Metalmurphy
Member
Why is everyone talking about Hamachi still?
Is co-op STILL not working? oO
Is co-op STILL not working? oO
Metalmurphy said:Why is everyone talking about Hamachi still?
Is co-op STILL not working? oO
What I did was started a new save and start the game. I would then join on someones game. Which meant they were at the very beginning. Then I would just drop out (not quit). I would go back to my own game and then I would do a lobby search and crap load of ACTUAL joinable games popped up (not rooms that were just greyed out).
i really wish they stop putting out surprise updates.Concept17 said:I just got a 72.6mb update.
Concept17 said:After messing around with Hamachi for about an hour or so, we finally got 4 of us on one game. Co-op is glorious. Once you start finding decent weapons, repairing, upgrading, and unlocking mods, the game picks up considerably. I think we're not quite to Act2headed to the city next
The only problem we've been having is one of us locks up anytime he tries to 'use' certain objects/switches. And by lock up I mean he is stuck in place, can't move or do anything, but not frozen. Its weird.
I feel like I spent so much time on the beach the first two days of release, and watching mostly video footage of the beach, I thought it would get a little repetitive. But my god,the atmosphere in this game is fantastic. Its a shame there is no day/night cycles.the hotel, the freezer, pool area
http://cloud.steampowered.com/ugc/559793280637976618/4F22F5724CF0AF0812C97F740AC86938CB575619/[/MG][/QUOTE]
How do they handle quests in co-op? If one player picks up a quest, will everyone else just automagically have it pop up in their quest list? Or do everyone have to get quests individually?
Interested in selling?tjohn86 said:Whoa... gmg just emailed me two more keys ?
Anyone else?
I got keys, however one of them looks like the key I originally got when I ordered, need to check the site to verify that. The other, possibly for the free Bloodbath DLC?Marty Chinn said:Anyone else suddenly get extra keys from GMG? Did I just get an extra copy of the game?
Yeah this happens to me when I play with my brothers. The game stops registering keyboard inputs and I can't move, melee, or even get into the menu without using the steam overlay trick. Only way to fix it is to restart the entire game.Concept17 said:The only problem we've been having is one of us locks up anytime he tries to 'use' certain objects/switches. And by lock up I mean he is stuck in place, can't move or do anything, but not frozen. Its weird.
PaulLFC said:I got keys, however one of them looks like the key I originally got when I ordered, need to check the site to verify that. The other, possibly for the free Bloodbath DLC?
PaulLFC said:I got keys, however one of them looks like the key I originally got when I ordered, need to check the site to verify that. The other, possibly for the free Bloodbath DLC?
Ledsen said:How do they handle quests in co-op? If one player picks up a quest, will everyone else just automagically have it pop up in their quest list? Or do everyone have to get quests individually?
tjohn86 said:I got 2 new keys. I'm going to activate them and see what I get.
From looking at my account on the GMG site, it seems that under Dead Island it's now listing the two keys I've just been emailed. Checking my email from when I ordered, they are indeed both different keys from the one I was originally emailed (the one I activated on Steam). Strange!SalsaShark said:oh hey i totally didnt got that!
and i preloaded ages ago
Stitch said:
Stitch said:open the Data0.pak with winrar or winzip or something like that.
edit: and it actually works gonna try this in coj: the cartel. it's the same stupid engine with the same bugs and flaws
Cant you get VAC banned for this?Stitch said:
You've gotta think that that reality won't be far away (on PC).Enco said:A day/night cycle would be stunning.
Imagine walking along the beach at night.
you don't change any files so I don't think they can ban you for this.GhostRidah said:Cant you get VAC banned for this?
GhostRidah said:Cant you get VAC banned for this?
Talking about mods?Flunkie said:You've gotta think that that reality won't be far away (on PC).
Stitch said:you don't change any files so I don't think they can ban you for this.
it works in coj: the cartel too btw. but you end up with flying arms so i guess something like 68 is the highest without glitches.. default is 50 ಠ_ಠ
Nice, will try this out then.Baha said:Nope, this one unlike the other fix requires no hex editing and is a simple text edit.
Phat Michael said:is this as bad as Edge says it is?
http://www.next-gen.biz/reviews/dead-island-review?page=2
3/10???
That FOV fix probably stemmed from people not wanting to be VAC banned. You're not repacking the PAK files, so VAC won't have any issues. It's simply creating a couple new folders and dropping in the CFG file so the game picks that up over the static one in the PAK file.GhostRidah said:Cant you get VAC banned for this?
as far as weapons you should upgrade it to make it last a bit longer. depends on the class you could increase the life of it. with xian i use sharp weapons so i put my skill points in the sharp objects to make it not break fast and also decrease my stamina usage when i use it.oktarb said:Bought this on steam last night and played for about 2 hours. First it worked fine, I had a zero bug experience thus far. However I haven't tried co-op yet so I can't speak for that.
I liked:
+ The overall feel. Zombies are scary and I treat each one with respect. Its different then L4D for sure. I have a fucking oar and a broken stick.
+ The world is modeled very well. Great detail and feel.
+ Putting nails into my first weapon was great. It really made me want to modify more weapons. I'd probably drop the Dead Rising work bench rip off though.
+ I like that there a character skill system and look forward to messing with it more. Needs a respec option though.
+ Controls and interface are good. Everything made sense and never got away. I turned off all onscreen damage. It helped me immerse myself more.
I have minor problems with:
- There seems to be a high glare on everything like its a super sunny day and you're stared into the sun for 2 minutes. Messed with the gamma but wasn't able to tone it down to a satisfactory level.
- There sure are a lot of things to open up and search. Solo thins doesn't bug me but in co-op I imagine its going to slow things down if everyone is stopping to search ash trays every 10 seconds.
- Doors don't open. I find a bungalow with 3 doors but only one set opens. yet in many parts of the game I can force other doors open. These static no interaction doors are annoying. Running up to a door with 2 zombies on your ass only to find out its a fake door is frustrating.
- Not being able to pickup weapons that are in chests that I'm high enough level for is stupid. What mythical force stops me from picking up a machete. My baby can pick up a steak knife...
- Hate that effect they have in the beginning where the lights flicker. The screen just going abruptly black every three seconds was very disjointed.
+/- The weapons breaking is fine for most things. I can understand that sticks, oars and baseball bats can break. I even enjoy the tension and survivalist vibe created by weapon deterioration. I have a problem with knowing exactly when they're going to break and I have a problem with steel fucking pipes breaking. I imagine it gets better later in the game but right now I go through the basic shit weapons very fast.
Overall this game made me want to play more and that's a good thing. Can't wait to try co-op.
Well opinions are reviews are subjective, also keep in mind Edge considers a 5 to be average. That said no I don't agree with that score/review, based on the two nights I've played the game. In fact I think the game is pretty damn awesome, outside of some niggling details.Phat Michael said:is this as bad as Edge says it is?
http://www.next-gen.biz/reviews/dead-island-review?page=2
3/10???
Ploid 3.0 said:I'm a new pc gamer, whats a good FOV number to pick?
Ploid 3.0 said:I'm a new pc gamer, whats a good FOV number to pick?
Yeah, talking about mods. The exclusion of the day/night cycle is somewhat puzzling, since the original Call of Juarez (still love that game) had one, didn't it? Totally agree about the patch notes. I've been spoiled by Team Fortress' awesome patch support. The FoV fix is much welcomed. Any word about how you can make the blood stay around linger? I like having the blood everywhere, especially for a game that gives you so much of it. I r sad when it disappears.Enco said:Talking about mods?
Would be cool if they patched it in. Don't see how it would affect the game, save for making it cooler. As long as the characters don't wear sunglasses (although that's not a big issue).
3 patches already. They should release some patch notes though.
cleveridea said:oh man can someone trying out the FOV fix post screens, especially of the scenery of the ocean/beach etc. their example is very boring!
must...wait...till...work...finishes to play
tjohn86 said:I got 2 new keys. I'm going to activate them and see what I get.