

The game needs a lot of polish.

-Lipsync issues, some of the characters are so poorly done, they might not of even bothered.
-I had a zombie that got stuck in mid-air some 5 feet of the ground.
-I shot the BFG(sniper rifle) at a zombie, instead of going backward he flew like 20 feet straight up in the air.
-Had an issue the red bag seeds quest, the seed would not spawn,
Saving kidnapped people in the road, i have no idea how many times i saved the same black dude in one area, it must of been a dozen times, at first i thought it was part of the plotline where he kept of getting caught, i even saved him out side the entrance of Mikes encampment, 20 meters from the gate lol.


-Deacons mad rumbling, sometimes he breaks out in the most absurd voice-overs, esp after hearing the radio etc,
-Loading, there is a lot of it, some very short some agonizingly long. Without a doubt, this game needs a ps5.
-I got stuck once, some sort of noclip issue that stuck my body to the side tent of all things, i had to restart.
-Half the horde went missing at the lumbermill, i had been fighting it for 10 minutes, with the red bar showing the horde stopped at -50% and i run out of horde to kill, a quick reload put the lost horde back at the mill.
-Terrible dumb Ai, especially at marauder camps.

there are a host of other things, but you get the point, even after all the technical fixes, there are many many problems.

Time for some positives.

-The bike progression is awesome, i don't even drive in real life due to eyesight issues, but oh boy did i do some serious riding in this game, Once your bike is fully decked out, its a joy to ride about, especially downhill with a lot of trees and my personal favorite is, lining up freakers and trying to kill them by ramming into them at full speed.

-A plot of mostly enjoyable characters,

-Distinct and different camps with their own moral compass ramifications. I did not like Tuck's camp at all, especially sending people there, i would of rather of sent someone I saved to another camp, although a small concept in its idea,its something i think they could of expanded on.

-Guns, the BFG sniper rifle is fantastic, that along with the Tommy gun, gangster al Capone gun,
(sorry i am not good with guns) is just so damn awesome, taking out an entire marauder camp with a silenced weapon is just so much fun.

-An extremely pretty world to look at, at least for me in the first area, I am not going to say this is the best looking game out there, but in a lot of areas, it sure is a looker.

-Nice weather systems, i really liked it when it rained, especially on roads with reflecting water puddles.

Time for some Really big Positives.

The Horde, killing them, murdering them, running from them, this is some of the most fun i have ever had in a game. Some of the big hordes are just super fun, for anyone that stopped the game early, a few hours in, and simply just gave up, you need to experience them. Getting to my bike with a hundred freaks a mere few meters behind me or dropping that napalm Molotov and watching them burn is just so much damn fun.

This game has a lot of technical issues, but at its heart, it is super fun and to me that's what really counts in games.

If i was a reviewer i would give this game a solid 8/10 and 100% recommend it to people.

I am astounded that this game will not get a sequel, because for a first IP, i think Bend delivered in spades.
 
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game looks phenomenal on pc and runs buttery smooth. also, the game is fun...whats up with sony boys dissing their own first party games. shits legit good.
 
Read on how the developers made these hordes and you'll realize why i'm calling it fake.

The limitations become even more obvious when you ask yourself why they only happen at specific locations during special events, and why they must always be fought pretty much the same way.
I know that the 500 zombies one is in a specific location and doesn't roam for the map, but i think the number of zombies is actually 500 and you can actually use various method to dispatch them, from placing bombs in the area to using guns to using granades etc.
I don't know if there is another realistic method to kill an horde...
 
I know that the 500 zombies one is in a specific location and doesn't roam for the map, but i think the number of zombies is actually 500.
Not exactly. Basically the developers had to come up with a number of ways to make 500 zombies on screen viable. A lot of those only work because the zombies in hordes are in clutters and because their existence is predetermined in the enviroment. They're not just throwing hundreds of zombies on screen and calling it a day.

While it can look cool visually with less performance costs - and the workarounds are interesting examples of developer ingenuity - it probably brings its share of limitations that led to some the design decisions they made, like the fact hordes need to exist as its own entity rather than just form naturally during gameplay.

and you can actually use various method to dispatch them, from placing bombs in the area to using guns to using granades etc.
I don't know if there is another realistic method to kill an horde...
Well, i suppose i could say gameplay limitations are more due to the staleness of the genre and setting. Its not like the game itself offers much in variation of approach besides sneak around/attack either.

Got a link to this?
 
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Read on how the developers made these hordes and you'll realize why i'm calling it fake.

The limitations become even more obvious when you ask yourself why they only happen at specific locations during special events, and why they must always be fought pretty much the same way.

Further confirms you didn't actually play the game beyond the opening area.

The hordes all have cycles and roam around various areas when they are not sleeping. You can come across them organically when free roaming throughout the world and if you track them they will go back to whatever area they have as a "home" (whether it's a cave or a designated area on the map like sawmill).

The vast majority of the hordes in the game are not set pieces they are part of the game world.
 
Further confirms you didn't actually play the game beyond the opening area.

The hordes all have cycles and roam around various areas when they are not sleeping. You can come across them organically when free roaming throughout the world and if you track them they will go back to whatever area they have as a "home" (whether it's a cave or a designated area on the map like sawmill).

The vast majority of the hordes in the game are not set pieces they are part of the game world.
Yeah, didn't realize they roam around, but they still exists as single entities made to look like cluster of zombies rather than cluster of actual zombies as i explained above.
 
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Further confirms you didn't actually play the game beyond the opening area.

The hordes all have cycles and roam around various areas when they are not sleeping. You can come across them organically when free roaming throughout the world and if you track them they will go back to whatever area they have as a "home" (whether it's a cave or a designated area on the map like sawmill).

The vast majority of the hordes in the game are not set pieces they are part of the game world.
I think he is specifically talking about the 500 zombies one that onky exist in once location.

Although i never tried the time attack horde mode with infinite zombies...
 
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