Dead Space 3 demo available for 360 and PS3

1. Looks good. Plays good. But if my character is wearing an environment suit with full face helmet, as in the previous games, why is he shielding his face while walking through a snow storm?

2. The alien and human encounters are stylish and full of Dead Space trademark gibs. The segment of the demo plays a lot like a blend of Capcom's original Lost Planet and Carpenter's The Thing. That may be good or bad depending on what people were anticipating.
 
I'm a fan of the series but that main part of the demo was kinda.. meh. I haven't tried to co-op yet. Definitely gonna mess around with the weapons crafting system some more. That was a welcome addition, although, a bit overly complicated at first glance.

For me, the demo felt very generic and uninspired and lacked that tense atmosphere the series is so well known for. Felt like I was playing a Gears Of War clone or something. I'm fully aware that it's just a demo, and once the game's story and natural pacing is on display, things should become more interesting. At least, that's the hope.

Hopefully, this demo is not a sign of the game losing it's identity, nor becoming stale.
 
Have Visceral explained the different modes yet, I'd like to know what changes classic mode has, if it reverts the ammo and gun changes, that would be cool.
 
Well that was disappointing. Didn't feel any tension throughout. One jump scare was slightly effective and the game felt like a sluggish third person shooter with a lot of melee enemies. I doubt I'll pick up the game.
 
Well that was disappointing. Didn't feel any tension throughout. One jump scare was slightly effective and the game felt like a sluggish third person shooter with a lot of melee enemies. I doubt I'll pick up the game.

I take it you skipped Dead Space 2 as well?
 
Again guys,it's a 15 minute playthrough of a small area of a 10 hour game or so...I am sure there will be plenty of dark corridors inside an abandonned spaceship or underground cavern and stuff like that,reminiscing DS1 and 2...have hope ;P ;)
 
1. Looks good. Plays good. But if my character is wearing an environment suit with full face helmet, as in the previous games, why is he shielding his face while walking through a snow storm?.

Ha, yeah, we called that out when we were doing it. In the end we decided that it was "emotionally right" even if it was factually wrong. It helps describe how Isaac feels about this new environment and how threatening it is.
 
Again guys,it's a 15 minute playthrough of a small area of a 10 hour game or so...I am sure there will be plenty of dark corridors inside an abandonned spaceship or underground cavern and stuff like that,reminiscing DS1 and 2...have hope ;P ;)

I always hesitate to talk about play time because everyone is so different in style. But DS3 is a significantly larger game with a lot more content. Every playthru I've seen has been well over 10 hours. Maybe it's possible, but that would practically be speed running.

Also, there is plenty of space and abandoned spaceships in DS3. I've seen people spend almost some people's entire DS1's playthru's worth of time before even getting to the ice planet.
 
1. Looks good. Plays good. But if my character is wearing an environment suit with full face helmet, as in the previous games, why is he shielding his face while walking through a snow storm?

Environment suit or not, I took it as a human reaction to help with visibility while trekking through a blizzard type snow storm on a foreign landscape with hostiles lurking.
 
I always hesitate to talk about play time because everyone is so different in style. But DS3 is a significantly larger game with a lot more content. Every playthru I've seen has been well over 10 hours. Maybe it's possible, but that would practically be speed running.

Also, there is plenty of space and abandoned spaceships in DS3. I've seen people spend almost some people's entire DS1's playthru's worth of time before even getting to the ice planet.

Hnnngh!

Having played through Dead Space 1 in the last few days, and having just started DS2 again, I can only complain at you guys at Visceral for changing the controls. :P
 
I always hesitate to talk about play time because everyone is so different in style. But DS3 is a significantly larger game with a lot more content. Every playthru I've seen has been well over 10 hours. Maybe it's possible, but that would practically be speed running.

Also, there is plenty of space and abandoned spaceships in DS3. I've seen people spend almost some people's entire DS1's playthru's worth of time before even getting to the ice planet.

This is news worthy :O
 
I actually enjoyed the demo. I do kinda miss the node system of upgrades, but the materials used for upgrades might make for a nice change in the series.
 
Also, there is plenty of space and abandoned spaceships in DS3. I've seen people spend almost some people's entire DS1's playthru's worth of time before even getting to the ice planet.

Well, that is encouraging. I will eventually be checking it out, but probably not right away.
 
Demo was fun and DS3 will probably be an excellent game. It's just not what I want from the franchise.
I like the ice planet setting (the thing anyone?) but the vast, open environments are out of place.
Visibility should be limited by snowstorms or generally claustrophobic environments. Being able to see clearly for over 30 meters in every direction is bad for tension.
Weapon crafting system is a lot of fun. I like the different combinations, like a flamethrower/grenade launcher and the like.

Still, if it was a different franchise, I'd be full of praise for the demo.
Except for the whole human enemies thing. The combat and cover system are just horrendously clunky. What the hell, how did this shit get approved?
I hope human enemies are in less than 10% of encounters. But who am I kidding, it'll be 50:50.

tl;dr: scratch human enemies, limit visibility and we have a real winner.

Edit: What's up with the running speed in high snow when aiming? Why does it increase? Please fix for release build.
 
My feelings are in a mixed bag over Dead Space 3. The demo looks fun, and has an awesome art style, however its missing the magic of Dead Space 1. DS1 is one of my favorite games of the gen. It completely took me by surprise as an impulse buy. I'm going to keep a close eye on impressions here before purchasing DS3.
 
Ha, yeah, we called that out when we were doing it. In the end we decided that it was "emotionally right" even if it was factually wrong. It helps describe how Isaac feels about this new environment and how threatening it is.

I understand artistic license. But it's just snow.

Real-world examples:

If someone is about to perform a weld, a lowered welding helmet protects from retina and skin burns from the intense light and sparks. A welder, wearing a helmet, doesn't weld with a hand raised to shield his/her face.

A motorcycle rider wearing a full-face helmet with lowered visor might raise their hands to protect themself in the event of a collision, but I've never seen a motorcyclist with helmet and lowered visor, cycling in the rain, while using one hand to shield their face.

If Isaac was in his suit, without helmet engaged, and walked around in a snowstorm, I could understand using his hand as a shield to protect his face from the elements.

And this seems moot since during the demo attract sequence, you do see Isaac outside in the snow, without helmet engaged, and he's shielding his face. That makes sense.

Yes, it's a nitpick over a minor observation. In the grand scheme, your development house appears to have another certified hit.

Kudos for the tweaks made to gameplay.

1. Much faster Kinesis grab.
2. Removal of the aim deadzone. This has improved the combat experience.
3. RIG interface is as polished as ever. Slick, quick and intuitive.
 
stop his visor from being covered in snow? thought it made sense.
It's a science-fiction game where the player's character is wearing an environment suit for survival in hostile working envionments, including space walking.

Do we have equipment in the present-day that allows us to operate machinery in adverse weather conditions? Yes.

What do we do if we drive a car when it's raining? Turn on the windshield wipers. And if the windshield fogs up, we turn on the A/C as well.

What do we do if we drive a car during snowfall? Do we roll down the window and stick our hand in front of the windshield to keep snow from accumulating while driving? Or do we turn on the windshield defroster and heater to warm the windshield and melt the snow?

If Isaac has used these suits to space-walk, and we know what kind of temperature to expect in space, then it should be safe to assume the same suit has internal systems to manage cold temps and snow accumulation from inclement weather.
 
As someone who was bored halfway through Dead Space, didn't play DS2...this demo did absolutely nothing to entice me to try 3.
 
Why would it? From the sounds of it, Dead Space is just not you type of game.

Well it seems to me that they tried to change the formula to gain a different audience. That just seems to piss off the old fans (see DMC, Halo 4, Killzone 3) without any gain to make up for it.
 
I understand artistic license. But it's just snow.

Real-world examples:

If someone is about to perform a weld, a lowered welding helmet protects from retina and skin burns from the intense light and sparks. A welder, wearing a helmet, doesn't weld with a hand raised to shield his/her face.

A motorcycle rider wearing a full-face helmet with lowered visor might raise their hands to protect themself in the event of a collision, but I've never seen a motorcyclist with helmet and lowered visor, cycling in the rain, while using one hand to shield their face.

If Isaac was in his suit, without helmet engaged, and walked around in a snowstorm, I could understand using his hand as a shield to protect his face from the elements.

And this seems moot since during the demo attract sequence, you do see Isaac outside in the snow, without helmet engaged, and he's shielding his face. That makes sense.

Yes, it's a nitpick over a minor observation. In the grand scheme, your development house appears to have another certified hit.

Kudos for the tweaks made to gameplay.

1. Much faster Kinesis grab.
2. Removal of the aim deadzone. This has improved the combat experience.
3. RIG interface is as polished as ever. Slick, quick and intuitive.

One of the things that's fun about creating these things is that you get to decide what happens whether it "makes sense" or not.

Woop!
 
I always hesitate to talk about play time because everyone is so different in style. But DS3 is a significantly larger game with a lot more content. Every playthru I've seen has been well over 10 hours. Maybe it's possible, but that would practically be speed running.

Also, there is plenty of space and abandoned spaceships in DS3. I've seen people spend almost some people's entire DS1's playthru's worth of time before even getting to the ice planet.

That is really good to hear..the 'eudora' gameplay walkthrough on youtube looked great..people should check it out.
 
Well it seems to me that they tried to change the formula to gain a different audience. That just seems to piss off the old fans (see DMC, Halo 4, Killzone 3) without any gain to make up for it.

Mm, I see what you're saying, that's one way to look at it. I definitely think they're trying to widen the audience, maybe not so much gain a different one. I see most of the changes for people who did like one, who were not bored by it, but basically found it made them too tense/jumpy. This gives them avenues like changing up the pacing to still give you those tense points alongside more actiony gameplay, and then also co-op so you can have someone to chat to, maybe remove yourself a little during the horror. For what it's worth, I'm not in favour of these changes, but I already have a friend who's willing to play for exactly those reasons who would not play previous games. He always thought it looked good, and likes the horror genre, just found dead space too much for him. If you actively found the first game boring, I don't think they were trying to convert you
CONVERGENCE
(although I'm sure they would have been happy too ha).
 
What's up with everyone hating everyone who didn't like the demo that stated legitimate reasons that they didn't like it?

Oh wait, I forgot, I'm on the internet.

And yes, i really enjoyed dead space 2, dead space 1 was good but the second is one of my favorite games of all time, and i really didn't like the demo of this game. Feels way generic, cover system is dumb, and enemies shooting at you is not cool at all. It's like they're turning it into a third person action shooter rather than a horror game.
 
Anyone with a code please PM!!

I've been asking since page 10 =( lol

p.s I don't have have facebook & don't want it either!
 
Finished the demo. I decided that since I was going to go through the game first as Issac only I thought I'd try co-op now.

I had a fun time. The crafting stuff seems fun and I was getting some major thing vibes from the icy setting.

Two problems though. First, I had some trouble with enemy's reacting to my shots. I didn't know if it was lag or my gun wasn't as powerful. I don't think it was lag because stasis worked fine. Also, the cover feels janky. I couldn't really tell if I was behind cover or not. I didn't use it much so it wasn't a problem or anything and crouching lead to some fun dance parties in the load areas.

Either way, I'm definitely going through the game again on co-op after I'm done and I want this game in my hands yesterday.
 
I understand artistic license. But it's just snow.

Real-world examples:

If someone is about to perform a weld, a lowered welding helmet protects from retina and skin burns from the intense light and sparks. A welder, wearing a helmet, doesn't weld with a hand raised to shield his/her face.

A motorcycle rider wearing a full-face helmet with lowered visor might raise their hands to protect themself in the event of a collision, but I've never seen a motorcyclist with helmet and lowered visor, cycling in the rain, while using one hand to shield their face.

If Isaac was in his suit, without helmet engaged, and walked around in a snowstorm, I could understand using his hand as a shield to protect his face from the elements.

And this seems moot since during the demo attract sequence, you do see Isaac outside in the snow, without helmet engaged, and he's shielding his face. That makes sense.

Yes, it's a nitpick over a minor observation. In the grand scheme, your development house appears to have another certified hit.

Kudos for the tweaks made to gameplay.

1. Much faster Kinesis grab.
2. Removal of the aim deadzone. This has improved the combat experience.
3. RIG interface is as polished as ever. Slick, quick and intuitive.

I had a similar statement with trailer that had him doing that (a while ago), got pretty much the same answer too.


One of the things that's fun about creating these things is that you get to decide what happens whether it "makes sense" or not.

Woop!

:P
 
One of the things that's fun about creating these things is that you get to decide what happens whether it "makes sense" or not.

Woop!

His nitpick is valid since you're going for a "realistic cinematic experience" little details are what make the experience.
 
How long do you guys (or Visceral peeps) think the LE's going to last? I'd like to pre-order Metal gear Rising but I can't afford to get both, but I don't want to miss out on those LE goodies.
 
I like this more each time I replay it. Drill section is a lot of fun when you start blasting enemies into it.

Ha, yeah, we called that out when we were doing it. In the end we decided that it was "emotionally right" even if it was factually wrong. It helps describe how Isaac feels about this new environment and how threatening it is.

Even donning a full mask it felt alright to me considering snow could still cover up the eye slot areas.
 
His nitpick is valid since you're going for a "realistic cinematic experience" little details are what make the experience.

I think his nitpick is invalid since it's actually a normal human reaction to protect themselves even if they are already wearing protection.
 
I think his nitpick is invalid since it's actually a normal human reaction to protect themselves even if they are already wearing protection.

I agree. In threads where folks involved with the AAA favorite being discussed (Dead Space, Uncharted, especially) join the discussion, the occasional grievance seems more pronounced, if not forced. I had a great time with the demo and stretched that 20min taste to 70, though I understand others may react differently.
 
I understand artistic license. But it's just snow.

Real-world examples:

If someone is about to perform a weld, a lowered welding helmet protects from retina and skin burns from the intense light and sparks. A welder, wearing a helmet, doesn't weld with a hand raised to shield his/her face.

A motorcycle rider wearing a full-face helmet with lowered visor might raise their hands to protect themself in the event of a collision, but I've never seen a motorcyclist with helmet and lowered visor, cycling in the rain, while using one hand to shield their face.

If Isaac was in his suit, without helmet engaged, and walked around in a snowstorm, I could understand using his hand as a shield to protect his face from the elements.

And this seems moot since during the demo attract sequence, you do see Isaac outside in the snow, without helmet engaged, and he's shielding his face. That makes sense.

Yes, it's a nitpick over a minor observation. In the grand scheme, your development house appears to have another certified hit.

Kudos for the tweaks made to gameplay.

1. Much faster Kinesis grab.
2. Removal of the aim deadzone. This has improved the combat experience.
3. RIG interface is as polished as ever. Slick, quick and intuitive.

Well as someone said, it is just something people do, you compare it to welding but that isn't something you naturally come across that you would protect yourself from.

Going by in universe lore, I imagine it is because Isaac is an engineer that works in space, all RIGs in the Dead Space universe do different things depending on your job and don't all automatically do everything, Isaac has probably never had to work in a snowy environment and is probably never expected to work on a planet, let alone one with hard conditions.

Obviously there is some artistic license going on so you can wear cool suits and such like across the games, but for in universe things people don't wear random suits willy nilly, Isaac's RIGs might work great in space as that is what they were designed around, artificially controlled and zero-g environments, but it isn't something you would say wear to fix something underwater.

Still, it is an interesting discussion, but you can nit pick this sort of thing from most games.
 
Not really. Comparing a really slow player's progress to a really fast player's progress isn't very informative. You could do that for any game and make a statement about it that is prone to misinterpretation.

Yes really. It's not important that it might actually be exactly 8 hours before we get to an ice planet, his statement is basically saying there's a lot of the game that isn't on the ice planet, which is the only location that's been advertised (e.g. Uncharted 3 desert).
 
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