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Dead Rising 3 PC |OT| 5 frames of FUN per second

dcassell

Banned
Well, after finding my traditional outfit of tuxedo and servbot head, it feels more like Dead Rising. I got lucky in regards to performance, and I'm loving it. Trying to beat it tomorrow before I jump into destiny
 

Kydd BlaZe

Member
Had a blast with this at launch on Xbox One. Might pick up the PC version in a Steam sale somewhere down the line.
 

Alex

Member
I'll buy it when the crashes get cleared up, reading posts it sounds like with my rig I could get away with 1080p x 30 FPS and while that's perfectly fine to me I can't accept a game that crashes like that. Been forever since I had to deal with anything like that.
 
This game is a blast, will get on steam sale probably since i have not played the 4 DLC packs.
Does this version have the best DLC ? That's the only one i've played
547b1605-96da-4351-a269-c998b9557839.png


Also nightmare is the way to go
 

Seyavesh

Member
well now im debating if I should just start again on nightmare

damn you guys

it's still not quite the same experience for the reasons i mentioned.
the time restriction component and more dangerous zombies are still vastly more interesting in nightmare mode but the game overall still doesn't have the same ultra-tight design that DR1/2 have
imo just start over on nightmare anyways 'cuz you can chapter select saves in story mode anyways

This game is a blast, will get on steam sale probably since i have not played the 4 DLC packs. Does this version have the best DLC ?
That's the only one i've played
547b1605-96da-4351-a269-c998b9557839.png

no ;_; i want it so bad
 

J.W.Crazy

Member
I'm enjoying it so far. It's got a weird balance between absurdity and seriousness that doesn't really work for me but the gameplay is entertaining enough. It can be a little difficult to pick up the exact thing you want when items are close together. Was getting random crashes on Windows 8.1 so I switched to my old Windows 7 installation and things have been smooth since then. I'm pretty sure they both have the newest Nvidia drivers so I don't know what made difference.

Something that I'd forgotten about but really stands out to me now that I'm playing is how staged the E3 2013 gameplay demo was. There aren't button prompts for anything in that demo but they're everywhere in the game.
 
Did you get overtime mode and see the "true ending"? That ending shocked me!

EDIT: I do agree that the side quest sucked and were basically fetch quest. I did like having a survivor with me to help defeat bosses. Nightmare mode plays like traditional Dead Rising so I don't have any complaints about tha. They made the game more accessible but they gave you options for fans of the original formula.

Stupid ass ending that completely goes against that character's personality.
 

Fantasmo

Member
Ah ha!

So there's one boss battle that you have to fight alone. Any survivors end up in the safe house locker, which is another thing I didn't know you could do. You can conjure up any survivors from that room just like the weapons.

Also, if you get too far away from them, they immediately go into the safe house.

Pretty cool.
 
I think I'm about halfway through the game. Despite the occasional frame hiccups, I'm still loving it.

I do miss how in past games, moving the map cursor over a store would give you the name of it. I had a fetch quest where I had to find a chainsaw and meat cleaver for a guy in exchange for a blueprint. Plenty of cleavers in the same building, but I looked everywhere for a chainsaw and couldn't find one. I eventually ran out of time for him. If I could've looked at the map and found a hardware store, I imagine I could've completed that.

To add insult to injury, later on I found a chainsaw and cleaver on the sidewalk a few blocks from the restaurant he was in, and another chainsaw behind the house right next to it.
 

Melpontro

Member
Looks like the files for the Xbox's Day One Edition DLC are still included with the game. I was able to get this with a quick rename.

iYgTJuBkT4aBv.jpg


Hopefully Capcom release this and the Frank outfit officially at some point.
 
I am liking the game a lot. It feels different from DR1 and 2, but that's a positive for me, the formula got stale with 2 already. That said, the missions are a bit too repetitive so far. Let's see how that continues.

With all the negative talk about the port, it is running fine on my system without crashes.
 
I've been tweaking settings to try and get better performance out of this, but it looks like I'm gonna have to deal with 720p/30. My PC is exactly the recommended specs, but it seems like the devs want you to play it that way (at 720p). Shit sucks.

I'm rolling back my drivers so I can play this. I've had a ton of fun beating the first psycho and then just running around collecting blueprints afterwards.
 
Just finished it, story was underwhelming and just boring as shit. Needed more campiness, felt like they were afraid of stepping away from the grimdark bullshit. Map layout made traversal tedious with the constant roadblocks. Hated how nearly side mission was essentially a shitty fetch quest. Boss battles were ridiculously easy, almost no need to even prepare unlike with 1 and 2. Time limit was barely a factor, so there was no sense of urgency, which is incredibly important to the franchise. And Nick is a shit protagonist. Give me Frank West and a double layer of cheese please. None of this conflicted hero, walking doormat bullshit.

Damn.

1 and 2 were really fun.

I think 1 was the best though.
 
Whoa, so some combo of driver rollbacks, FPS unlocking and then capping with Rivatuner/control panel, and turning down shadows has let me play much more smoothly. 30fps I can deal with, it was just the crazy dips that sucked.

Onwards!
 

Dave_6

Member
Think I'm going to lock it back at 30. The stuttering and dips when trying to run it unlocked is pretty bad.
 
D

Deleted member 17706

Unconfirmed Member
I'm having a ton of fun, which is kind of surprising since I didn't really enjoy Dead Rising 2.

7 hours in now at level 32. I think I'm in chapter 3. I love the weapon combination system in this.

The levels are fun to play in and the massive amount of zombies on screen is really quite impressive. I fluctuate from 30-60fps, but probably average in the high 40s with everyone at max quality at 1920x1200. I wish performance was better, but it's perfectly playable.

One other thing that's surprising me is how good the performances are.
 

Salsa

Member
well.. now that im playing Nightmare and I caught up to where I was im enjoying the difficulty a lot more and all but at the same time the side mission limit seems pretty.. extreme, specially compared to the other games and how everything was much closer

kind of in a pickle here.. cause I end up being able to just do 1 out of 3 side missions.. might just go back to normal story and then do nightmare once im finished? glad you can just go back and forth
 
D

Deleted member 17706

Unconfirmed Member
The Electric Crusher has to be the best weapon for exp grinding. Hit an enemy and its lightning will branch out to kill every other zombie nearby. Allows you to get in a ton of kills before it breaks. It's also super easy to make with the right perks. Any blunt object and any piece of electronics.

Just hit level 43. Gained like 10 levels in a very small amount of time.
 

pa22word

Member
How's the difficulty on nightmare mode? I found the game incredibly easy. It's the first time I beat a game without dying.
Nightmare mode is pretty ass, tbqh.

It's totally an afterthought that was designed and thrown together in five minutes after seeing the negative reaction at e3 and panicking. The mode is broken for 2 very important reasons...

1. No main mission timers. This breaks progression with the sped up clock because you have no idea if you're running on, behind, or ahead of time to complete the game unless you've beaten it before, because there is zero consistency between the chapters on how long they are, with some being as short as a five min cutscene and a single boss encounter and others being 4-6 hours of busy work + sidequests.

2. Save spots are unmarked on map. Hey wanna know what's super duper fun? Loosing 3 hours of progress because you died to a super powered boss (they're much harder on nightmare) because you missed the unmarked save spot 5 steps from the boss room because the fov is like 45 degrees. This is also something that's somewhat alleviated by beating the game first.

So yeah. Don't do nightmare on your first run.
 

zerotol

Banned
The Electric Crusher has to be the best weapon for exp grinding. Hit an enemy and its lightning will branch out to kill every other zombie nearby. Allows you to get in a ton of kills before it breaks. It's also super easy to make with the right perks. Any blunt object and any piece of electronics.

Just hit level 43. Gained like 10 levels in a very small amount of time.

Is it better than the Ultimate Shout or Elemental Staff?
 

pa22word

Member
Is it better than the Ultimate Shout or Elemental Staff?
No, but availability makes it more convenient than either of those. Ultimate shout is a pain in the ass to make on the fly because you have to have the precise make and model speaker to make lvl1 shout, and that reg speaker is a rare find. The staff is much easier to pull out of your ass though, because even at lvl1 it's pretty beastly, and there are always batteries laying around and stoplights to destroy to make them. The crusher though you can basically make at will once you level out of having to find a sledge hammer and a battery to make it, and it will kill basically anything with its both vicious and insanely fast hold y attack, not to mention it's one of the most all around weapons in the game because it also has a falling attack done with jump x that secures landings from mistimed jumps or just general encounter starting leaps from cars and such.
 

Vuze

Member
This game is a blast, will get on steam sale probably since i have not played the 4 DLC packs.
Does this version have the best DLC ? That's the only one i've played
547b1605-96da-4351-a269-c998b9557839.png


Also nightmare is the way to go
Nothing official yet but the steam database entry of DR3 already shows a fifth, unnamed DLC so that Ultra Hyper thingy might just be that :)
 

pa22word

Member
Looks like the files for the Xbox's Day One Edition DLC are still included with the game. I was able to get this with a quick rename.

iYgTJuBkT4aBv.jpg


Hopefully Capcom release this and the Frank outfit officially at some point.


jensen_excited.gif



yay! I was really hoping someone would dig this out of the files. Did you by chance find the paddlesaw and/or the Frank stuff as well?
 

RivalCore

Member
Finished it last night and I guess overall it was a positive experience. Since I don't own either an X1 or a PS4 (and probably won't for sometime), I'm still glad to get it on the PC warts and all.

Now as a huge fan of the first, and even the second one, I feel like the game is missing a lot of the charm ,personality and urgency from previous titles. The main missions and survivor missions were the very definition of busy work, especially towards the tail end of the game where it essentially turned into travelling from one side of the map to the other side...over and over and over. I actually really missed escorting groups of dumb-AI survivors and dragging 8 of them back to the safe room. Mostly because it felt risky as hell and the reward for success was there.

The combat and the streamlined combo weapons are balls out awesome though. It does detract from the thriftiness of the previous games, but scythe weapons, flare guns and gigantic explosives make killing dozens of zombies at once super satisfying.
 

pa22word

Member
Finished it last night and I guess overall it was a positive experience. Since I don't own either an X1 or a PS4 (and probably won't for sometime), I'm still glad to get it on the PC warts and all.

Now as a huge fan of the first, and even the second one, I feel like the game is missing a lot of the charm ,personality and urgency from previous titles. The main missions and survivor missions were the very definition of busy work, especially towards the tail end of the game where it essentially turned into travelling from one side of the map to the other side...over and over and over. I actually really missed escorting groups of dumb-AI survivors and dragging 8 of them back to the safe room. Mostly because it felt risky as hell and the reward for success was there.

The combat and the streamlined combo weapons are balls out awesome though. It does detract from the thriftiness of the previous games, but scythe weapons, flare guns and gigantic explosives make killing dozens of zombies at once super satisfying.



On this run to alleviate the tedium of the game's running back and forth, I've decided to only use cars when I have to and have been walking from location to location on foot, comboing my way through the city with whatever I can build out of what I pick up on the side of the road + trying to pick up all the collectables. It's been super fun, and I've had a 800 zed combo a few times when moving between the highways, lol. I've also had to start memorizing the lay of the land a bit, being forced to make due with what I can find and all, and it's almost making the game feel closer to its brethren than this open world mishmashed game that can't decide what it wants to be as it appears on the outset. It also solves the clock problem on normal, as I've been scraping-ish by getting between objectives, currently sitting at 15 hours in and haven't even completed the 3rd chapter.

Wouldn't recommend playing it like this for most people, but as an old DR fan since the game was announced and who bought the OG 360 for the game, it's making the experience feel closer to home than it should have any right too considering all the boneheaded design decisions made in the game.

...

Also, for a tonal shift on the atmosphere, try turning the skies to Low in the advanced options menu. Instead of having the black smokey shit all over the place you get normal sunny day overcast skies, which dramatically helps to lighten the mood from the original grimdark shittyness, imo.
 

pa22word

Member
Thanks for talking about the ending without spoiler tags.
Oh come off it man. If "spoilers" that vague and nondescript piss you off then you shouldn't be browsing the op in the first place. The point of an op is for discussion of the game, and if you can't handle that then the onus is on you to avoid discussion, not the people discussing the game in its very own discussion thread.
 

Tizoc

Member
Gonna test out 60 FPS today. I'll knock it down to 720p first, apply the suggested method, then see if it won't crash on my lappy XD.
 
Fun game but

1. where are all the psychopaths? Halfway through the campaign and there's been like.. 3?
2. I miss the hard time limits. Zero sense of urgency at all to complete missions which basically defined the first two games.
3. I also miss the almost brain-dead survivors and having to escort them back to the safe house. Most don't need escorting and there's so many safe houses anyway that it's not the least bit difficult to rescue the few that do need escorting.

It just doesn't quite feel like Dead Rising anymore.

Everything, this.

Its definitely a good game, but it just hasn't grabbed me the same way DR1 & 2 did. I know the city is open world, but it does feel so much more linear. It seems to follow a set script of 'receive 1 story mission, receive 2 side missions'. But whereas in DR1 & 2 everything was timed and you had to plan your routes and what missions you could do in the allotted time, this is just like "yeah heres a couple of missions and all the time in the world to do them", theres no risk/reward anymore. You don't have to plan ahead, don't have to choose what mission you can and cant do.

Theres no random stuff so far either, like how you would just wander around Fortune City or Willamette Mall and come across the occasional hidden psycho or something. 6 hours in and so far ive seen 2 psychos. The way survivors are done now sucks too. You clear out some zombies and then they just say thanks and fuck off. I liked doing survivor escort missions in the old games, but I don't want survivors hanging around with me the whole time like in DR3. As soon as I rescue one now I just drop them off at the safehouse and leave it at that.

The story so far is crap too. Theres barely anything interesting going on, no really memorable characters, and only 1 decent psycho so far. The guy on the phone who gives you missions, its just stupid. At least in 1 & 2 you had a reason why people were calling you and giving you missions, in 3 its like, Nick gets a random phone call from someone and that's it. And Nick himself is so dull. Like how the fuck do you go from Frank West to that? Even Chuck was miles better than Nick. The only character I like so far is Rhonda. And its a shame because DR1 actually has a really cool story, and DR2 has a decent story (would've been a great story but it falls apart at the end)

Being able to make combo weapons on the spot is an improvement, but overall I think so far its easily the weakest of the 3 games, with Off the record probably being the best.
 
I'm happy with where I've got the game performance wise, so I'll start playing this properly tonight. I've played the first section where you have to get to the garage a few times now and I'm digging the potential of the open world, even if it's just more stuff like that.

If nothing else it likely beats always having to hoof it about on foot all the time. I'll get more into my thoughts tonight when I've done more than work on my PC and replay the first section over and over :)
 
If there's any european folk who want to clear the game or just do random missions (nightmare and normal, can start again, don't mind) :
http://steamcommunity.com/id/RobertJSullivan/

Nightmare mode is pretty ass, tbqh.

It's totally an afterthought that was designed and thrown together in five minutes after seeing the negative reaction at e3 and panicking. The mode is broken for 2 very important reasons...

1. No main mission timers. This breaks progression with the sped up clock because you have no idea if you're running on, behind, or ahead of time to complete the game unless you've beaten it before, because there is zero consistency between the chapters on how long they are, with some being as short as a five min cutscene and a single boss encounter and others being 4-6 hours of busy work + sidequests.

2. Save spots are unmarked on map. Hey wanna know what's super duper fun? Loosing 3 hours of progress because you died to a super powered boss (they're much harder on nightmare) because you missed the unmarked save spot 5 steps from the boss room because the fov is like 45 degrees. This is also something that's somewhat alleviated by beating the game first.

So yeah. Don't do nightmare on your first run.

sounds dissapointing but it was to be expected i guess
thanks
 

Tizoc

Member
gAME'S crashed two times on me now :/
Anyone know what's casuing this? Gonna have the game run on Lowest settings with high AA and the like andsee if it'd crash again.
 

Salsa

Member
yeah, im definetly stalling my nightmare run till I finish the game on normal. That point of not being able to tell if you're running late on main missions before the bomb strikes cause there's no story mission timer is.. a great point, lol
 

Big_Al

Unconfirmed Member
Does DR3 have the sandbox mode of OTR ? Now I never played that one but from what I can gather it was just to piss about in with no deadlines, no missions etc ?
 
yeah, im definetly stalling my nightmare run till I finish the game on normal. That point of not being able to tell if you're running late on main missions before the bomb strikes cause there's no story mission timer is.. a great point, lol

normal mode shows you how much time is left until the bomb on the map screen. Does it not in Nightmare Mode?
 

Salsa

Member
normal mode shows you how much time is left until the bomb on the map screen. Does it not in Nightmare Mode?

it does, but what I mean is that there's no timer on the story mission at hand

like, you know there's 3 days till the bomb blows up, but you can basically just roam around without doing the main mission and completely fuck up your time to finish the game. Previous games had a timer on the story mission (same as side missions) so you couldnt just screw your run over. it's ridiculous considering you dont know how long a mission is gonna take and chapter length is totally random
 

Sullichin

Member
Started this yesterday. Having a lot of fun. Impressed with the amount of zombies on screen and the combat seems less clunky than the first game (I never played 2)

Is it like the first game where you can level up, keep your stats and start over?
 

Bebpo

Banned
Everything, this.

Its definitely a good game, but it just hasn't grabbed me the same way DR1 & 2 did. I know the city is open world, but it does feel so much more linear. It seems to follow a set script of 'receive 1 story mission, receive 2 side missions'. But whereas in DR1 & 2 everything was timed and you had to plan your routes and what missions you could do in the allotted time, this is just like "yeah heres a couple of missions and all the time in the world to do them", theres no risk/reward anymore. You don't have to plan ahead, don't have to choose what mission you can and cant do.

Theres no random stuff so far either, like how you would just wander around Fortune City or Willamette Mall and come across the occasional hidden psycho or something. 6 hours in and so far ive seen 2 psychos. The way survivors are done now sucks too. You clear out some zombies and then they just say thanks and fuck off. I liked doing survivor escort missions in the old games, but I don't want survivors hanging around with me the whole time like in DR3. As soon as I rescue one now I just drop them off at the safehouse and leave it at that.

The story so far is crap too. Theres barely anything interesting going on, no really memorable characters, and only 1 decent psycho so far. The guy on the phone who gives you missions, its just stupid. At least in 1 & 2 you had a reason why people were calling you and giving you missions, in 3 its like, Nick gets a random phone call from someone and that's it. And Nick himself is so dull. Like how the fuck do you go from Frank West to that? Even Chuck was miles better than Nick. The only character I like so far is Rhonda. And its a shame because DR1 actually has a really cool story, and DR2 has a decent story (would've been a great story but it falls apart at the end)

Being able to make combo weapons on the spot is an improvement, but overall I think so far its easily the weakest of the 3 games, with Off the record probably being the best.

Yeah, feeling this too after about 10 hours. Fun game, but it's a step down from DR1 & DR2 outside combo stuff. Although even with the combo stuff, the balance feels really off because normal items don't matter anymore, only combo weapons. I miss DR1 where you find a Katana and you do a happy dance.
 
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