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Dead Space 2 |OT| The Marker Is Not A Sharpie

I finished it yesterday and it was all going well until Chapter
11
.

After that it strangely turned into
"let's just throw 10x the previous amount of Necromorphs at you"

This killed the mood for me, esp. the ending where
you knew Ubermorph will show up, you stun him, you ran away, next room, repeat
 
RE4 is the progenitor. That's why it's so beloved. Any third person horror game released after is actually an improvement on the basic formula created by RE4. It was the first, so respect has to be given for that. And it's pretty genuinely scary... at least to my 15 year old mind it was. I replayed it a couple of years ago, I wasn't that scared. Every third person shooter released after that is essentially an improvement and evolution of the first game in that style, RE4.

Nostalgia filters our perceptions of it. I will say this. Not being able to fucking walk while shooting was stupid as hell.
 
Castor Krieg said:
I finished it yesterday and it was all going well until Chapter
11
.

After that it strangely turned into
"let's just throw 10x the previous amount of Necromorphs at you"

This killed the mood for me, esp. the ending where
you knew Ubermorph will show up, you stun him, you ran away, next room, repeat
It wasn't a really that bad until chapter 14 and 15. Like I said in my previous post: Chapter 14-15 are a letdown. The other chapters of the game are amazing.
 

LiK

Member
NotTheGuyYouKill said:
RE4 is the progenitor. That's why it's so beloved. Any third person horror game released after is actually an improvement on the basic formula created by RE4. It was the first, so respect has to be given for that. And it's pretty genuinely scary... at least to my 15 year old mind it was. I replayed it a couple of years ago, I wasn't that scared. Every third person shooter released after that is essentially an improvement and evolution of the first game in that style, RE4.

Nostalgia filters our perceptions of it. I will say this. Not being able to fucking walk while shooting was stupid as hell.

Playing as Ashley sucked too.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
NotTheGuyYouKill said:
Nostalgia filters our perceptions of it. I will say this. Not being able to fucking walk while shooting was stupid as hell.

I couldn't disagree more, especially with the notion that post-RE4 horror games have improved on the formla. I genuinely believe RE4 has some of the best level, encounter, balance, and variety in gaming, moreso than both Dead Space titles, and I dont believe this coloured by nostalgia.

But to each their own. End of the day both Dead Space and Dead Space 2 are far better 'sequels' to Resident Evil 4 than Resident Evil 5 ever was, and that's why they're so great.
 

Stallion Free

Cock Encumbered
Wtf is going on in here. Resident Evil 4 is amazing and so are Dead Space 1/2. All three games have their faults, but at the end of the day they are all fun as hell and incredibly replayable.
 
Stallion Free said:
Wtf is going on in here. Resident Evil 4 is amazing and so are Dead Space 1/2. All three games have their faults, but at the end of the day they are all fun as hell and incredibly replayable.

THERE IS NO PLACE FOR RATIONALITY AND LOGIC HERE.
 

Replicant

Member
Each to their own but personally I fail to see how RE4 was the greatest thing since a slice of bread. If I can turn back time I'd kneecap Mikami for ruining his own franchise by coming up with RE4 and RE5 respectively. And to claim that RE4 is better than everything else especially DS2 is just ridiculous. The amount of crap that I had to put up while playing RE4 disgusted me to the point that I refuse to replay the game ever again. If you think I was just being hyperbolic, let me assure you that I don't. I HATE RE4 and the direction it took.

And I wasn't the one who brought up RE4 in the first place, which is kinda rude and unnecessary considering this is a DS2 thread.
 
too many re4 nuthuggers here.

Anyway I tried my hard core run and died on stage 1 where you have stasis that necro first time. Should've shot his legs instead of arm.
 
CadetMahoney said:
too many re4 nuthuggers here.

Anyway I tried my hard core run and died on stage 1 where you have stasis that necro first time. Should've shot his legs instead of arm.

That guy killed me on Normal... twice... I feel so inadequate.
 
Castor Krieg said:
I finished it yesterday and it was all going well until Chapter
11
.

After that it strangely turned into
"let's just throw 10x the previous amount of Necromorphs at you"

This killed the mood for me, esp. the ending where
you knew Ubermorph will show up, you stun him, you ran away, next room, repeat

I'm near the end of the chapter before that and after reading that apparently after
11 it's all enhanced enemies until the final boss (not counting the fucking regen)
makes me think I'm not going to enjoy it at all. Hell, even where I am now
UV-lit Ishimura
, there seems to be more and more encounters, particularly of the
enhanced
type. Checkpoints aren't helping either..

Shit is nuts, yo.
 
MarshMellow96 said:
I'm near the end of the chapter before that and after reading that apparently after
11 it's all enhanced enemies until the final boss (not counting the fucking regen)
makes me think I'm not going to enjoy it at all. Hell, even where I am now
UV-lit Ishimura
, there seems to be more and more encounters, particularly of the
enhanced
type. Checkpoints aren't helping either..

Shit is nuts, yo.

That part is visually fantastic.
The UV lighting makes it look like a damn crime scene... so eerie.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I had no problem with the
onslaught of tougher enemies
. Fully upgraded plasma cutter and the bolt rifle thing makes quick work of everything.

It is a bit of a mood killer though.
 
For anyone curious as to what the DLC suits look like, there's now a Youtube video that showcases all of them:

http://www.youtube.com/watch?v=NmZQ3hzy-c8

A few look pretty awesome, but I hope Visceral releases new Suit/RIG designs in the future instead of just altered existing suits and stats. Though I like the sheer amount of different suits you can possibly get. Next playthrough will be in the Riot Suit and Forged Engineering Suit.

So there are five basic designs:

Engineering Suit (in-game)
-Elite Engineering Suit (in-game)
-Forged Engineering Suit (DLC)
-Hazard Suit (DLC)

Security Suit (in-game)
-EarthGov Security Suit (DLC)
-Soldier Suit (Hardcore Mode)
-Triage Suit (DLC)
-Riot Suit (in-game/supposedly comes with iPad version, but I somehow got it)
-Elite Security Suit (in-game)
-Zealot Suit (CE-only)
-Arctic Suit (supposedly for finishing Zealot mode, but I haven't played it yet)

Vintage Suit (in-game)
-Elite Vintage Suit (in-game)
-Bloody Vintage Suit (DLC)
-Heavy Duty Vintage Suit (DLC)

Advanced Suit (in-game)
-Elite Advanced Suit (in-game)
-Shockpoint Suit (DLC)
-Agility Advanced Suit (DLC)

Hacker Suit (Ignition-only)

Gabe Weller's RIG (Modified Security Suit - Dead Space 2: Severed)
 

datruth29

Member
Replicant said:
Each to their own but personally I fail to see how RE4 was the greatest thing since a slice of bread. If I can turn back time I'd kneecap Mikami for ruining his own franchise by coming up with RE4 and RE5 respectively. And to claim that RE4 is better than everything else especially DS2 is just ridiculous. The amount of crap that I had to put up while playing RE4 disgusted me to the point that I refuse to replay the game ever again. If you think I was just being hyperbolic, let me assure you that I don't. I HATE RE4 and the direction it took.

And I wasn't the one who brought up RE4 in the first place, which is kinda rude and unnecessary considering this is a DS2 thread.
RE4 was one of the greatest Action/Shooters I've ever played. I don't classify it as survival horror, because it isn't. It has some elements of the survivor horror genre (inventory management, tense moments, eerie background, etc.) but it was definitely more Action/Shooter.

I liked the direction RE4 took, because if it didn't take that direction, I probably wouldn't have seen a game like Dead Space 2. I think your disappointment with RE4 is largely based on the perceived goodness of a game that never existed (that is, RE4 in the original RE style). Otherwise, I can't see how you can like a game like DS1/2, and hate RE4 (unless I'm just missing something).
 

Numpt3

Member
NotTheGuyYouKill said:
For anyone curious as to what the DLC suits look like, there's now a Youtube video that showcases all of them:

Thanks for this, I've been wondering what these were like. If only they were cheaper than 400 space bucks a pack... :/
 

Replicant

Member
datruth29 said:
I think your disappointment with RE4 is largely based on the perceived goodness of a game that never existed (that is, RE4 in the original RE style). Otherwise, I can't see how you can like a game like DS1/2, and hate RE4 (unless I'm just missing something).

For all of their flaws RE1-3 were far superior in atmosphere and tension. Sure, it sucked in control but the atmosphere, which was important in survival horror, was there. This was completely lacking in RE4. Moreover, RE4 introduced two elements which I hate: quicktime events during cutscenes and escorting/playing with a stupid NPC. If the NPC was more like Sully/Elena in Uncharted then fine because they are not excess baggage. But Ashley and to an extent, Sheva are fucking annoying. And sorry to his fans but I don't like Leon as much as Chris and Claire.

Dead Space 1 and 2 excel in what they intend to do: creating a lonely atmosphere in Space where your only companions are Necromorphs. Dead Space 2 also made the series even cooler somehow. There's just an awesome feeling that I got after I went through some of the active environmental stages. I felt like that was really cool that I survived through all of that. Moreover, I think Visceral succeeded in turning Isaac from a non-entity to a rather cool character. His suit-up sequences helps too. Overall, I just feel that I've completed something special/intense by playing through the game whereas I didn't get the same feeling from RE4.

Anyway, those suits are cool and if they were cheaper I'd buy them all. Maybe I'll wait until sale since I really have no money and I still want to buy the DLC story.
 
Die Squirrel Die said:
I know it's being a big Wimpy Wimperson, but are any of the DLC suits and weapons good for Hardcore mode?

Yeah, you can use them in Hardcore mode. I know I will if I suck it up and play HC mode.

Replicant said:
For all of their flaws RE1-3 were far superior in atmosphere and tension. Sure, it sucked in control but the atmosphere, which was important in survival horror, was there. This was completely lacking in RE4. Moreover, RE4 introduced two elements which I hate: quicktime events during cutscenes and escorting/playing with a stupid NPC. If the NPC was more like Sully/Elena in Uncharted then fine because they are not excess baggage. But Ashley and to an extent, Sheva are fucking annoying. And sorry to his fans but I don't like Leon as much as Chris and Claire.

RE4's characterization is pretty awful. DS games are light years ahead of any RE game in writing and characterization. The Quicktime events I'm sort of ambivalent on. They worked for me, I didn't have a huge problem. I sort of disagree on atmosphere, RE4 did a great job in the department (as do DS games, best atmosphere this gen).

Dead Space 1 and 2 excel in what they intend to do: creating a lonely atmosphere in Space where your only companions are Necromorphs. Dead Space 2 also made the series even cooler somehow. There's just an awesome feeling that I got after I went through some of the active environmental stages. I felt like that was really cool that I survived through all of that. Moreover, I think Visceral succeeded in turning Isaac from a non-entity to a rather cool character. His suit-up sequences helps too. Overall, I just feel that I've completed something special/intense by playing through the game whereas I didn't get the same feeling from RE4.

I agree with you here, though I do get a great amount of satisfaction from completing RE4. Though I'm beginning to feel silly comparing two different games from different generations. Like comparing Syphon Filter 2 or MGS with Splinter Cell: Chaos Theory or something...
 

datruth29

Member
Replicant said:
For all of their flaws RE1-3 were far superior in atmosphere and tension. Sure, it sucked in control but the atmosphere, which was important in survival horror, was there. This was completely lacking in RE4. Moreover, RE4 introduced two elements which I hate: quicktime events during cutscenes and escorting/playing with a stupid NPC. If the NPC was more like Sully/Elena in Uncharted then fine because they are not excess baggage. But Ashley and to an extent, Sheva are fucking annoying. And sorry to his fans but I don't like Leon as much as Chris and Claire.

Dead Space 1 and 2 excel in what they intend to do: creating a lonely atmosphere in Space where your only companions are Necromorphs. Dead Space 2 also made the series even cooler somehow. There's just an awesome feeling that I got after I went through some of the active environmental stages. I felt like that was really cool that I survived through all of that. Moreover, I think Visceral succeeded in turning Isaac from a non-entity to a rather cool character. His suit-up sequences helps too. Overall, I just feel that I've completed something special/intense by playing through the game whereas I didn't get the same feeling from RE4.

Anyway, those suits are cool and if they were cheaper I'd buy them all. Maybe I'll wait until sale since I really have no money and I still want to buy the DLC story.
Okay, I can definitely agree with you in terms of atmosphere. I think this is an area where Dead Space and RE1-3 excels at in comparison to RE4. But for me, it's about the elements that make an action game good. Specifically, the shooting, the weapons, the enemies, difficulty curve, actions sets, bosses, etc. And while I agree that the escort and quicktime events are troublesome, RE4 handled it better then most games do (especially the escort missions, because escort missions sucks ass in every game!).

Also, another point I'll give to Dead Space 1/2: there quicktime event moments don't even feel like quicktime events, because they interject enough actual gameplay in them to make them fun. That's the way a so called "quicktime event" should be done.
 
Maddog said:
Just got the PS3 version. Should I play Extraction first? Am I going to miss out on story stuff if I don't?

You should be fine. Definitely play Extraction, but it's unrelated to the main Dead Space 2 game. You won't miss out on anything, but definitely play it (Cause it's good) before Severed comes out.
 

Replicant

Member
datruth29 said:
Okay, I can definitely agree with you in terms of atmosphere. I think this is an area where Dead Space and RE1-3 excels at in comparison to RE4. But for me, it's about the elements that make an action game good. Specifically, the shooting, the weapons, the enemies, difficulty curve, actions sets, bosses, etc. And while I agree that the escort and quicktime events are troublesome, RE4 handled it better then most games do (especially the escort missions, because escort missions sucks ass in every game!).

RE: comparison to RE4, I guess we have to agree to disagree since I've regurgitated the same points over and over again. But I wasn't trying to be scandalous by going against the grain. I really don't like RE4 and wish Capcom will go back to their early root (minus the robot control and cheesy acting). The lack of atmosphere, the characters they created, the QTE during cutscenes (let me enjoy my cutscenes please), the escorting NPC, and the awful, cheesy acting just soured me on the whole RE franchise after 3.

To be honest, I wasn't that hot on Dead Space's weaponry in the 1st one. But the 2nd one, the weapons suddenly look distinct and actually useful. I remember hating using the Force Gun in the 1st one because it felt useless. But in this one I went "What the? This is actually effective now?" Now I'm actually not sure what weapon I should use. I wish there's no limitation on the amount of weapon we can bring though.
 

Deacan

9/10 NeoGAFfers don't understand statistics. The other 3/10 don't care.
I really love The Ripper, once upgraded is does allot of damage and its very ammo efficient and saves you having to stomp enemies for items, which is handy as you no longer lose items due to corpses disappearing.
 
Awfully tempted to pull the trigger on the Rivet gun DLC.

Those who got it free with their Gamestop pre-order, are you using it much/is it any good?
 

Dave1988

Member
Speedymanic said:
Awfully tempted to pull the trigger on the Rivet gun DLC.

Those who got it free with their Gamestop pre-order, are you using it much/is it any good?


No, it's the worst game in the game.
 

RoboPlato

I'd be in the dick
Speedymanic said:
Awfully tempted to pull the trigger on the Rivet gun DLC.

Those who got it free with their Gamestop pre-order, are you using it much/is it any good?
It sucks. Don't bother.
 
Speedymanic said:
Awfully tempted to pull the trigger on the Rivet gun DLC.

Those who got it free with their Gamestop pre-order, are you using it much/is it any good?

I used it my whole first Zealot run and halfway through my second until I had it fully upgraded.

Fully upgraded, it's not completely terrible although the secondary fire still feels pretty random.

All in all, it can sometimes do some interesting things and sometimes acts like a mini-javelin gun...but yeah...unless you're strapped for cash, stay away.
 
SUPER NOVA PACK:

Forged Bundle-

Forged Engineering Suit (15% medpack bonus)
Forged Plasma Cutter (increases damage 10%, reload speed 5%)
Forged Line Gun (increases firing speed 5%, alt-fire damage 10%)
Forged Ripper (primary fire lasts one second longer, increases alt-fire damage 10%)

Heavy-Duty Bundle-

Heavy-Duty Vintage Suit (increases damage 5% for Line Gun, Detonator, Contact Beam)
Heavy-Duty Line Gun (increases reload speed 10%, damage 5%)
Heavy-Duty Contact Beam (primary fire charge reduced by 0.1 seconds, damage increase 5%)
Heavy-Duty Detonator (increases reload speed 10%, damage 5%)

Agility Bundle-

Agility Advanced Suit (10% increases to Stasis duration)
Agility Rivet Gun (increases reload speed 5%, firing speed 5%)
Agility Plasma Cutter (increases reload speed 5%, firing speed 5%)
Agility Pulse Rifle (increases reload speed 5%, firing speed 5%)

So I went for the Supernova pack. I like the sound of the Forged Engineering Suit, the Forged Plasma Cutter, the Heavy Duty Contact Beam and the Agility Advanced Suit.
 

Replicant

Member
Speedymanic said:
Awfully tempted to pull the trigger on the Rivet gun DLC.

Those who got it free with their Gamestop pre-order, are you using it much/is it any good?
Godawful. The worst gun in the game.

The Zealot Force Gun (that also comes with Zealot/Unitology suit), OTOH, is awesome.
 
I hate that the aliens drop money and ammo, wtf? Also stores and benches and save machines are eveywhere lol, totally breaks the immersion for me.

I hope Dead Space 3 will try less at being so gamey.
 
Replicant said:
Godawful. The worst gun in the game.

The Zealot Force Gun (that also comes with Zealot/Unitology suit), OTOH, is awesome.

I actually like the Rivet Gun... I may be the only one. Though it's probably useless on higher difficulties.

Miroku said:
How do you get the Zealot stuff?

Collector's Edition.


L0st Id3ntity said:
I hate that the aliens drop money and ammo, wtf? Also stores and benches and save machines are eveywhere lol, totally breaks the immersion for me.

I hope Dead Space 3 will try less at being so gamey.

Yes... God forbid a game is... like a game.
 
I would argue the toss that the game isn't, indeed, 'gamey' enough. For starters, where is the HUD? Totally ruins the game for me, to be quite honest.

oh.
 

hertog

Member
I've heard a couple of times that it's quite an easy game. But
I got my ass handed to me in the demo on normal against those little buggers :lol

Do I suck or is the demo a lot more difficult?
 
NotTheGuyYouKill said:
Yes... God forbid a game is... like a game.
You know what I mean smartass. There are a lot of subtle ways to implement saving/upgrading/currency in videogames other than the classic safe tired method. For a game that tries so hard to be "atmospheric" I did expect better implementation.
 

RoboPlato

I'd be in the dick
hertog said:
I've heard a couple of times that it's quite an easy game. But
I got my ass handed to me in the demo on normal against those little buggers :lol

Do I suck or is the demo a lot more difficult?
The demo part is about the average difficulty for most of the game. The end is a lot harder though.
 

Cohsae

Member
So I just passed a bit with a train, and does this game get scary at like any point?

Also why is curb stomping even in this game? It's only purpose is to open chests (why can't I just press E to open them?) and to extract credit cards that people apparently decided to swallow upon mutation. I don't think I've used it in combat once.
It's like they decided that it would be cool to curb stomp things, but then realised it was mostly useless so they contrived reasons for you to stomp about.
 

RoboPlato

I'd be in the dick
Cohsae said:
So I just passed a bit with a train, and does this game get scary at like any point?

Also why is curb stomping even in this game? It's only purpose is to open chests (why can't I just press E to open them?) and to extract credit cards that people apparently decided to swallow upon mutation. I don't think I've used it in combat once.
It's like they decided that it would be cool to curb stomp things, but then realised it was mostly useless so they contrived reasons for you to stomp about.
Stomping is useful when enemies without legs or ones that crawl get under your feet. It's more useful than it was in DS1. The game definitely gets scarier later on too.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Cohsae said:
So I just passed a bit with a train, and does this game get scary at like any point?

If you're not scared now its unlikely to change for the rest of the game. Same boat as me.

hertog said:
I've heard a couple of times that it's quite an easy game. But
I got my ass handed to me in the demo on normal against those little buggers :lol

Do I suck or is the demo a lot more difficult?

I dont know if it was the analogue stick aiming for me, but I too had a bit of trouble with those guys in the demo, but had absolutely no trouble during the full game.

I suspect it might be due to having upgraded equipment in the full game by the time you face them. Once they showed up it only took one hit with the plasma cutter to kill them, so even in swarms they were useless.

The whole game was really easy on normal. I'm eager to go through again on a higher difficulty.
 
I wish this game had more... down-time, or something. There's so many jump-scare enemies, "catch-a-fleeting-glimpse-of-a-monster-or-its-shadow" moments, countless people getting slaughtered behind windows, numerous screams and moans coming from other rooms... like something "scary" is happening every 30 seconds, it's too much, almost desensitizing. There's no restraint, no tension and release, just near constant BOOs and ICKs. I don't expect a horror video game to play out like The Shining, but this one somehow takes it too far, I don't usually complain about this in horror games.

It's still a good, atmospheric game despite the lack of subtlety in the scares. Nice compelling setting, premise and aesthetics framing some fun gameplay. So far my favorite moment was walking into a huge glass concourse and turning to my right wondering what was outside. I saw Saturn and its rings looming massively over the station, which looked tiny and insignificant. This was probably the scariest moment of the game for me. That space shit just creeps me out.
 
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