Dead Space 3 demo available for 360 and PS3

I don't believe so. I think that playing in co-op results in things playing out in a slightly different way, but I don't think there is a separate campaign.

Unless I'm wrong.

It is a single campaign however there is unique content in the co-op segments.
 
I wonder what he means by side content.

While that is great news, I think it also means that we wont get a hardcore mode this time.

Based off achievements:

There a mode called Hardcore, another called Classic, and another called Pure Survival. No idea what they entail.
 
2. The alien and human encounters are stylish and full of Dead Space trademark gibs. The segment of the demo plays a lot like a blend of Capcom's original Lost Planet and Carpenter's The Thing. That may be good or bad depending on what people were anticipating.

That sounds awesome. Hopefully DS3 is Steamworks on PC.
 
I dont *mind* where the series is headed, the demo certainly had a different tone compared to the first two games. It was fine though the QTEs were a bit pointless.

But what I absolutely CANNOT stand is the way weapons are handled now. I like unique weapons, not a DIY mish mash of weapons that already exist. I don't know why this decision was made, to me it just reeks of laziness (or at least, peaking with all the unique and cool weapons they had in Dead Space 2).
 
I dont *mind* where the series is headed, the demo certainly had a different tone compared to the first two games. It was fine though the QTEs were a bit pointless.

But what I absolutely CANNOT stand is the way weapons are handled now. I like unique weapons, not a DIY mish mash of weapons that already exist. I don't know why this decision was made, to me it just reeks of laziness (or at least, peaking with all the unique and cool weapons they had in Dead Space 2).

Doesn't seem like laziness to me to have to put/program all those combination possibilities in the game compared to "cool and unique" weapons, which I'm sure there'll be some if not more compared to Dead Space 2
 
Doesn't seem like laziness to me to have to put/program all those combination possibilities in the game compared to "cool and unique" weapons, which I'm sure there'll be some if not more compared to Dead Space 2

Forgive me if I am proven wrong in the final version, but they've essentially deconstructed all the existing weapons in the franchise and allowed you to stick two of them together.

As opposed to making new and interesting weapons.

I realise what you're saying but I seriously doubt (with all the combinations possible) that every single gun combination has been built and tested properly. It's probably some algorithm.
 
Forgive me if I am proven wrong in the final version, but they've essentially deconstructed all the existing weapons in the franchise and allowed you to stick two of them together.

As opposed to making new and interesting weapons.

I realise what you're saying but I seriously doubt (with all the combinations possible) that every single gun combination has been built and tested properly. It's probably some algorithm.

Oh yeah, I understand what you're saying. I'm certain that they'll have introduced many new unique weapons for us to combine, at this point it seems they've phased out a lot of things from the previous games. We won't be sure how many guns and options there'll be until the game is out and has been fully explored. While what you said about unique weapons is true, imo it'll be more fun to create different combinations of guns that fit different situations compared to, say in Dead Space 2; I always only used the Force Gun when tere were groups of enemies right in my face. The inclusion of this system allows for gamestyle changing and adaptive use of our weapons. Of course I would think that every combination has been thought of and tested and I'm almost positive that within the first week someone will find a combination of parts and weapons that may be better than a lot of other weapons or OP. I messed around with the bench a bit in the demo (thanks again codecow!) and I attached some Melee plasma blade to the end of my gun and whenever I ran out of ammo I'd just start mashing right bumper, with new attachments like that I'm excited to see what else will be in the final game.
 
Is my mom going to hate it?

I gave the middle finger to the series before Dead Space 2 even came out after that ad campaign. The ad campaign more than set the tone for that game and the series forward and Dead Space 2 didn't do anything but prove me right. Dead Space 3 by comments here is looking to even strengthen the case that EA is whoring it out from survival horror to action game.

edit: Look at the great job EA did bringing Mass Effect to the mainstream with Mass Effect 3. :|
 
Dead Space 3 by comments here is looking to even strengthen the case that EA is whoring it out from survival horror to action game.

edit: Look at the great job EA did bringing Mass Effect to the mainstream with Mass Effect 3. :|

Sad to hear some people feel this way. To each their own though. I can't wait for DS3. I love both DS and DS 2 for the record.
 
Sad to hear some people feel this way. To each their own though. I can't wait for DS3. I love both DS and DS 2 for the record.
Now I didn't fully play DS2, but played probably 2-3 hours with my friend and that was more than enough time to get a feel for it. I will again try the demo for DS3 when it comes out for PS3 or PC, but only because I really loved the original Dead Space, as well as Dead Space: Extraction on the Nintendo Wii.
 
Do the co-op actions extend the time of the game? Or do they just alter certain sections?

It's a bit extended. There are certain rooms/areas that can only be accessed through Carver.

There are differences as well to the normal campaign areas sometimes, regarding dementia and all of that fun stuff.
 
Forgive me if I am proven wrong in the final version, but they've essentially deconstructed all the existing weapons in the franchise and allowed you to stick two of them together.

As opposed to making new and interesting weapons.

I realise what you're saying but I seriously doubt (with all the combinations possible) that every single gun combination has been built and tested properly. It's probably some algorithm.

Did you even try the weapon creator? There are plenty of new weapons. All the old ones as far as I know with several additions (nearly 1/2 of the quantity of the old roster added on.) That's not including combining two weapons together and changing the output of the weapons themselves. Nor does that include the "node" upgrades (now circuits) that can change the weapon further.
 
Sad to hear some people feel this way. To each their own though. I can't wait for DS3. I love both DS and DS 2 for the record.

Even I feel this way and usually me and you are in agreeance :(

I've got my pre-order paid off and everything, so I am going to give it a try of course. I am still interested to see where the story goes.

But yeah, the fact that a demo this short is hardly representative of what will be a ten hour plus experience is the only thing giving me more hope. If I were to look at an actioney segment of Dead Space 2 while ISOLATED I would also write it off. But I thought Dead Space 2, overall, was quite awesome and well paced.
 
So what's the deal with the saves?

The function of the saves has been changed due co-op and other features (not sure what there would change it). To what form it is in now we do not know. Some are guessing saves at checkpoints (Resident Evil), which would make sense.
 
The function of the saves has been changed due co-op and other features (not sure what there would change it). To what form it is in now we do not know. Some are guessing saves at checkpoints (Resident Evil), which would make sense.

It would be much too messy to have actual save stations that would somehow apply to both players. Especially since the co-op is drop-in drop-out.
 
I understand the co-op reasons. It's the "other features" that caught my interest.

It would be cool if they took a page out of Dark Souls and RE6 and let you invade someone else's game as a Necromorph.

I've got a feeling it's way too late for that now though.
 
Even I feel this way and usually me and you are in agreeance :(

Well I think it's just a different view. For me, Dead Space was never THAT terrifying. Dead Space was always a sci-fi action game with huge horror overtones for me. The shift from DS 1 to 2, is nothing like the dramatic shift from say RE2 to RE4. So for me, the jump from 1 to 2 was pleasant for me. Just depends on what your looking to get out of the series I think.
 
Man, I hate not being able to save at any point because if there's a showcase event I want to replay then I'd have to play for a while post load before getting to that point.
 
Just went back and watched some old Dead Space 2 videos and it makes me really want to play through the first two before DS3. Is there going to be a GAF plays thread?
 
Well I think it's just a different view. For me, Dead Space was never THAT terrifying. Dead Space was always a sci-fi action game with huge horror overtones for me. The shift from DS 1 to 2, is nothing like the dramatic shift from say RE2 to RE4. So for me, the jump from 1 to 2 was pleasant for me. Just depends on what your looking to get out of the series I think.

Me neither, but I did find it tense and rather oppressive. I don't get either of those two things from what I played in Dead Space 3. But we will see, I am still going in with an open mind and am not ruling anything out yet.
 
Me neither, but I did find it tense and rather oppressive. I don't get either of those two things from what I played in Dead Space 3. But we will see, I am still going in with an open mind and am not ruling anything out yet.

Well to be fair I didn't get any of that from the demos of the other games either. :D
 
WTF no manual savepoints?

So how does the Hardcore run work now?

That co-op better not screw up that great experience. I still remember my DS2 Hardcore run from last year.
 
WTF no manual savepoints?

So how does the Hardcore run work now?

That co-op better not screw up that great experience. I still remember my DS2 Hardcore run from last year.

Oh, shit. You're right.

Well to be fair we are all assuming it's not a manual system anymore.

But we'll see I guess.
 
WTF no manual savepoints?

So how does the Hardcore run work now?

That co-op better not screw up that great experience. I still remember my DS2 Hardcore run from last year.

It still checkpoints normally, but if you actually die, that's it. Back to the beginning.
 
It still checkpoints normally, but if you actually die, that's it. Back to the beginning.

WTF?! So there's only 1 save and if you die somewhere in the middle you're back to the beginning instead of the previous checkpoint? That's too crazy and would sap whatever fun the Hardcore mode had.

And who can actually play the game non-stop from beginning to end? I sure don't have the time for it. I had to reserve weekend to play DS2's hardcore mode because otherwise there's no way I can spend 5+ hours just to play to a certain save point.
 
It still checkpoints normally, but if you actually die, that's it. Back to the beginning.

Thanks for clarifying.

That seems like a good balance compared to DS2, where you had 3 possible save spots. We'll see how it turns out.

EDIT: maybe it doesn't sound so good. Not sure what to think of it yet. I mean why bother checkpointing if your death is insta-fail anyway? That's gonna be tedious walking from checkpoint to checkpoint.

WTF?! So there's only 1 save and if you die somewhere in the middle you're back to the beginning instead of the previous checkpoint? That's too crazy and would sap whatever fun the Hardcore mode had.

Have you ever tasted the salt of playing Max Payne 3 New York Minute Hardcore and dying at the last chapter?
 
Have you ever tasted the salt of playing Max Payne 3 New York Minute Hardcore and dying at the last chapter?

Nope. And I'm not interested. To me difficult mode is fine but not when it's too crazy to the point of time-wasting. 3 save points was fine even though that was already time-wasting already.
 
Nope. And I'm not interested. To me difficult mode is fine but not when it's too crazy to the point of time-wasting. 3 save points was fine even though that was already time-wasting already.

I see your point. Although Hardcore was basically the only thing that redeemed anything of a proper survival horror element in DS2
 
WTF?! So there's only 1 save and if you die somewhere in the middle you're back to the beginning instead of the previous checkpoint? That's too crazy and would sap whatever fun the Hardcore mode had.

And who can actually play the game non-stop from beginning to end? I sure don't have the time for it. I had to reserve weekend to play DS2's hardcore mode because otherwise there's no way I can spend 5+ hours just to play to a certain save point.

Wait. Sorry. Is hardcore not the one-life playthrough? I forget the difficulty name on that one. But it's similar to the way it broke down in Dead Space 2. And the previous crazy borderline-roguelike mode from Dead Space 2 is back and now you have one life and that's it. Like I said, it checkpoints, so you can turn it off and come back later, which is good, because my first time through was 20+ hours.

Also: there is a new game plus, and lots of difficulty modes to unlock.
 
Wait. Sorry. Is hardcore not the one-life playthrough? I forget the difficulty name on that one. But it's similar to the way it broke down in Dead Space 2. And the previous crazy borderline-roguelike mode from Dead Space 2 is back and now you have one life and that's it. Like I said, it checkpoints, so you can turn it off and come back later, which is good, because my first time through was 20+ hours.

Also: there is a new game plus, and lots of difficulty modes to unlock.

Well DS3 has more difficulty modes it seems based on the achievements. Classic, Pure Survival, Hardcore. We were interested in the differences between those, but we'll probably learn more closer to launch.

Also, are you guys doing another DS3 Game Club on Rebel FM like you did with DS2? :P
 
Wait. Sorry. Is hardcore not the one-life playthrough? I forget the difficulty name on that one. But it's similar to the way it broke down in Dead Space 2. And the previous crazy borderline-roguelike mode from Dead Space 2 is back and now you have one life and that's it. Like I said, it checkpoints, so you can turn it off and come back later, which is good, because my first time through was 20+ hours.

Nope. Hardcore in DS2 is 3 save points playthrough. So you can muster all you can to a certain point and then save, knowing that your progress won't be screwed up just because of one unfortunate QTE moment. Checkpoints don't mean shit because you can checkpoint and come back next week but the minute you die, you're back to the beginning. All of your progress mean nothing. Nothing at all. And that's just not rewarding at all IMO. I think these days sometimes game makers forget that while being challenging is good, game also still needs to be fun.
 
Nope. Hardcore in DS2 is 3 save points playthrough. So you can muster all you can to a certain point and then save, knowing that your progress won't be screwed up just because of one unfortunate QTE moment. Checkpoints don't mean shit because you can checkpoint and come back next week but the minute you die, you're back to the beginning. All of your progress meant nothing. Nothing at all. And that's just not rewarding at all IMO. I think these days sometimes game makers forget that while being challenging is good, game also still needs to be fun.

Then again you don't HAVE to play it. You can still play the regular difficulty modes. This is just something extra. In a time where a people complain about easy games this is a welcome addition for people who want to take it the extra mile.

PS I'm guessing the 1-life is Pure Survival and Hardcore is the 3 save one.
 
I have a feeling that on Hardcore (or equivalent), the saves will be at the start of the chapter. You're once again limited to how many saves you can make however. That's about as close to it as it's going to get with the checkpoint system.

Also, they better be extremely clear when the game is actually saving. Too many games make the most obscure icons to display a save in progress where I'm actually more distracted by looking for that icon than I would be if it just said the words saving game or autosaving.
 
I have a feeling that on Hardcore (or equivalent), the saves will be at the start of the chapter. You're once again limited to how many saves you can make however. That's about as close to it as it's going to get with the checkpoint system.

Also, they better be extremely clear when the game is actually saving. Too many games make the most obscure icons to display a save in progress where I'm actually more distracted by looking for that icon than I would be if it just said the words saving game or autosaving.

The checkpoints happen regularly throughout every level, as side missions happen within chapters. There's a clear indication of when the game is saving your progress, and when it's saving your inventory.
 
Then again you don't HAVE to play it. You can still play the regular difficulty modes. This is just something extra. In a time where a people complain about easy games this is a welcome addition for people who want to take it the extra mile.

PS I'm guessing the 1-life is Pure Survival and Hardcore is the 3 save one.

True, I don't have to play it. But I always want to try everything provided that there's a point/it's not a time-wasting or ridiculous. I'm just expressing disappointment that DS3 went this way. It's like one of those achievements that require you to play online with someone (Burnout) to get it. Oh well.

And I find the whole easy games to be untrue. How many easy games are there these days? OTOH, people have complained about the difficulty in games like Vanquish, Binary Domain, and AssCred 3. Difficulty where it made the game stop being fun and just plain frustrating. The fact that Ubi had to patch the final sequence of AC3 is an example where someone went too far in making the game 'challenging'. I finished the 100% sync before the patch but I can't say that I had fun and my last memory of the game was an unpleasant one.
 
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