Awesome thanks.
Man the music is pretty good in this game. Why the hell doesn't this series get more recognition!
https://giphy.com/gifs/dead-alive-hbDCxrss10eIg
Awesome thanks.
Man the music is pretty good in this game. Why the hell doesn't this series get more recognition!
edit: and for the global recognition, there's the obvious stigma of waifus/etc, despite it being a fantastic fighting game series. It was also pushed against stronger (in terms of sales) games at the time, like being against VF at the start (when it was popular), then against Tekken/Soul Calibur and the infamous comments between Harada and Itagaki, etc. 4 actually got pushed a lot in terms of esports until it was recognized as completely broken, there was the issue of xbox exclusivity, etc.
5 had issues with its marketing, fans not trusting TN after Itagaki left and the Sigmas releases of NG weren't appreciated (to say the least), etc. Most of the fanbase love it now, but it's too late for TN to push further the fanbase really, despite a fantastic F2P model that helped when they launched it back on PS3.
I personally think that they should TRY to keep it serious and stick to the original 5 plan. There's nothing wrong with releasing sexy stuff in the middle of the game's lifetime but don't let that dominate to the point where it's the most memorable thing about the game (at least to the casual fighting game fans)It will be interesting to see how DOA6 is presented to us. Do they go all out on what it's embraced itself as in the last few years as a sexy fighter, or double back and go with their original 5 plan? Or something in between? It must be difficult for them to figure out how best to unleash it if they want to boost its audience and get in on the esports scene, which is now becoming insanely popular with all these TV deals.
I personally think that they should TRY to keep it serious and stick to the original 5 plan. There's nothing wrong with releasing sexy stuff in the middle of the game's lifetime but don't let that dominate to the point where it's the most memorable thing about the game.
I mean, it wasn't like that at the start of 5, and it wasn't like there was a big drop off right after the first swimsuit DLC came out.
He asked why this game doesn't have mainstream recognition. The focus on tits and ass is absolutely the number one reason and that goes back to DoA1 with "bouncing breasts" option.
I agree with you about the series stigma, just saying I don't remember much marketing for 5 that focused on that.
The people who like both must be so happy though.Yeah, it's just part of the series legacy now. Just something people that like the game and not the breasts have to put up With.
I'm pretty happy yeaThe people who like both must be so happy though.
The people who like both must be so happy though.
So when it comes to which fighters get in on all these esports tournies, is it simply about numbers in audience/demand? You can say millions have downloaded DOA5, but clearly there mustn't be a demand for it at esports, else it'd be there, right? Some of these anime fighters are pretty titillating and extreme on the sexism, but they are still a huge part of tournies. I figure if enough people demanded it and watched it, DOA5/6 could be there despite however much sex and Soft Engine they put in there.
All DoA really needs to do is get people playing the game and keep playing the game. That's it really. They can certainly help incentivize players by adding pot bonuses to tournaments with the game. They should also start doing what almost every dev is doing, and sell stuff online where part of the proceeds goes to the tournaments. It doesn't matter if they sell 100 swimsuits every month if the game is still healthy online as well as in the tournament scene.So when it comes to which fighters get in on all these esports tournies, is it simply about numbers in audience/demand? You can say millions have downloaded DOA5, but clearly there mustn't be a demand for it at esports, else it'd be there, right? Some of these anime fighters are pretty titillating and extreme on the sexism, but they are still a huge part of tournies. I figure if enough people demanded it and watched it, DOA5/6 could be there despite however much sex and Soft Engine they put in there.
Part of the reason why Killer Instinct managed to keep itself not only alive but health all this time was due to FANTASTIC netcode which really helped facilitate a lot of potential tournament going players. Like a very decent chunk of the tournament going players in that game were originally just online warriors.
What day/time is best for people this weekend for gaf lobby? Be nice to get more than us three from last night!
Awesome thanks.
Man the music is pretty good in this game. Why the hell doesn't this series get more recognition!
I think what I am most curious about is if TN had simply ignored the backlash to begin with and actually did all they could to remove that stigma, where could 5 have ended up? No breast settings, no bikinis, no pandering characters like Honoka and Marie. Would it be more or less popular than it is now, and would it have more of an esports presence? We'll never know, but it makes me wonder.
Whatever they do with 6, I'll be there. I just hope it reaches the masses a little more next time.
I've always felt that the biggest knock against DOA is the mid-combo counter system, at least from the more hardcore FGC section. It seemed to me that the issue of being able to break-free and damage your opponent when you were hit first is something many have argued against. The critical limit helped alleviate this in DOA5 (among other things), and I still love the counter system overall, but I think many have written off DOA because of it.
The cosmetic stuff just makes it easier to give the game shade.
I love Doa5's Home Courtyard track, it just "feels Kung Fu" - I'm not familiar with tracks from the previous games, but I take it it's specific to 5?
Also, didn't DoA5 have Tekken 7's "jukebox" feature like...at launch? lolol
DoA does SO much right. I need that netcode to be shaped up. And to get a real PC port.
Oh, and fuck Marie Rose. If DoA6 goes further in that direction, not even my love of the series will make me play it.
The shit posters and people who say x is preventing them from playing the game ,by and large would never play the game regardless, It is better that they make a fun game and support it. They could keep the stuff in the DLC and keep it out of the marketing, but the I'm a fighter thing never went over well. I'd rather them focus on what they are comfortable on.I mean, it wasn't like that at the start of 5, and it wasn't like there was a big drop off right after the first swimsuit DLC came out.
They will probably try just like they did with 5, but that won't help word of mouth all that much. A lot of people already have their feelings about the brand and nothing is going to change that, you'll have shitposters no matter what. Similar to people who talk down to anime fighters despite never playing one.
Exactly so, it has no tourney scene. Also I would say not being entrenched in the FGC can be a strength since it will allow them to look outside that demographic. Most of those people are taken and only play their games, you cannot convert them. It is not worth the effort. Grow your own thing.I'm pretty happy yea
this is also one of the highest selling fighting games on the market. Just because it isnt entrenched as a main FGC game doesnt mean its failing in the mainstream.
What is driving the e-farce tourney scene is the publisher working with other groups and running events and putting their own money into it. I don't think KT will do that because that shit is a loss leader and I don't see them doing that. You can ask Capcom how putting in 1 million into tournies in the past 2 years has done for SF5.So when it comes to which fighters get in on all these esports tournies, is it simply about numbers in audience/demand? You can say millions have downloaded DOA5, but clearly there mustn't be a demand for it at esports, else it'd be there, right? Some of these anime fighters are pretty titillating and extreme on the sexism, but they are still a huge part of tournies. I figure if enough people demanded it and watched it, DOA5/6 could be there despite however much sex and Soft Engine they put in there.
All DoA really needs to do is get people playing the game and keep playing the game. That's it really. They can certainly help incentivize players by adding pot bonuses to tournaments with the game. They should also start doing what almost every dev is doing, and sell stuff online where part of the proceeds goes to the tournaments. It doesn't matter if they sell 100 swimsuits every month if the game is still healthy online as well as in the tournament scene.
They already prioritize features like reliable training modes and teaching people how to play the game. They just need a robust online mode complete with GOOD netcode.
If they maintain the F2P model and keep the pricing fair then this game has the potential to be bigger than even DoA5. Bonus points if they managed to incorporate crossplay of any kind (though that's unlikely tbh).
Part of the reason why Killer Instinct managed to keep itself not only alive but health all this time was due to FANTASTIC netcode which really helped facilitate a lot of potential tournament going players. Like a very decent chunk of the tournament going players in that game were originally just online warriors.
I am not too bothered by the counter thing because as Azuardo how fighting Alpha is where if he holds he holds this 70% damage throw.I've always felt that the biggest knock against DOA is the mid-combo counter system, at least from the more hardcore FGC section. It seemed to me that the issue of being able to break-free and damage your opponent when you were hit first is something many have argued against. The critical limit helped alleviate this in DOA5 (among other things), and I still love the counter system overall, but I think many have written off DOA because of it.
The cosmetic stuff just makes it easier to give the game shade.
Exactly so, it has no tourney scene. Also I would say not being entrenched in the FGC can be a strength since it will allow them to look outside that demographic. Most of those people are taken and only play their games, you cannot convert them. It is not worth the effort. Grow your own thing.
I am not too bothered by the counter thing because as Azuardo how fighting Alpha is where if he holds he holds this 70% damage throw.
https://www.youtube.com/watch?v=W-EtgQYGPFA
Count the high counter throws you see in this match.
Her damage is what comes off the enviromental stuff and her set ups. She also had a loop they removed.OK, now I think I'm getting what makes Rachel so good.
I still think her damage output isn't THAT great and she's still a somewhat high skill-floor character but boy can she bully people and she has great tools to do that.
Those throws did equivalent damage though.I think that's the right way to do things. It does seem like it's hard to break into the tourney scene without serious investment, which, as you say, is likely not worth the effort and money for KT.
At least I didn't get BURST last night like that Jann there XD That counts for something
Lol was me. Barely know anything about DOA, let alone DOA threads on GAF and thought Honoka was cool because she knows a lot of fighting styles. Certainly learned a lot in the thread hahaI mean it was mostly the OP's fault lol. I'm not really sure what the point of that thread was over than to show off Honoka.
That being said, drive by and shit posters don't help either.
Oh god, that would suck!I honestly do not think there will be a DOA6, at least anytime soon. Hopefully, I am wrong, but I honestly think by the time we see it, Tekken 8 might be unveiled and that is saying something based on Tekken's release history.
Oh god, that would suck!
I honestly do not think there will be a DOA6, at least anytime soon. Hopefully, I am wrong, but I honestly think by the time we see it, Tekken 8 might be unveiled and that is saying something based on Tekken's release history.
Lol was me. Barely know anything about DOA, let alone DOA threads on GAF and thought Honoka was cool because she knows a lot of fighting styles. Certainly learned a lot in the thread haha
Am still enjoying the game tho. Haven't really got into a fighting game like this in years. It's a lot of fun.
I think it's pretty much a guarantee Marie has taken over as DOA poster girl. They might start with Kashmiri, just for the sake of tradition, but they know Marie and Honoka are popular and they've leaned into that pretty hard. What I'm worried about is how well they keep that stuff contained. There are going to be new characters. 50/59 chance I ne will be yet another Loli. If so, I'm really hoping it ends there.
Quite positive that there's zero chance of them getting rid of her. As for the other thing, I agree that for the sake of variety, they could stand not to go as large as possible for bust sizes for every new addition down the line.If they do get rid of Marie Rose at least copy paste 90% of her kit to a new person, because I do play her. Also it wouldn't kill TN to make all the newcomers not have DD.
I sincerely doubt it. Other than X3, they haven't put Honoka as the poster girl of anything. They definitely didn't set her up to be anything special in the story or even enough of a personality to be the main character.
Look I don't like Honoka gameplay wise or any other wise, so I don't care what they do to her. But if I am being honest I don't see much difference between say her characters and Hitomi/leifang/kokoro. Granted they have been around longer and have more... personality.
If they do get rid of Marie Rose at least copy paste 90% of her kit to a new person, because I do play her. Also it wouldn't kill TN to make all the newcomers not have DD.
Hey, I would play more of it if its netcode wasn't so trash.The shit posters and people who say x is preventing them from playing the game ,by and large would never play the game regardless, It is better that they make a fun game and support it. They could keep the stuff in the DLC and keep it out of the marketing, but the I'm a fighter thing never went over well. I'd rather them focus on what they are comfortable on.
As an aside, it reminds me of something that Dave Lang brought up about Divekick. About how one of his biggest mistakes with that game was how they spent too much time courting fighting game players when it reality it turned out that the game's target demographic was more from people who enjoy indie local multiplayer games (like Towerfall, Gang Beasts, etc.). So they probably should just focus on making a product that people would want to play in this day and ageExactly so, it has no tourney scene. Also I would say not being entrenched in the FGC can be a strength since it will allow them to look outside that demographic. Most of those people are taken and only play their games, you cannot convert them. It is not worth the effort. Grow your own thing.
What is driving the e-farce tourney scene is the publisher working with other groups and running events and putting their own money into it. I don't think KT will do that because that shit is a loss leader and I don't see them doing that. You can ask Capcom how putting in 1 million into tournies in the past 2 years has done for SF5.
That would mean they would need to make more than two female models, then.Quite positive that there's zero chance of them getting rid of her. As for the other thing, I agree that for the sake of variety, they could stand not to go as large as possible for bust sizes for every new addition down the line.
Care to mention any reason why you think that DOA 6 isn't going to happen anytime soon?
But it's hard to get somebody interested in playing this game when the first thing they see is:
(just chose random outfit, lmao)
I don't see why that would matter. Or rather, you can provide the same type of example of scantily-clad females in pretty much every fighting game out there, from Street Fighter to even Virtua Fighter. As far as insane, overly-exaggerated fan service goes, Soul Calibur took that crown from DOA years ago and that didn't stop it from being a much larger part of the tourney scene compared to DOA.
and DOA still sells more than most fighting games. So it really doesn't matter.
I don't see why that would matter. Or rather, you can provide the same type of example of scantily-clad females in pretty much every fighting game out there, from Street Fighter to even Virtua Fighter. As far as insane, overly-exaggerated fan service goes, Soul Calibur took that crown from DOA years ago and that didn't stop it from being a much larger part of the tourney scene compared to DOA.
Nah. For other games, whilst you COULD put up a similar example, you'd pretty much have to go out of your way to, so it's not likely going to be what you naturally first encounter when you stumble upon the game. Set DoA to random select everything and the above shot is a surprisingly likely outcome. The ratio of female to make characters are higher than average, and the ratio of casual to skimpy outfits is waaaaaay beyond its peers. Soul Calibur isn't even close to overtaking DoA in this regards, and with DoA's recent character additions the gap is arguably wider than ever before.
and DOA still sells more than most fighting games. So it really doesn't matter.
If the majority of people were actually bothered enough by sexuality to skip playing something around other people (they arent). That has nothing to do with DOA's turnouts.We're not talking about sales. We're talking about actually being able to play the game with other people. That absolutely matters, especially when TN has shitty netcode.
If the majority of people were actually bothered enough by sexuality to skip playing something around other people (they arent). That has nothing to do with DOA's turnouts.