8bit said:Yeah, Shadow of Rome is a great game. Is this by the same team?
Yes.
8bit said:Yeah, Shadow of Rome is a great game. Is this by the same team?
Now that's what I'm talking about. Thanks!Blimblim said:Speaking of high quality video, here is mine :
http://www.xboxyde.com/stream_2871_en.html
Really? Awesome.D2M15 said:Yes.
CarlosX360 said:Really? Awesome.
Shadow of Rome was great, in fact, I'm itching to find it in the bargin bin sometime soon.
God, I'm glad I have the demo.
Pseudo judo said:I drank the Zombiebait and waited ontop of the awning where the Katana is hidden for the masses of undead to converge, once there were several dozen milling about, I jumped down, made my way to through the group turned and fired the shotty into the faces of 4 zombies and at the same moment snapped a picture - 2084 pts.![]()
Aaron said:Sweet video, though it only reminded me of just how much stuff is in the game that's hard to fit into ten minutes. Skateboard, bowling ball, plastic sword... It also reminded me that you can combine concentrated drinks with regular materials as well, like a randomizer and I think an orange juice gave me an untouchable. I've got a feeling your bartender skills will be a big part of getting to the top of the survival rankings.
sp0rsk said:anyway, i DO like this game and will be purchasing it at some point, maybe ill wait for the japanese version (unless i can find it import on the cheaps)
Ho that's great, thanks for the info!REV 09 said:Camera TIP: go to options, at the bottom it says adjust view to (player/camera) w/ a default at player. What it essentially does is that when you hit L for the camera or R to ready a weapon instead of Frank aiming where he is facing, if you set the option to *camera* Frank will aim where the "Users" camera is facing. I found this much easier to take quick pictures and throw/shoot things.
Blimblim said:Speaking of high quality video, here is mine :
http://www.xboxyde.com/stream_2871_en.html
Edit: 720p video online.
Yeah, you'd be surprised how many people overlook the options menu when they first play.. well.. anything. That's the first thing I do in any game.REV 09 said:Camera TIP: go to options, at the bottom it says adjust view to (player/camera) w/ a default at player. What it essentially does is that when you hit L for the camera or R to ready a weapon instead of Frank aiming where he is facing, if you set the option to *camera* Frank will aim where the "Users" camera is facing. I found this much easier to take quick pictures and throw/shoot things.
:lol I did something similar last night. I killed the armed zombie guards at the exit and took their handguns. Then I made my way to the cinema (and took some nearby ingredients for later) and back to the entrance so that they'd respawn... killed them and took those guns.Flo_Evans said:ahha today I made a fort out of the plastic chairs in the coffe shop![]()
raYne said:Yeah, you'd be surprised how many people overlook the options menu when they first play.. well.. anything. That's the first thing I do in any game.
As for this one, invert y axis + invert aim y axis + camera option to "camera" is a must for me.
You hold actually hold up to look... up?Shogmaster said:WHAT A WEIRDO *makes a cross with fingers*
raYne said:You hold actually hold up to look... up?
This is a madhouse!... A MAAADHOUSE!!
I don't find them that useful though, it takes too long to recover.Azih said:You guys do know about the double tap escape moves right?
As in to escape from a zombie's grasp or to dive around? In either case yea.Azih said:You guys do know about the double tap escape moves right?
For the story to progress in the demo? That's not an option. Each story progression cutscene ends the demo automatically.PG2G said:So... out of curiosity, how can you tell where you're supposed to go for the story to progress? They show the little case stuff at the begining but I don't think I noticed any sort of instructions or guide. I only played it shortly though.
shpankey said:where is this Uzi you guys speak of at?
^raYne said:As for the Uzi, it's over the camera shop near where you start. Head straight from the beginning and head up the first set of stairs you come across. Mid way up the stairs look to your right and you'll see a blue awning. Jump and grab it, then make your way all the way to the end.
Blimblim said:Btw, am I the only one thinking that the full game might for some reason not be as fun? Having a drastic time limit like that actually makes me want to play again and again.
Blimblim said:We'll soon reach the 1000 posts for a demo. That's rather incredible, and hopefully a good sign for the sales of this game. This could very well prove once and for all that good japanese games actually do sell on a Xbox system. No more Dino Crisis 3/Crimson Sea/Breakdown bullshit, to name 3 barely more than average japanese games for Xbox.
I sorta see your point. The demo time limit makes you want to replay over and over to see what you can do. So it does provide a lot more insentive to experiment.Blimblim said:Btw, am I the only one thinking that the full game might for some reason not be as fun? Having a drastic time limit like that actually makes me want to play again and again. With no such time limit, I'm not so sure I'd spend that much time experimenting. Ho well, we'll know soon enough![]()
Crimson Skies > Crimson Sea.Campster said:If Crimson Sea and Crimson Skies got in a fight, who would win?
shpankey said:where is this Uzi you guys speak of at?
DC3 wasn't average either.. it was garbage.Nino said:Breakdown wasn't average, atleast not as average as DC3 was.
Yes.raYne said:Crimson Skies > Crimson Sea.
Yeah I know, Breakdown is a whole bunch better than that horrible DC3, it's still a very flawed game. Anyway, let's not start a debate about this, I just wanted to list 3 games from important japanese devs.Nino said:Breakdown wasn't average, atleast not as average as DC3 was.
Azih said:You guys do know about the double tap escape moves right?
Shogmaster said:WHAT A WEIRDO *makes a cross with fingers*
hyp said:hey, i use the same settings. does that make me a WEIRDO too???
INVERT FTW.
Nino said:Breakdown wasn't average, atleast not as average as DC3 was.
raYne said:You hold actually hold up to look... up?
This is a madhouse!... A MAAADHOUSE!!
It was refreshing and a pretty unique immersive experience. Wish I finished it before I sold my Xbox.[/derail]eso76 said:I hate breakdown.
Not that it was entirely bad, I hate it because it could have been some masterpiece had namco put the effort it deserved in it. It turned out decent with a few good moments.
Oh, back on topic now.
You have to hit the statue so that the top part of the head spins around. When it lines up "backwards", then you snap your pic.bengraven said:I've been kind of keeping track of the things that give you mad PP. The frying pan, the special pictures (I don't get PP for taking a pic of Kobun, though some have). I've never been able to level up yet. If someone does, they should post a pic of what happens.
It's ok. You were just taking pictures on zombie bewbs.. we understand. No need to fabricate that whole scenario.rocksolidaudio said:don't know if anyone has mentioned them in the demo yet, but i got an "erotica" photo last night. a female zombie was walking towards me up the stairs (i was at the top looking down) and fell a second before i snapped it, putting half of her head in the shot at the bottom of the frame. hot!
raYne said:You have to hit the statue so that the top part of the head spins around. When it lines up "backwards", then you snap your pic.