Revolutionary
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Yeah, I thought it was going to be Zealot with 3 saves and no checkpoints. I may be getting this Platinum, after all!dralla said:so HC is just survivalist with 3 hard saves? that doesn't sound very tough
Yeah, I thought it was going to be Zealot with 3 saves and no checkpoints. I may be getting this Platinum, after all!dralla said:so HC is just survivalist with 3 hard saves? that doesn't sound very tough
Papercuts said:I don't see why horror needs to follow that generic trope. I do think DS2 took it too far in the ending parts, but there was a different type of horror whenyou're basically full on sprinting away from a pack of necromorphs.
darkpaladinmfc said:In Zealot you get less ammo and enemies are stronger than in Survivalist. Hardcore uses the drop rates and enemy strength of Survivalist, so it's unlikely beating Hardcore would get you the Zealot achievement.
Truant said:Finished it just now.
I kinda feel the first half of the game is the proper sequel to RE4, and the other half is RE5. Without the ripper I would have given up.
I'm very torn. On one hand, parts of the game are miles beyond DS1 and blew me away, yet other parts were incredibly frustrating and disappointing.
It's funny how the stuff I was dreading from watching previews and videos was the stuff I ended up enjoying the most.
Visceral, did you guys run out of time or something? Seems like two different games.
+ Isaac talking. Liked his personality and his voice acting.
+ Awesome action-set pieces. Could have been even more of them, actually.
+ Presentation was top-notch. Fresh yet still Dead Space. One of my favorite universes.
+ Unitology!
+ Zero G, although I wish there were more spacewalks.
+ Great supporting cast.
+ Advanced Suit.
+ Controls are P E R F E C T.
- The Sprawl was completely wasted and underused. Could just as well been the Ishamura pt. 2.
- Too chaotic in the second half. Whatever happened to strategic dismemberment? Fuck this.
- Final three chapters felt so rushed.
- Four hours shorter than the first. Spent just as much time exploring and taking in the atmosphere. Felt like you guys amped up the difficulty to make up for a lack of content.
- Waaay too linear. Maybe it's the same, but you guys sure did a good job hiding it in the first game. I loved having the hub areas in each chapter that you could always return to for supplies and a rest, and that was sorely missed in this.
- Stomping enemies for loot.
- Very predictable pacing towards the end. Enter room, get gangbanged by necros, move to next room and repeat.
There's a lot of it before the part in the demo and some stuff in between. Several things also pan out a bit differently than in the demo. That section is way better in the final game.Rez said:wow, crazy to hear the church (the demo level, no?) is one of the favourites.
Y2Kev said:Great impressions, and I agree. The puzzles in this game seemed even easier than in the first game too! Like rebuilding the comms array as well as disabling the gravity tethers to go out into space was kind of cool in the first one. Here I think the hardest thing is maybe unplugging the batteries to kill the fire. Because you can't find the third battery, lol.
Enter room -> necro gangbang is so incredibly not what the game is about and not fun. I'm surprised they did it so much towards the ends of both games.
My favorite section is the Unitology church followed by Chapter 10. Some creative scenarios, but also some scenarios you had no control over. Like, for example, the train sequence early in the game. I was half expecting QTE prompts.
I ended up dropping to casual for the final boss. I didn't bring enough of the right kinds of ammo and I didn't feel like going back to the store after running from the stupid. Just a dumb final boss.regenerator
Rez said:wow, crazy to hear the church (the demo level, no?) is one of the favourites.
Y2Kev said:Great impressions, and I agree. The puzzles in this game seemed even easier than in the first game too! Like rebuilding the comms array as well as disabling the gravity tethers to go out into space was kind of cool in the first one. Here I think the hardest thing is maybe unplugging the batteries to kill the fire. Because you can't find the third battery, lol.
Enter room -> necro gangbang is so incredibly not what the game is about and not fun. I'm surprised they did it so much towards the ends of both games.
My favorite section is the Unitology church followed by Chapter 10. Some creative scenarios, but also some scenarios you had no control over. Like, for example, the train sequence early in the game. I was half expecting QTE prompts.
I ended up dropping to casual for the final boss. I didn't bring enough of the right kinds of ammo and I didn't feel like going back to the store after running from the stupid. Just a dumb final boss.regenerator
Replicant said:Ugh, are we going to end up getting gang-banged by a bunch of Necros towards the end of this game too? I swear to God, the last bunch of hordes prior to the last boss on Dead Space 1 was the most annoying part of the game. They are more difficult than the final boss itself!!!
Replicant said:Ugh, are we going to end up getting gang-banged by a bunch of Necros towards the end of this game too? I swear to God, the last bunch of hordes prior to the last boss on Dead Space 1 was the most annoying part of the game. They are more difficult than the final boss itself!!!
How many chapters are there? I'm currently at chapter 11, and I'm wondering how long I have left.
Jeff Stephen said:It seems like it. I'm nearing the end of Ch 13 and there is one regenerating Necromorph which seems to reappear in tightly enclosed areas combined with hordes of others. I'm a few deaths away from adjusting the difficulty slider. Out of nowhere the game just randomly bumps up the difficulty.
hteng said:yep, and most of em are black ones too! plus a douche that doesn't stop harassing you!
Yep. Force Gun is probably the most underrated weapon in both Dead Spaces.Zeliard said:Plasma Cutter/Line Gun/Ripper/Force Gun
Having lots of both enjoyment and success with that foursome on Survivalist. Each has saved my life on more than one occasion. Force Gun in particular continues to be a beastly weapon.
RoboPlato said:Yep. Force Gun is probably the most underrated weapon in both Dead Spaces.
RoboPlato said:Yep. Force Gun is probably the most underrated weapon in both Dead Spaces.
I salute you. I didn't give a shit enough to run back and get ammo.Sykotik said:Finished my first run of the game a few days ago, on Survivalist. I ended up going through it with just the Plasma Cutter, as I wasn't sure if they had that trophy in this version. I was disappointed there wasn't, as there were plenty of times having at least one more gun would have been really helpful but, hey-- it reinforced my opinion of self awesomeness.
Overall the game was good. I had to run back a few times, and even reload saves because I was running out of ammo and health in the eat your face rooms.
Around the last chapters I had about 100,000 credits, and I ended up with 1,000 at the end of the game. I also didn't have enough ammo for the last boss and I had to run all the way back.
And no, that thing didn't stop.
Next thing on the list is a New Game+ Zealot/trophy run.
Y2Kev said:The number of games that do the "OMG MORE!!!" thing at the end of the game is really incredible. It's such a bad idea.
This NEEDS to happen in Dead Space 3, omg.NovemberMike said:splitting into a top and bottom half
badcrumble said:This NEEDS to happen in Dead Space 3, omg.
Sykotik said:In the last few corridors of the game I was getting fed up with it. I ended up running through a few rooms just bypassing as much as I could with stasis and going into last-stand mode with my back to the door waiting for it to load the damn room and open.
I was really hoping they were going to make a joke about punching rocks whenCosmicGroinPull said:Hey I did that too. That was kinda fun. I'm pissed we didn't run into any jet engines though. Didn't mind the last boss either, at least Isaac's not punching rocks.
Sykotik said:In the last few corridors of the game I was getting fed up with it. I ended up running through a few rooms just bypassing as much as I could with stasis and going into last-stand mode with my back to the door waiting for it to load the damn room and open. Needless to say, I was pretty burned when I realized I didn't have enough supplies and I had to go back or start it again.
post-HL2, I've kind of felt like games as a whole have been trending toward the "you are now god" ending. the enemy pile-up seems like such a PS2-era trope.Y2Kev said:I salute you. I didn't give a shit enough to run back and get ammo.
The number of games that do the "OMG MORE!!!" thing at the end of the game is really incredible. It's such a bad idea.
Holy shit, dude. That was fast. How bad was Hardcore?XxBigP123xX said:Got the platinum trophy. Game was amazing, great job Visceral.
Tell us how the 3-save run went.XxBigP123xX said:Got the platinum trophy. Game was amazing, great job Visceral.
Train sequences have always been pretty common in games, Uncharted 2 just convinced people to step it up a bit in intensity.Rez said:what's with all the train sequences recently. I mean Uncharted 2's was cool, but it seems like every other game I play now has a "whoa we're in a run-away train, doesn't this environment scroll looks really pretty" moment.
Pretty hard, used up my saves too early on my first try, second try saved during chaptersRoboPlato said:Holy shit, dude. That was fast. How bad was Hardcore?