Visceral should keep using their own Dead Space engine. DS 1 and 2 are a couple of the best looking HD generation games.
Not just good looking on a technical level, but remarkably aesthetically unified. Anything that significantly disturbed the Dead Space 'look' would be a bad idea, IMO (and I mean in the little and big ways that an engine change would - setting changes that give the Dead Space aesthetic new room in which to flower are awesome).
1. No idea. 2. There was a problem with the weapons on pc (they disappeared I think?) and they had to release a patch that enabled them to be purchased. Ignore them if you want to play the game as intended. I'm pretty sure you can still find the weapons in their real spots while playing.So I'm just starting this game for the first time (PC), and had two questions:
1. Is there no way to bind the right mouse button to toggle the weapon, like there was in the first game? That way I don't have to hold down the button while I shoot.
2. Why are all the weapons free in the first shop in chapter 1? Is this supposed to be this way, or is it a glitch of some sort? There is 18 different weapons and 9 suits available for 0 credits in the shop.
If they're switching to Frostbite 2, surely DS3 will be current gen? Unless they intend to mod it substantially (not that it's ugly or anything), right?That's part of why I asked the questions.
If they're not building streaming technology to handle it, and they're not switching to an engine that has said technology, chances are very high that they don't intend to go in that direction.
Yes!
Yes again!
I was late to DS1 and it looked a bit dated but still awesome. I'm sure it was stellar at launch though. Then DS2 comes a long and wow, it looks incredible. Honestly the visuals are what pulled me into these games. I don't like the horror genre in games or movies, but I am a sucker for sci fi, good lighting, and awesome visuals. DS2 is the best looking game on 360 IMO.
If they're switching to Frostbite 2, surely DS3 will be current gen? Unless they intend to mod it substantially (not that it's ugly or anything), right?
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Was it a year before release that DS2 was shown/revealed?
Don't spread your nodes around too much early on. Focus on health, your startup weapon and kinesis etc. You can get maximum kinesis (I think?) by the time you reach the first upgrade station and then you don't need to worry about it ever again.Just about to start the game, any advice before I jump in?
Don't spread your nodes around too much early on. Focus on health, your startup weapon and kinesis etc. You can get maximum kinesis (I think?) by the time you reach the first upgrade station and then you don't need to worry about it ever again.
About the same, or maybe even easier. Stasis and kinesis have been buffed a lot so if you use all functions available, you can probably toy around with a lot of enemies early on. Normal probably won't scare you all that much in that regard.Nice, thanks. Is normal difficulty about what it was in DS1?
These guys really are masters of their craft. It's crazy how well designed this game is, from a horror perspective. Perfect points of encounter, just enough time to let your guard down at exactly the wrong moment, and then the expected encounters to let the nerves chill for a bit. Wicked awesome.
I feel the ending holds up fine if you have a mouse, since it is much easier to deal with what they did.Did you play the entire game? I thought the same until the very end...
Finished it, on round 2 now. I have no idea what you're referencing, unless you mean the general poopness of the boss battle.
I'm referring to thewasn't a fan of that, to put it mildly.invincible enemy that chases you through the last few bits of the game...
I'm referring to thewasn't a fan of that, to put it mildly.invincible enemy that chases you through the last few bits of the game...
Have you ever played DS1? Plus that particular enemy was the least of my worries.
I'm referring to thewasn't a fan of that, to put it mildly.invincible enemy that chases you through the last few bits of the game...
I just started the game and so far I'm a little unclear on how to kill enemies. So far I've been explicitly told by an NPC to cut off their limbs, I've read graffiti on the wall telling me to cut off their limbs, and I've listened to an audio log of one guy telling another guy to cut off their limbs...
I've tried but I can't find a jump button... Fix your shit Visceral.You have to jump on them a-la mario games. l2p
I just started the game and so far I'm a little unclear on how to kill enemies. So far I've been explicitly told by an NPC to cut off their limbs, I've read graffiti on the wall telling me to cut off their limbs, and I've listened to an audio log of one guy telling another guy to cut off their limbs...
I'm referring to thewasn't a fan of that, to put it mildly.invincible enemy that chases you through the last few bits of the game...
I just started the game and so far I'm a little unclear on how to kill enemies. So far I've been explicitly told by an NPC to cut off their limbs, I've read graffiti on the wall telling me to cut off their limbs, and I've listened to an audio log of one guy telling another guy to cut off their limbs...
I am amazed. You'd think that everyone would change their strategy if they notice something doesn't work?You'd be amazed how many people still don't get it.
I am amazed. You'd think that everyone would change their strategy if they notice something doesn't work?
I know, I was just having a bit of fun. I don't envy you guys your task of trying to make games approachable to as many people as possible.You'd be amazed how many people still don't get it. And since the game is quite a bit harder if you just plug the Necros in the chest, those players get really frustrated and quit, saying "I'm always out of ammo!"
More frustrated than players who are rolling their eyes at being told for the 5th time to go for limbs. Also, since people tend to notice different things, we hit you with that tip in all sorts of different ways (audio, environmental, written, etc.)
Noticed that Severed is half price, is it worth it at that price? I've heard it's a lot more action oriented compared to the main game and it's relatively short...
Can anyone chime in on if its worth the points?
So glad they gave Issac a voice in this one. I always wondered what his character would sound like in the first game, had to use my imagination- ugh! But to find out he's a wise cracking smart ass in the face of danger - frankly I was delighted!
While its nothing special, it does have an "oh shit" moment or two, lots of action, and an interesting ending. Its also more Dead Space if you are wanting some. I paid full price and was OK with it. I'd say go for it.
I played primarily with the plasma cutter through both 1 and 2, and Severed has you playing a different way so that was fun.
It does have you back tracking areas though, and it is short, so there's your cons.
And there were a few open sections that in hindsight (after Monkey Pants talked a bit about their tech/design) must have been a real challenge, since they were quite a departure from the normal level design.
On this topic, how do you actually know these things? Considering how extremely games like Metroid Prime get destroyed by glitchers and speedrunners, it must be a pain to actually have control over what's possible to do? More QA related of course but still. I assume it's thought of during level design construction as well?The hardest areas were those that were both open and that you could traverse a big section of it and see it from different angles. The worst offenders were:
The main shopping mall on the sprawl where you meet Ellie on the way back, The main chapel of Unitologist Church, and the main room in the mines with the drills working in the background, and the final Marker room.
They still came out looking alright, but we had to cut them down significantly from what we originally had or they just wouldn't run.
Other areas, where you had a playable space and then a huge vista, actually weren't that hard because we knew you couldn't get up to the vista or get to the other side of it.
You'd be amazed how many people still don't get it. And since the game is quite a bit harder if you just plug the Necros in the chest, those players get really frustrated and quit, saying "I'm always out of ammo!"
More frustrated than players who are rolling their eyes at being told for the 5th time to go for limbs. Also, since people tend to notice different things, we hit you with that tip in all sorts of different ways (audio, environmental, written, etc.)
On this topic, how do you actually know these things? Considering how extremely games like Metroid Prime get destroyed by glitchers and speedrunners, it must be a pain to actually have control over what's possible to do? More QA related of course but still. I assume it's thought of during level design construction as well?