Finished up a bit ago, while a great, great game I still enjoyed DS1 more. Sticking everything in spoilers, just to be on the safe side.
Bring on DS3 now.
I think it was, as others have mentioned, the distinction between the different chapters and the complete lack of any real twist towards the end of DS2. The whole spelling out "Nicole Is Dead" using the first letters of the chapters, a boss fight at the end of each word and a character dying during each chapter spelling out dead. The complete lack of separation of chapters in DS2 didn't seem to give me the same feeling.
The first time I finished DS1, every time I got on the tram at the end of a chapter I always got this excited feeling, wondering what was going to get thrown at me next. Didn't get that this time around, kind of missed it. Chapters 1 - 9 were awesome, loved every second of it. 10-15, while great story wise, annoyed me to no end. I lost count of how many times I died because I'd get ninja spitted, or an enemy would suddenly spawn behind me with no warning. The regenerating enemy towards the end didn't bug me as much as I'd simply stasis him, then hit him with the javelin and alt-fire then keep on moving.
Final boss (or really, only actual boss as far as I'm concerned) was a joke and anti-climatic. Made sense to the story, but it was like blowing up a balloon for the big pop only to get a small hole and have the air fizzle away. Really glad Ellie survived though. As far as possible multiplayer in DS3, screw that. Go Resident Evil 2 style, with Ellie and Issac having different but inter-connected campaigns.
The first time I finished DS1, every time I got on the tram at the end of a chapter I always got this excited feeling, wondering what was going to get thrown at me next. Didn't get that this time around, kind of missed it. Chapters 1 - 9 were awesome, loved every second of it. 10-15, while great story wise, annoyed me to no end. I lost count of how many times I died because I'd get ninja spitted, or an enemy would suddenly spawn behind me with no warning. The regenerating enemy towards the end didn't bug me as much as I'd simply stasis him, then hit him with the javelin and alt-fire then keep on moving.
Final boss (or really, only actual boss as far as I'm concerned) was a joke and anti-climatic. Made sense to the story, but it was like blowing up a balloon for the big pop only to get a small hole and have the air fizzle away. Really glad Ellie survived though. As far as possible multiplayer in DS3, screw that. Go Resident Evil 2 style, with Ellie and Issac having different but inter-connected campaigns.
Bring on DS3 now.