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Dead Rising 3 PC |OT| 5 frames of FUN per second

Pilgrimzero

Member
I can't decide what's worse, the repetitive side quests in DR3 or the brain dead followers in DR1 and 2 (though in 2 they were smarter than 1).
 

Ultimadrago

Member
I'll respond to you, CMM, when I have the time to make a worthwhile response! In the meantime, Nvidia just released new drivers which, according to capcom, have specifically designed tweaks from Nvidia to help out with the problems nvidia users are currently having with the game on other drivers.

Finally working on my Optimus laptop with this update. Time to get zombie killing!
 

Ultimadrago

Member
Put me in the camp that finds Nick's uncertain, easily startled personality as adorable (especially after simply blasting a psychopath's face off) and refreshing. I'm actually glad we didn't get another badass here. I still like Frank the best, but it's cool to have someone different.

"Y-You murdered that person! Oh my God...Oh God!"
 
Finished this today and it was not bad.

However I got very tired towards the end and uninstalled the game and just watched a youtube video of the ending.
 

Tizoc

Member
There was a recent Nvidia update. For those that use Nvidia cards, has it improved the game's performance for you?
Before NVidia experience would state that my laptop does not meet the minimum requirements for the game, but after the update it doesn't show that message anymore.
 
There was a recent Nvidia update. For those that use Nvidia cards, has it improved the game's performance for you?
Before NVidia experience would state that my laptop does not meet the minimum requirements for the game, but after the update it doesn't show that message anymore.

The new drivers solved the crashes, but the game still performs terribly. By that I mean it performs as well as the Xbone version did, which is frankly way below what my standards have come to be. I think the engine they are using is just bad. Putting this off for now until I can just brute force it to better performance.
 

onken

Member
The new drivers solved the crashes, but the game still performs terribly. By that I mean it performs as well as the Xbone version did, which is frankly way below what my standards have come to be. I think the engine they are using is just bad. Putting this off for now until I can just brute force it to better performance.

What card do you have?
 
Well, finished it in 22 hours with all side quests done and all collectibles found. Hit max attributes waaay before the end of my first run and without the PP rpg elements you're just left with the game design and oh boy is it pretty poor. Can anyone say overtime is any fun at all? That just leaves seeing the story through and the story sucks.

The game was ok. The DR formula is still fun, beating up zombies with all kinds of crazy weapons while wearing goofy clothes and exploring the game map and fighting occasional bosses. There were some really creative and fun weapons in this one and the music was pretty cool twilight zone-ish.

Now on the negatives, the weapons had a few that were too useful so there was really no point in using anything else since the larger zombie count meant you'd get swarmed more often. Elemental staff, Ultimate Scythe and Ultimate Shout pretty much took care of everything. The vehicles while a little fun, were few and non-varied and with all the driving they got boring real quick. Splitting the city up with driving just added a whole bunch of driving filler to make quests take longer as you went from one mini-city to the next.

The map was ok, but fairly generic and boring and the worst part is even when you memorized it all in your head, it never flowed we'll like DR1 & DR2's maps. In those games when doing quests later on after you got used to the map you'd find more efficient ways of getting from point A to point B quickly. Here, there's no shortcut, it always tedious driving.

Quests are pretty bad with a huge number simply asking for items so you run to a safe house grab them and come back; boring and tedious. There were a ton of survivors, but none were interesting. Psychopaths were lacking in number, insanity and quality fights; and secrets were mostly now a matter of ubi-soft chase you mini-map collecting hundreds of dots to fill bars (at least the combo plans gave new weapons). Even the hidden psychopath boss fights you would stumble upon are nowhere to be found.

The new casualized mode lacks the time management aspect of the original as quests have near infinite time and auto-saves everywhere take off the tension. Otoh, the old-school styled nightmare mode feels tacked on with not enough time to even do most of the quests and half the save points not marked on the map. In DR1 & 2, as you got stronger and more familiar with the map you'd get more efficient until you could get everything done in a run. Because of the driving tedious aspect, it DR3 again feels lacking there. The game is quite long with all the side quests, approximately 2x the length of the previous games, however the extra length is not brought on by content but by dragging everything out through poor map design and endless driving.

The new leveling up system is also pointless. While you can choose what to prioritize, many skills feel dumbed down like crowd running and being at higher level doesn't necessarily feel more powerful than a lower one until you get to the endgame skills. Then at the endgame you max your level at 50, but for some reason they didn't balance it so you max your stats at lvl.50, so instead you keep playing and leveling while the number is stuck at 50 and then actually max out around 55-60. There's no real sense to stopping the counter when they could have just made lvl.60 the cap. The old games' ways of growing your character level by level and getting stronger in new ways until you hit the max level and have everything is much preferred.

In the end, it's fun because smashing zombies in the Dead Rising formula is still fun, even more so in co-op. However, DR3 really adds little positive to the franchise and instead removes it's well balanced, tight, memorable map design full of secrets and fun to be explored for dull driving back and forth across 4 mini-maps filled with roadblocks instead. The mission design is bad and the story is very weak (although the protagonist, Nick is kind endearing in his meekness). Yet despite all that, even a zombie would have to admit dressing up as disco sharkman and rocket punching zombies is good fun for a while.

C+

thanks for the write-up man

Game was the only reason I would buy an XboxOne (don't have a gaming PC anymore) and it sounds like I should just be happy with DR1 and 2
 

Ultimadrago

Member
Yeah, having beaten the game recently Bebpo's write-up is rather on-point. Beating this game just makes me want to play DR2: Off the Record again for the most part. lol. That said, I don't regret playing the game and had my times with it.
 

dlauv

Member
The setting felt less contrived than the casino-mall, and it was the real departure I was looking for in terms of gameplay and setting. The only problems I have with it: the writing wasn't clever or coherent enough, the town was very grey, and items weren't balanced so well. You could go into a safe house and just use the best items for essentially free. The city was also a little annoying to navigate. I also didn't like the frequency in which zombies grabbed you.

I also didn't like the fetch quests.
 

Tizoc

Member
The new drivers solved the crashes, but the game still performs terribly. By that I mean it performs as well as the Xbone version did, which is frankly way below what my standards have come to be. I think the engine they are using is just bad. Putting this off for now until I can just brute force it to better performance.

This game uses Phanta Ray doesn't it? Or is that one being used for Deep Down?

Still feel they should've stuck with MT Framework 2.0...
 

Deitus

Member
This game uses Phanta Ray doesn't it? Or is that one being used for Deep Down?

Still feel they should've stuck with MT Framework 2.0...

No the game uses the Forge engine, which is apparently a Capcom Vancouver internally developed engine. Deep Down is the first game announced to use Panta Rhei, so theres no chance it would have been available for use on this game.

In general I'm always in favor of using the MT Framework engine, but is it actually compatible with current gen consoles?
 

nOoblet16

Member
This game uses Phanta Ray doesn't it? Or is that one being used for Deep Down?

Still feel they should've stuck with MT Framework 2.0...

Only Dead Rising 1 used MT Frameworks because Dead Rising 2 and 3 were developed by a western studio (Think the Forge engine in DR3 is an updated and modified DR2 engine). This is because English documentation for MT Frameworks doesn't exists which is why Capcom titles made outside of Japan never used it.
 
No the game uses the Forge engine, which is apparently a Capcom Vancouver internally developed engine. Deep Down is the first game announced to use Panta Rhei, so theres no chance it would have been available for use on this game.

In general I'm always in favor of using the MT Framework engine, but is it actually compatible with current gen consoles?
I really don't see why not. Then again, RERev2 is probably gonna be the first game to use it. So I guess it wasn't available at the time.

I don't see why they didn't just carry over MT Framework anyway...
 

Deitus

Member
I really don't see why not. Then again, RERev2 is probably gonna be the first game to use it. So I guess it wasn't available at the time.

I don't see why they didn't just carry over MT Framework anyway...

Ah yeah, didn't think about Revelaitons 2. So yeah, it should at least be doable. But Revelaitons 2 is a cross gen game, and DR3 is a current gen only game, so it still might not have been the best tool for the job (even if it had any English documentation).

I don't know enough about engine development to know why they wouldn't want to just keep modifying MT Framework. Supposedly one of the touted features of Panta Rhei is global illumination, so it's possible that MT Framework just couldn't support that to the degree that they wanted to without a significant overhaul.
 

vg260

Member
Finished this today and it was not bad.

However I got very tired towards the end and uninstalled the game and just watched a youtube video of the ending.

Yeah, I can see that. Finished the core game as well, started the DLCs, and just gave up because everything started to feel like a chore at that point.

I had fun with it, but you hit a wall pretty fast where you kinda break the game with how fast you level up. There's really no need to keep earning PP when it's pointless.

I also got sick of going back and forth across that middle bridge. Fun, but gets old fast.

Looking forward to the eventual Hyper Turbo or whatever DLC, which I'm sure will eventually come out.
 

Ultimadrago

Member
About to finish the Untold Stories DLC.

Man, my condolences to whoever paid extra for this shit. One of the lamest episodic DLC packages I've played in quite a long time. It's awful. I would recommend people simply watch the cutscenes on Youtube if they want the extra story.
 
The setting felt less contrived than the casino-mall, and it was the real departure I was looking for in terms of gameplay and setting. The only problems I have with it: the writing wasn't clever or coherent enough, the town was very grey, and items weren't balanced so well. You could go into a safe house and just use the best items for essentially free. The city was also a little annoying to navigate. I also didn't like the frequency in which zombies grabbed you.

I also didn't like the fetch quests.
Speaking of being grabbed: remember when slicing a zombie in half or removing their legs meant you killed them or rendered them near-harmless, respectively? Not anymore in Dead Rising 3!
 
About to finish the Untold Stories DLC.

Man, my condolences to whoever paid extra for this shit. One of the lamest episodic DLC packages I've played in quite a long time. It's awful. I would recommend people simply watch the cutscenes on Youtube if they want the extra story.

I would have to agree on the DLC. It was pretty terrible.
 

SURGEdude

Member
I'll echo some of the rest of you and say I enjoyed it more than most open world games with endless fetching and ho-hum stories. Killing zombies is fun and all, but mechanically its pretty shallow after you figure out they underlying design. After getting a bit past 2/3rds complete over a week ago I don't really feel the urge to keep playing.

I suppose open world is just not a format I find much enjoyment in so I'm not going to knock one of the ones I've enjoyed more than usual. That said the PC port doesn't make the game any more inviting either.
 

Corpekata

Banned
Huh. I upgraded to the 970 and got some decent improvements but it seemed to dip pretty often just like before yesterday. After patch I seem to hit for the most part a stable 60, except for when the game first loads. After that though it's been pretty smooth. Might be worth a look if you're having issues on a high end rig, seems better to me.

Though I have just been exploring and wandering around. Haven't hit a cut scene to see if they're as demanding as before.
 

Zafir

Member
Yeah it's running mostly fine for me since I got my 970. Subspace scattering or whatever it is called still caused cutscenes to run like crap though.
 

onken

Member
Late update but yes with the newest patch and 344.11 Nvidia driver, frame rate is much better now. Pretty much hits 60fps the whole time now on my 780Ti (was around 40 - 55 before).
 

TheContact

Member
Just got this on the steam sale and I'm having so much fun with it. Had to use a ps4 controller because I'm so used to playing DR with controller. Since I don't have an xbone I'm glad it came out on PC
 
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