Well, now that I'm on my 2nd run of Chapter 1-5, I actually have some Tungsten to create/upgrade my weapon. But before that? None. Nada. It's kind of ridiculous that I have to repeat those chapters just to mine resources. And I hate that one of the side-missions in Chapter 4 is locked since I am not playing co-op atm. I thought all parts of the game can played on your own if you want to. I guess not..
Yes, there is. Do you even know which room is it or are you just defending the game for the sake of defending it? I'm talking about the large hallway where you have to collect 3 keys with elevators that goes up and down and a middle elevator that takes you from left to middle to right side. I've killed God knows how many enemies and they just keep pouring from all directions.
Heh, even the official guide mentions this very fact:
So I guess I wasn't the one who imagined shit.
Yes, there is a stupid number of enemies in the room, and more will spawn to replace the ones you kill, but they do stop eventually.Okay, I'll try it again when I get there on Chapter 6. But that means they must have placed ridiculous amount of enemies down there.
The first 20 minutes or so...
What the fuck did I just play?
I was always a big defender of this game. I have no issue with more action or the addition of co-op. But the events so far and the way they've been presented... just didn't feel Dead Spacey at all. Suicide bombers, grenade indicators on screen and villians with british accents. The hell.
Your guns and upgrades don't carry over to Classic, Pure Survival, and Hardcore. Which makes sense, considering what those modes are all about.Just finished the game on normal, very pleased with my experience. Started a new game + save on classic. Does upgrades not carry over into classic mode? All my rig upgrades are gone and so are my resources.
Does anyone know anything about this?
In Classic Mode, you can only construct the weapons from Dead Space 1 and 2 via blueprints and the Bench. There's zero weapon crafting and you can only play the mode in single-player. Classic aiming is on by default, as well.What does classic mode mean? Is it available after completing the game for the first time?
Your guns and upgrades don't carry over to Classic, Pure Survival, and Hardcore. Which makes sense, considering what those modes are all about.
Your inventory DOES carry over to regular New Game Plus, though.
The first 20 minutes or so...
What the fuck did I just play?
I was always a big defender of this game. I have no issue with more action or the addition of co-op. But the events so far and the way they've been presented... just didn't feel Dead Spacey at all. Suicide bombers, grenade indicators on screen and villians with british accents. The hell.
Finally starting to realize just how amazing the gun crafting is. I've been rocking a bolas upper and shotgun lower with acid bath. What's everyone else using?
The gun crafting is way too confusing for me. I don't like it. I want the old crafting back.I have no idea what the hell I'm doing now.
The gun crafting is way too confusing for me. I don't like it. I want the old crafting back.I have no idea what the hell I'm doing now.
The first 20 minutes or so...
What the fuck did I just play?
I was always a big defender of this game. I have no issue with more action or the addition of co-op. But the events so far and the way they've been presented... just didn't feel Dead Spacey at all. Suicide bombers, grenade indicators on screen and villians with british accents. The hell.
Rivet chain gun/Evangelizer shotgun w/flame glaze with amped clip size and damage on the chain gun, amped rate of fire/clip/damage on the shot gun.Finally starting to realize just how amazing the gun crafting is. I've been rocking a bolas upper and shotgun lower with acid bath. What's everyone else using?
I think it's a great addition to the game and probably why I disliked playing Classic mode, since it removes that option entirely once you've grown accustomed to it.The crafting is sublime. Once is clicks for you, its so much fun tinkering with weapon builds.
As the game progresses, I'm finding it a chore to play. I didn't get that feeling with 2, but this one..I can't put my finger on it, but I feel like I'm forcing myself to play it, just because I have it.
And here I thought I was joking when I posted this.
It's the only Dead Space that I have used the run button to get point to point. There's no atmosphere and no tension. I am in chapter 15 and very bored.
I also got a hilarious glitch. During or after Chapter 14,This was definitely an error in scripted events. Good job Visceral. Good job indeed.and after Ellie died in the gas chamber, she contacted me with a repeat message that I heard in the previous chapter. She explained to me what we will do after we put Rosetta together.
The crafting is sublime. Once is clicks for you, its so much fun tinkering with weapon builds.
I got that too. Thought Isaac was about to start hallucinating or hearing things, but then... he didn't.
Okay that's enough
Fuck that dumb serious sam shit. What is this? What the hell am I playing here?
And that first Boss in chapter 9 (demo)... Yeah nothing works here, because the controls are completely useless and fucked up.
And the save system...what's that? It didn't save my progress the last two hours...
This game....this game....I have no words.
Edit : I need to calm down....pausing the game
:/
Finally starting to realize just how amazing the gun crafting is. I've been rocking a bolas upper and shotgun lower with acid bath. What's everyone else using?
I replayed the first last year, the second one just two weeks ago, and maybe I'm crazy here, but you just walked around and shot in those games too.
I replayed the first last year, the second one just two weeks ago, and maybe I'm crazy here, but you just walked around and shot in those games too.
Yeah but these games had memorable scary moments. I cared for all the characters, the kids who died, etc...
In Dead Space 3...there's nothing. You're just shooting monsters. Where are the videologs? Where are those scary locations?
In the first two games you felt vulnerable ...now you're a badass
Randy Pitchford approves.
I am not sure why but we are the vast minority here. I felt the same way. This game was my RE5. Same gameplay (slight changes) but without any attempts at scares it just feels like a shootbang game.
In the first two games you felt vulnerable ...now you're a badass
Not to mention the new suits are mostly hideous compared to DS1 and DS2's suits.I find it corny that Issac puts his first suit on like he's changing boxer shorts, but every new suit that follows requires a mellow dramatic cut scene, followed by Issac cracking his neck like a bad ass.
There's nothing rewarding about getting new suits in this one. I miss the days of earning them.
The key element that DS3 is missing is space madness. Without it we may as well play Resident Evil 6 instead.
Not to mention the new suits are mostly hideous compared to DS1 and DS2's suits.
Yeah but these games had memorable scary moments. I cared for all the characters, the kids who died, etc...
In Dead Space 3...there's nothing. You're just shooting monsters. Where are the videologs? Where are those scary locations?
In the first two games you felt vulnerable ...now you're a badass
Randy Pitchford approves.
The difference here is that there's very little sense of atmosphere compared to the first two games. Dead Space 3 is missing moments like in Dead Space 2 where you encounter Stalkers for the first time and you hear nothing but their chirps, wondering what the fuck is making that noise. There's no tinge of madness or a sense of dread at the fucked up situation at hand. The only chapter in DS3 that recaptured what made the previous DS games great is Chapter 9. Finding out about the Feeders was really the only truly memorable moment in the game for me.I replayed the first last year, the second one just two weeks ago, and maybe I'm crazy here, but you just walked around and shot in those games too.
Dead Space underwater would be fantastic, perfectly claustrophobic setting.