thequickandthedead
Member
Does DR3 have the sandbox mode of OTR ? Now I never played that one but from what I can gather it was just to piss about in with no deadlines, no missions etc ?
I'd like to know this as well.
Does DR3 have the sandbox mode of OTR ? Now I never played that one but from what I can gather it was just to piss about in with no deadlines, no missions etc ?
Okay so I'm having an issue. There's a mission called Investigating the Pool. I'd like to do it, but my Survivor buddies attack the zombies immediately, and that fails the mission.
Is there anyway to make Survivors not fight?
This might be my favorite Dead Rising because it's easy AND I like Nick as well. He's a likeable wimp/tough guy.I actually like Nick, he's so likabley pathetic in everything from the way he talks to women to his nervous conversations with the various psychopaths.
One of the cutscenes for the dungeon psycho has you tripping and I was amused by my huge heels looking to be the culprit. Real time cutscenes are great.
I'm 40-50s just fine. I was 60 most of the time in the beginning but later the zombie hordes get massive. I still haven't dropped under 40 in Chapter 4. It's quite playable and better than Xbox One if your rig is good.So the performance sucks?
What about it running at 60fps, is it playable?
I didn't know you could do this. Come to think of it, I think this is how you do it in the older ones isn't it?You can give the Survivors orders. Tell them to wait somewhere.
On the 360 Pad you have to aim somewhere, then press D-Pad UP and choose "Go There"
That's a good idea, but I just kept using "Follow" (Right, then Up on the D-Pad) til they followed me behind the pool. Getting them behind me prevented them from attacking them.leave them at the safe house. They did the same thing to me as well.
Those are Xbox One-exclusive features. PC's not getting it.So what happened with all the Smart Glass stuff?
It doesn't look like my mic can attract or scare zombies, order Survivors around.
Ah, that's a shame.Those are Xbox One-exclusive features. PC's not getting it.
I'm mostly focusing on story and psycho missions, but I'm at the last day and I'm still in chapter 4. I'm going to restart the game, aren't I?
I'd like to know this as well.
Finished the game in normal mode after about 20 fun hours and I really enjoyed it. The story was kinda cheesy and awkward but maybe I didn't get everything since I haven't played DR1/DR2/OTR (yet?).
Performance was obviously quite the desaster with framedrops everywhere and I also had three crashes but it wasn't too bad and I got used to it after a while.
Now I wonder if and how I can continue playing? "Continue" is greyed out in the menu, all I can do is rewind to a chapter or start a new game. Will my progress (skills, blueprints, unlocked save houses, cars etc etc) carry over? I don't wanna lose it so I figured I'd ask here first before I overwrite my progress or sth.
I haven't touched the weapons locker aside from pulling out the minigun to see what it would do (I dropped it after a brief test). That's the single most broken part of the game, infinitely worse than the Knife Gloves in DR2
Can someone explain to me how I'm supposed to do the QTEs in boss fights?
I'm playing with a controller, and the button prompt comes up for the left stick, but I can't tell what they want me to do with it. It's popped up in thefight and thedoctorfight so far, but I haven't seen this specific prompt outside of boss fights. Do I rotate the stick? I've tried clockwise and counterclockwise to no avail. Do I rock it back and forth. I tried that and the bar moved a little bit, but it never goes far enough before the QTE ends and I take damage. Maybe I'm just supposed to shake the stick rapidly in random directions?cop lady
I'm generally not a fan of QTEs, but ones that have ambiguous input requirements just baffle me that they end up in final products. Luckily there's so much health around in these fights that taking damage isn't really a big deal.
lmao this ex-boyfriend story beat
i'm dying
this whole game is a joke. please don't try again, blue castle.
You're supposed to flick your left analog stick left and right rapidly.Can someone explain to me how I'm supposed to do the QTEs in boss fights?
I'm playing with a controller, and the button prompt comes up for the left stick, but I can't tell what they want me to do with it. It's popped up in thefight and thedoctorfight so far, but I haven't seen this specific prompt outside of boss fights. Do I rotate the stick? I've tried clockwise and counterclockwise to no avail. Do I rock it back and forth. I tried that and the bar moved a little bit, but it never goes far enough before the QTE ends and I take damage. Maybe I'm just supposed to shake the stick rapidly in random directions?cop lady
I'm generally not a fan of QTEs, but ones that have ambiguous input requirements just baffle me that they end up in final products. Luckily there's so much health around in these fights that taking damage isn't really a big deal.
If you thought the main storyline campaign was badly designed already (which it is), have I got news for you about the Untold Story episodes.Man, chapter 8 seems poorly designed.
It's certainly not as good as the previous games, but I'm still having fun with Dead Rising 3. I think part of the problem is that they may have rushed the game in order to get it out for the Xbox One launch.I honestly cannot comprehend what Capcom Vancouver / Blue Castle was thinking when they made Dead Rising 3. DR2 was decent enough all things considering, but there's so many glaring mistakes put forth in 3 - gameplay pitfalls that both the original game and 2 avoided - that it feels more like a fangame created by the infamous Ubisoft's School of Open-World Design. It also doesn't help that Nick Ramos is an unlikeable whimp, that every other character involved is a douchebag of varying degrees, that there are numerous tonal shifts with the self-serious melodrama and that the game consistenly belittles you with its notifications about various (often meaningless) objectives or with snarky remarks about (HEAVEN FORBID) you wearing a funny outfit.
What the fuck happened with Dead Rising?
Nightmare Mode sounds terrible due to the fact that save points are not marked on the map! (WTF)If you thought the main storyline campaign was badly designed already (which it is), have I got news for you about the Untold Story episodes.
"Rushed" is not the first thing that comes to mind when I look at Dead Rising 3. Everything that they've done to mix up the formula is to foolishly chase after a bigger demographic, i.e. the crowd that likes Assassin's Creed / Far Cry 3 (for example) for their pointless busybody work and to satiate this need to tick off a checkbox for the ludicrous amount of trivial side-activities. It's a concious decision made by the devs and to say 3 is nowhere near as good as 1 or to a lesser extent 2 is an understatement in itself.It's certainly not as good as the previous games, but I'm still having fun with Dead Rising 3. I think part of the problem is that they may have rushed the game in order to get it out for the Xbox One launch.
Not only due to the lack of save point indicators on your mini-map, but because the episodes intentionally go out of their way to delay your progression in the most artificial, inelegant ways possible. Important passages that were previously open (including the god damn central bridge) are completely locked off just so you end up cruisin' along on the longest path imaginable towards the next errand boy mission, to hide the fact just how low on content they are. No psychopaths and not allowed to play dress-up either, in conjunction with abysmal "mission" scenarios.Nightmare Mode sounds terrible due to the fact that save points are not marked on the map! (WTF)
I still want to play it to get the X Buster tho.
I had the same question. I still don't know for sure, but yesterday I was playing coop with someone who beat the Xbox version several times and he kept assuring me I have time to mess around. Maybe not with all the collectibles, but time to do all the missions plus some exploring and fighting. Haven't beat it myself, but maybe the last few chapters are condensed. I have 3 days left and I'm near chapter 5.Is the 2nd half of the game much shorter than the first half?
Is the 2nd half of the game much shorter than the first half? Because I just finished Ch.3 and I'm at almost 14 hours already. Been doing a lot of collectible hunting and all of the sidequests though. Just feels really longer, Ch.3 took me like 3 days irl to get through because it had so many sidequests and main quests before it ended.
Enjoying it, but with most of the blueprints found and weapons/vehicles made at this point I'm hoping it doesn't go on for another 10-12 hours. DR1 & 2 were like 8-10 hour games each run iirc.
Am i the only person who thinks this game is generally pretty good looking? I'm playing it at 1080p (both resolution and render) and maxed out with FXAA, looks incredible IMO. Especially love some of the reflections and lighting effects. Granted, this game doesn't look like Crysis 3 - but for the amount of things that are on screen at any given time i think it looks visually pretty good.
However, i usually get anywhere from 20-30fps on my HD7950 boost and i5 2500k. It's playable, but i'd like a little more on the framefront. Turning the render down to 720p doesn't actually help my FPS much at all like some people have claimed it would, and it's literally the ugliest blurriest mess on 720p so i wouldn't play it that way even if i had to.
I'm glad the map changes. I mean if we're striving for a zombie apocalypse it makes sense for new things happening and having things destroyed or altered, especially in the context of the story.Not only due to the lack of save point indicators on your mini-map, but because the episodes intentionally go out of their way to delay your progression in the most artificial, inelegant ways possible. Important passages that were previously open (including the god damn central bridge) are completely locked off just so you end up cruisin' along on the longest path imaginable towards the next errand boy mission, to hide the fact just how low on content they are.
Am i the only person who thinks this game is generally pretty good looking? I'm playing it at 1080p (both resolution and render) and maxed out with FXAA, looks incredible IMO. Especially love some of the reflections and lighting effects. Granted, this game doesn't look like Crysis 3 - but for the amount of things that are on screen at any given time i think it looks visually pretty good.
However, i usually get anywhere from 20-30fps on my HD7950 boost and i5 2500k. It's playable, but i'd like a little more on the framefront. Turning the render down to 720p doesn't actually help my FPS much at all like some people have claimed it would, and it's literally the ugliest blurriest mess on 720p so i wouldn't play it that way even if i had to.
Subsurface scattering is the biggest performance hit.
Also, I agree. It's beautiful for the type of game it is, a huge jump from previous games visually.
Add me onto that list. What other open world game has 300+ moving enemies plus tons of interactable items on this scale?Subsurface scattering is the biggest performance hit.
Also, I agree. It's beautiful for the type of game it is, a huge jump from previous games visually.