Monkey Pants said:Does "Different Daina"s voice sound familiar? That's Sonita Henry, who plays Ellie in the final game. She did that video log for our E3 demo, because we didn't have Daina's casting down yet at the time.
GREAT JOB DUDE!
Monkey Pants said:Does "Different Daina"s voice sound familiar? That's Sonita Henry, who plays Ellie in the final game. She did that video log for our E3 demo, because we didn't have Daina's casting down yet at the time.
Neat. I always enjoy these sorts of details about game development.Monkey Pants said:Does "Different Daina"s voice sound familiar? That's Sonita Henry, who plays Ellie in the final game. She did that video log for our E3 demo, because we didn't have Daina's casting down yet at the time.
Gribbix said:Neat. I always enjoy these sorts of details about game development.
There was also a series of unused videos in the DS1 files. Were you guys really going to use live action footage in DS1?
Ah. I just booted up DS1 and checked. I never noticed them before. I guess that also answers my question about the series of environment videos that I also thought were unused.Monkey Pants said:We did! Those are all in the background of the front end. We bought a full goat at a butcher shop for cheap that someone didn't pick up and shot that in the UI lead's garage.
My thoughts. You read them.I NEED SCISSORS said:Not liking as much:
- lots of cheap deaths from 'mine' necromorphs. They are tricky to see sometimes and a one hit kill at low health.
- the linearity of the game. I don't remember Dead Space being this linear, although maybe they just masked it with slower pacing (this is balls to the wall by comparison). I also remember Dead Space had a minor 'hub section', plus back tracking parts that created the illusion of some freedom.
- the story isn't as good as the original. There is a lot less intrigue, less interesting objectives, and the game is pretty much a point A to point B journey (a good one though). I've not run into as many audio logs either.
Draft said:God fucking DAMN IT.
The last level is no joke. Like, what the fuck? Isn't this an AAA game? Aren't they supposed to be the pap that fat fingered troglodytes checkpoint their way through? This shit is HARD. This shit has outright contempt for the player. Open the door, hit in the face by spit. Kill enemy, turn around, his two friends just walked up behind you. Here are 5 black version mobs while at the same time the regenerating monster is here.
Jesus Christ. Dead Space is hard core.
Draft said:God fucking DAMN IT.
The last level is no joke. Like, what the fuck? Isn't this an AAA game? Aren't they supposed to be the pap that fat fingered troglodytes checkpoint their way through? This shit is HARD. This shit has outright contempt for the player. Open the door, hit in the face by spit. Kill enemy, turn around, his two friends just walked up behind you. Here are 5 black version mobs while at the same time the regenerating monster is here.
Jesus Christ. Dead Space is hard core.
Draft said:Well, the thing that really drives me batty is when I'm trying to run through the room and the exit door doesn't open for 5 seconds. Thanks SLO RAY.
Draft said:Well, the thing that really drives me batty is when I'm trying to run through the room and the exit door doesn't open for 5 seconds. Thanks SLO RAY.
Corky said:hmm, maybe I missed it but where in the game was there infinite respawns?
Patryn said:Last two chapters.
Corky said:constantly? I mean, I've finished the game and I can understand how there would be infinite enemies during the last chapter but what was there in the second to last chapter?
Patryn said:I might be mistaken on the second to last chapter, but basically the entire final path followingIsaac sending Ellie away.
Nope. I killed everything at that part. Also the point whenPatryn said:I might be mistaken on the second to last chapter, but basically the entire final path followingIsaac sending Ellie away.
There isn't anything wrong with the PC version, v-sync issues can be fixed by forcing it externally, and AA can be forced too. While mouse aiming does feel a bit off, it's still better than controller IMO (which is an option any ways). You'll only be missing out on the mildly different and slightly overpowered DLC weapons and suits.Corky said:great impressions B-dawg ;D
btw, for those of you who played DS1 in preparation for DS2, how well does the game hold up on PC? ( excluding things like v-sync,aa, and kb/m - issues )
I doubt it, as Hardcore uses Survivalist not Zealot.BeeDog said:I planned on starting a New Game+ immediately, but I need to know one thing; are the difficulty level trophies stackable (e.g. if I pick Hard Core, will finishing it also unlock the Zealot one)? If so, my NG+ will just be another Normal run I think.
darkpaladinmfc said:I doubt it, as Hardcore uses Survivalist not Zealot.
'K' Dash said:Anyone knows why sometimes the line gun gets stuck?, I thought it was me being tense and not pressing the trigger hard enough, but it just happened again.
Round 2, Line Gun maxed out.
In Zealot you get less ammo and enemies are stronger than in Survivalist. Hardcore uses the drop rates and enemy strength of Survivalist, so it's unlikely beating Hardcore would get you the Zealot achievement.BeeDog said:Hmm, can you perhaps clarify what the difference is between the difficulty levels?
I'm aware NG+ doesn't work for Hard Core, but my plan was doing this:
1. Finishing my first run on Normal. (done)
2. Doing NG+ runs on Normal to upgrade stuff, finish off trophies etc.
3. Doing a NG on Hard Core, to unlock the "Hard To The Core" AND "Mission Impossible" trophies. (this is what I'm wondering, will unlocking the Hard Core trophy also unlock the Zealot trophy? What's special about the Survivalist difficulty level?)
darkpaladinmfc said:In Zealot you get less ammo and enemies are stronger than in Survivalist. Hardcore uses the drop rates and enemy strength of Survivalist, so it's unlikely beating Hardcore would get you the Zealot achievement.
Corky said:'
that happens me when I have a secondary line-gun mine shot "out", that prohibits you (me?) from shooting the regular shot.
so HC is just survivalist with 3 hard saves? that doesn't sound very toughdarkpaladinmfc said:In Zealot you get less ammo and enemies are stronger than in Survivalist. Hardcore uses the drop rates and enemy strength of Survivalist, so it's unlikely beating Hardcore would get you the Zealot achievement.
BeeDog said:Alright, thanks for clarifying it. So I guess NG+ will be on Normal (or maybe even Easy!), then NG++ is on Zealot (since I assume my stuff can carry over to the Zealot run, right?). There are no penalties for playing NG+ on Easy, or?
dralla said:so HC is just survivalist with 3 hard saves? that doesn't sound very tough
NovemberMike said:Is it just me, or does it feel like this game couldn't decide on whether it's an action or horror game? Horror should generally be smaller numbers of avoidable enemies (but a reduced ability to fight them) and action should be about you actually fighting a bunch of people with adequate tools (recharging health, enough ammo etc). This game has far too many situations where the player can be insta gibbed without ever seeing his opponent, which is pretty bad.
dralla said:so HC is just survivalist with 3 hard saves? that doesn't sound very tough
kiun said:quick question guys, I read that the PS3 version supports 7.1 uncompressed audio. I am however not getting any sound on my back channel, my hdmi receiver says PCM. Is there any option I need to turn on to get the full 7.1 audio ?
I wish the DS crew got the Iron Man license. The controls for the anti-gravity sections would work perfectly.Air Zombie Meat said:Agreed about the the zero-g being a big improvement. I wasn't sure about it after playing the demo as I liked launching yourself from surface to surface in DS1. After experiencing it in the game along with some of the huge areas you get to fly around in I'm happy to be proved wrong.
Still not sure if I like corpse stomping, it's mostly not a problem but sometimes it's a bit of a chore to have to run around the area stomping on everything after a fight.
On chapter 11 now,getting to return to the ishimura was a nice surprise, loved the little flashbacks.