DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

raphier

Banned
A US setting might be interesting some time in the future. Much larger cities, highway systems, different cultural attitudes on weapons and the diversity available. Something for beta or a finished game. Some day.

I think being lost in a foreign land is part of the charm (Chernarussian forests are naturally creepy). We've seen US soil in too many zombie movies.
 
What time are we trying to group up tonight? I'm Hawaiian time so I'm 3 hours behind California and 5 or 6 behind east coast. I'm thinking 1800 or 1900 California time might be reasonable to get together again. Thoughts?
Nix
Indigo
MOB
Doc
Krappadizzle
Ba
Wedge
Static
Edited in missing 2 players.
 

Arucardo

Member
Man, I wish they used Celle 2 instead, it's the perfect zombie atmosphere map - highways, great layout, lots of good forests and little towns plus its size is much better.

Check that highway action, now imagine zombies, more gloomy atmosphere and tons of abandoned cars.

I'm pretty sure Rocket said that there's nothing really stopping them from adding other maps for the mod, but he said it won't be any time soon. They've still got tons of work to do and they need to keep the variables to a minimum to make debugging easier (same reason for why it doesn't support any other mods yet like JSRE and ACRE).

ACRE can't be added yet because of how the whole persistence works in the mod atm. and ACRE's radio channels aren't meant for a persistent world, it creates new channels when needed so you'd end up with thousands of different radio channels and that would most likely kill the server, I forget what else he said about it though.

I've given a rough description of how this mod's character data works earlier in this thread, but the gist of it is this: some of you have probably encountered that bug or server error where you spawn with no items in a forest, that's the actual or primary character you start as when you join the server and also the reason why the chat channels are fucked for now (everyone is in that same area close to each other). When the main server works as intended you get transferred to you "real" character that's fetched from the main server.

This system is in place to avoid some exploits like item duplicating, if you didn't have the character there in the woods you'd leave behind a body when you disconnect or your game crashes. The "primary" character makes it possible for the main server to react to this. I'm sure they'll figure out something for the current alt + f4 exploit too.

Sorry if I got some stuff wrong, it's been some days since I heard him talk about it on a stream and it's getting pretty late.
 

Blizzard

Banned
Should use 3rd person when not in combat, it's a much better POV for exploring I find
And a much better POV for not having doors kill you, and being able to navigate through junk-filled back rooms of grocery stores, I suspect.

However, hardcore servers disable it~ :'(
 

Enduin

No bald cap? Lies!
I kinda wish i didn't have to buy 2 games and go through that somewhat complicated process to play that.

It's really not complicated at all. And 30 bucks us a steal for what you get because ArmA is a great game in it's own right in addition to Day Z.
 

WedgeX

Banned
I think being lost in a foreign land is part of the charm (Chernarussian forests are naturally creepy). We've seen US soil in too many zombie movies.

Perhaps. Definitely adds to the disorientation since there is no familiarity, unless someone is familiar with arma 2.

Wedge stories are so cool. Keep em coming duder.

Thanks! Added a link to the previous chapter. Somehow my photobucket account went through all of my 10gb of bandwidth in four days so the pictures in the first are broken for now.

What time are we trying to group up tonight? I'm Hawaiian time so I'm 3 hours behind California and 5 or 6 behind east coast. I'm thinking 1800 or 1900 California time might be reasonable to get together again. Thoughts?
Nix
Indigo
MOB
Doc
Krappadizzle
Wedge
I know I'm missing 2 more.

Missing BS and static (who posted his gaf name, but I can't seem to find it again!).

No idea yet on time, but I'll be around!
 
Awesome recap, Wedge. That was a pretty great run we had.

Krappa, I was in the group too. I'm static.

I probably won't be able to make it on tonight until 11:30 or 12:00 EST. Hopefully you guys are near the same area and don't need the jerry can I have on me.
 

The M.O.B

Member
What time are we trying to group up tonight? I'm Hawaiian time so I'm 3 hours behind California and 5 or 6 behind east coast. I'm thinking 1800 or 1900 California time might be reasonable to get together again. Thoughts?
Nix
Indigo
MOB
Doc
Krappadizzle
Wedge
I know I'm missing 2 more.

I don't have any classes today so im free anytime today.
 
What time are we trying to group up tonight? I'm Hawaiian time so I'm 3 hours behind California and 5 or 6 behind east coast. I'm thinking 1800 or 1900 California time might be reasonable to get together again. Thoughts?
Nix
Indigo
MOB
Doc
Krappadizzle
Wedge
I know I'm missing 2 more.

I probably won't be around until 1030-1100PM EST unfortunately, though I can try for 10PM EST, which would be 1900 California time I believe.

Where's the final picture we took last night? LOL
 

WedgeX

Banned
I've heard rumors about a "hero" skin, when your survivor's humanity reaches a certain number. Any proof thus far? Kind of a cool alternative to bandits if true.
 

Enduin

No bald cap? Lies!
I've heard rumors about a "hero" skin, when your survivors humanity reaches a certain number. Any proof thus far? Kind of a cool alternative to bandits if true.

Not true, really the bandit skin needs to go. Just allow for greater character customization don't force something upon people which automatically colors others interactions with you.
 
I think being lost in a foreign land is part of the charm (Chernarussian forests are naturally creepy). We've seen US soil in too many zombie movies.

Not because I'm overly patriotic about my country, but I think Western Canada is a perfect setting with the same kind of atmosphere. Then you get to add in climate change as you get into the Rockies.


What visually distinguishes Bandits from other players?
They look like desert insurgents.
 
I have no idea what is going on.

Everything appears to have installed correctly.

Yet, every time I connect to a server (after waiting 10 minutes or so for the server to respond), I always spawn in the forest (not on the coast), and the game world is completely silent. There is no ambient sound. No footsteps, no nature sounds, nothing. All of the audio is present in the single-player game and in other non-DayZ multiplayer games.

In addition, I cannot enter third-person mode in DayZ. I can in the single-player (didn't test in other multiplayer).

Finally, I see weapon icons, which according to the single-player tutorials means "pick up by pressing enter", but this does not work in DayZ.

Once, on the UI, I did see a red broken chain, which turned to a yellow broken chain, then back to a red broken chain. This only happened once on one particular server.

Help?
 

Arucardo

Member
Not true, really the bandit skin needs to go. Just allow for greater character customization don't force something upon people which automatically colors others interactions with you.

I strongly disagree with you here, but I wouldn't mind a few more "levels" to bandit skins so you could have a rough idea of how many murders he's committed.
 

kodt

Banned
I have no idea what is going on.

Everything appears to have installed correctly.

Yet, every time I connect to a server (after waiting 10 minutes or so for the server to respond), I always spawn in the forest (not on the coast), and the game world is completely silent. There is no ambient sound. No footsteps, no nature sounds, nothing. All of the audio is present in the single-player game and in other non-DayZ multiplayer games.

In addition, I cannot enter third-person mode in DayZ. I can in the single-player (didn't test in other multiplayer).

Finally, I see weapon icons, which according to the single-player tutorials means "pick up by pressing enter", but this does not work in DayZ.

Help?

Have you played before? I think there is actually one spawn point in the forest. But if you played before and ran there, then you will keep starting where you left off (as long as you were alive).

If you have been injured, sometimes your hearing is messed up and you can't hear until you take morphine or painkillers.

In regards to not being able to enter third-person mode, some servers restrict that and force you to stay in first person.

When you see a weapon icon, use the square brackets to see available actions. One of them should say "Gear" or "Pick up ..." select that option and then hit enter.

If all of these issues occurred the very first time you played, then I'm not sure. If you don't have much valuable, you could try just getting killed so you get a new spawn.
 

Enduin

No bald cap? Lies!
I strongly disagree with you here, but I wouldn't mind a few more "levels" to bandit skins so you could have a rough idea of how many murders he's committed.

Why though, it goes directly against what the game is about. It creates an artificial, unnatural and often incorrect label on another player that directly changes you're attitude toward them.

In real life you wouldn't know another person killed other players so it's silly they magically change their appearance after doing so.
 

Arucardo

Member
I have no idea what is going on.

Everything appears to have installed correctly.

Yet, every time I connect to a server (after waiting 10 minutes or so for the server to respond), I always spawn in the forest (not on the coast), and the game world is completely silent. There is no ambient sound. No footsteps, no nature sounds, nothing. All of the audio is present in the single-player game and in other non-DayZ multiplayer games.

In addition, I cannot enter third-person mode in DayZ. I can in the single-player (didn't test in other multiplayer).

Finally, I see weapon icons, which according to the single-player tutorials means "pick up by pressing enter", but this does not work in DayZ.

Once, on the UI, I did see a red broken chain, which turned to a yellow broken chain, then back to a red broken chain. This only happened once on one particular server.

Help?

That's a problem with connecting to the master server, it could be on their side but make sure you have @dayz written on the upper right of your main menu in the game, if it's not there the mod isn't on/activated.


Why though, it goes directly against what the game is about. It creates an artificial, unnatural and often incorrect label on another player that directly changes you're attitude toward them.

In real life you wouldn't know another person killed other players so it's silly they magically change their appearance after doing so.

Would you be okay with the bandit skin system if they had some kind of self defense system in place where if another survivor fires at you or damages you you can retaliate without it counting as a murder?
 
What time are we trying to group up tonight? I'm Hawaiian time so I'm 3 hours behind California and 5 or 6 behind east coast. I'm thinking 1800 or 1900 California time might be reasonable to get together again. Thoughts?
Nix
Indigo
MOB
Doc
Krappadizzle
Wedge
I know I'm missing 2 more.

I should be free around 9 PM EST, but it depends. I also need to spend time troubleshooting my stream.

Why though, it goes directly against what the game is about. It creates an artificial, unnatural and often incorrect label on another player that directly changes you're attitude toward them.

In real life you wouldn't know another person killed other players so it's silly they magically change their appearance after doing so.

I half agree with you, but you step on your own foot with your argument that it goes against what the game is about. It's about social interactions and part of that is how we judge people solely based on our perception of the way they look. I've seen quite a few cases where someone went bandit accidentally, which I think leads to a much more dynamic experience because you test peoples willingness to overcome their preconceived notions based on what they know.

I agree with Arucardo's idea of having a multi-stage system. It would really explore the various ways people handle each stage and what kind of assumptions they make based on each.

This isn't just a game/mod, it's an experiment in its own right and the developer has no qualms about being upfront about that.
 

BSTF

this post rates 1/10
I'll be available and will wait for a group time, too scary at the airport alone. The other group should be near the airport too (gib, proxy, horsebit?).
 

Blizzard

Banned
Not true, really the bandit skin needs to go. Just allow for greater character customization don't force something upon people which automatically colors others interactions with you.
I disagree, as a disincentive for rampant killing (not that it really prevents it).

Otherwise the game could just be encouraging players with lots of equipment to camp spawn points and continue farming new players who will not be able to tell a difference (more so than already happens).

Are you by any chance a bandit? For non-bandit players, the only downside to the bandit skin I can see is if a "normal" human starts shooting at you and you kill them in self defense, since the game will presumably label you a bandit. I wonder if it's possible to grief players this way, by suiciding as a freshly spawned human and making everyone become bandits.

Why though, it goes directly against what the game is about. It creates an artificial, unnatural and often incorrect label on another player that directly changes you're attitude toward them.

In real life you wouldn't know another person killed other players so it's silly they magically change their appearance after doing so.
In real life you wouldn't be able to respawn after you murder 3 people and then get shot in the head by their friends, either. Opening doors in real life probably doesn't break your legs, etc. It's a game, not real life. =P
 
In real life you wouldn't be able to respawn after you murder 3 people and then get shot in the head by their friends, either. Opening doors in real life probably doesn't break your legs, etc. It's a game, not real life. =P

Is+this+real+life.+Wonder+the+same+from+time+to_b0a24a_3487549.jpg
 

legacyzero

Banned
Not true, really the bandit skin needs to go. Just allow for greater character customization don't force something upon people which automatically colors others interactions with you.
I can't agree with this. It's nice having some kind of indicator of people that play dirty.
 

Enduin

No bald cap? Lies!
I disagree, as a disincentive for rampant killing (not that it really prevents it).

Otherwise the game could just be encouraging players with lots of equipment to camp spawn points and continue farming new players who will not be able to tell a difference (more so than already happens).

Are you by any chance a bandit? For non-bandit players, the only downside to the bandit skin I can see is if a "normal" human starts shooting at you and you kill them in self defense, since the game will presumably label you a bandit. I wonder if it's possible to grief players this way, by suiciding as a freshly spawned human and making everyone become bandits.

I'm not a bandit, only killed another player once in self defense and was labeled a bandit, but redeemed my humanity. It just seems to me to be a silly thing and the devs agree since they have a running poll as to whether or not the skin should stay.
 

Arucardo

Member
Somehow I've made the most posts in this thread, I'm not even sure what I've talked about...

Can't wait to play some tomorrow night when I get back to my pc, hopefully with some gaffers again.
 

MJLord

Member
hey guys, I own a boxed copy of arma 2 and I own OA on steam. Can I link them to make combined ops or is that one of the exceptions ?
 

Arucardo

Member
I'm not a bandit, only killed another player once in self defense and was labeled a bandit, but redeemed my humanity. It just seems to me to be a silly thing and the devs agree since they have a running poll as to whether or not the skin should stay.
Can you link me to this? I couldn't find the thread for it yet.


hey guys, I own a boxed copy of arma 2 and I own OA on steam. Can I link them to make combined ops or is that one of the exceptions ?
Yes, there's a tutorial on how to do this on the DayZ forums I think.
 
If all of these issues occurred the very first time you played, then I'm not sure. If you don't have much valuable, you could try just getting killed so you get a new spawn.

Yup, all of these issues were present from the very first time I ever played.

That's a problem with connecting to the master server, it could be on their side but make sure you have @dayz written on the upper right of your main menu in the game, if it's not there the mod isn't on/activated.

Yup, I have @dayz written on the upper right side of my main menu in the game.
 

Arucardo

Member
Yup, all of these issues were present from the very first time I ever played.



Yup, I have @dayz written on the upper right side of my main menu in the game.

Have you launched the mod through steam or a launcher? Six Updater is worth trying out (it also updates the mod automatically if there's an update for it) if you're having trouble with launching through steam, I use steam and it works fine, unless the game server or main server is having trouble ofc.

That whole forest bug happened multiple times to us last night when we tried to get in with a group of gaffers.
 

Enduin

No bald cap? Lies!
In real life you wouldn't be able to respawn after you murder 3 people and then get shot in the head by their friends, either. Opening doors in real life probably doesn't break your legs, etc. It's a game, not real life. =P

This is a silly argument. If we use this kind logic than why dont we have safe zones, why not protect newbies and enact real punishments on players for PKing too much. This may be a game but that doesnt mean it cant or shouldnt try and make things somewhat realistic or natural.

Bandit skins are poorly implement and even then create an unnatural and artificial divide between various players.

Again I am not a bandit, but say I decide a certain person I encounter is a danger to me, or they have some nice loot and I dont feel like theyll be that great a companion and I kill them, but then I encounter another person who I deem is more trustworthy or compatible with me and my survival. I cant approach that person or expect to be able to start off our relationship on equal footing because they have unnaturally been notified that I kill another player. And this is just an example of me willingly killing another player. Many people are bandits due to self defense and suffer for it.

This is a game about uncertainty, so why have a feature that distinctly labels certain players.

Can you link me to this? I couldn't find the thread for it yet.

http://www.dayzmod.com/forum/showthread.php?tid=720 Made by Rocket himself.
 
I play as a survivor/serial killer/bandit mix. I will help the odd person but I very rarely team up. Occasionally I may see a lone traveler and I will follow them, watch what they're up to, wait for them to loot a place and then move within range to get a kill. Much easier letting my victim do the hard work.

Last night I walked to Stary Sobor, I heard gunshots from the military camp so approached from the northern treeline. I saw 4 guys checking the tents, three survivors and one bandit. I waited for a clean shot and put the bandit down. The three survivors hit the floor, stayed in cover for around ten minutes and then took off south. I didn't fire on them.

I have taken to only playing at night, daylight feels more dangerous now.

Trust no one!
 
Nix
Indigo
MOB
Doc
Krappadizzle
BS
Wedge
Static

Lets all shoot for 1900ish PST(California Time)
If we need to wait around a bit for everyone to get together I'm okay with that too.

Also NIX if you need help troubleshooting a stream I can log on a bit earlier than 1900ish PST and work with you and try and figure out the problem.

Side Note: Was there an UPDATE today? I read earlier about crashed choppers being put in. What files need to be updated if that is the case?
 
Lets all shoot for 1900ish PST(California Time)
If we need to wait around a bit for everyone to get together I'm okay with that too.

I'm busy tonight until around 11:30/12:00am EST. I don't want you guys to wait around for me that long if you're ready to go. If you happen to still be around the area, I'll try to catch up, otherwise I'll see if I can make my way over to wherever you are.
 
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