CrunchyFrog said:
Impressions-GAF, assemble! I'm getting it anyway but won't be able to pick it up til the weekend, the wait's killing me and I've been on media blackout.
I played through the first two levels of the Xbox 360 version last night and I really enjoyed it.
The gameplay is varied enough that it's not just splash around and hit some white boxes with color. Mixing color and wall running/jumping add some interesting complexity to the (simple) puzzles and item collection. The platforming is simple and mostly OK, but I did fight with the camera from time to time. The 2D sections are pretty cool and break up the 3D sections nicely.
The music is really interesting and the way they manipulate it through fades and addition/subtraction is very well done.
The graphics are nice and colorful, but nothing special.
There are essentially 3 sets of objectives and 3 sets of collectathons for each level, in addition to the main "story" part of each level. The game has a neat HUD which appears/disappears by pressing Y. It hovers around you like a ring, and excepting some of the collectathon stuff, everything shows up on the ring (it's really a wonderful HUD).
Achievements (360; 25 for 1000) are pretty stupid. They're broken into finish the story mode achievements and collect a bunch of shit achievements. They feel a little tacked on, but achievement hunters should be able to get 1000 pretty easily. It might require 2 playthroughs to get 1000 (one achievement is iffy) if that's your bag.
It has options for co-op story mode, but I didn't try that. Apparently the robot that flies around and berates you can be controlled by a second person.
I didn't try the secondary non-story mode.
PROS
Fun and colorful, solid gameplay and controls
Stress-free
Music and music production are excellent
Perfect game for children (although adults should enjoy, too)
Co-op modes available
CONS
Initial objectives are timed, which makes no sense, but isn't really a big deal (you can free roam after you complete the story objectives)
Impossible to die?
Great for: stoners, children, and people who enjoy platformers
Always-honest said:
15 minutes for each level right?
Sort of. You collect additional time by doing story objectives. You shouldn't have to worry about the timer at all unless you do a ton of sidequests before finishing the level. And you can do all of those sidequests with no timer after you finish the level.