I am really disappointed with Dead Space 3 in general. And I love Dead Space 2 and 1.
Same.
What went through the developers' mind to come up with this worse turn for the franchise?
I never really put too much stock in the people shouting, "Rawr...EA ruins everything!" Now though...with Bioware's work on Dragon Age II and Mass Effect 3...and now Visceral with this. Yeah. EA.
With that said, maybe a number of key players left Visceral over the years? Not sure. I know Codecow has been here from the start but it's not like he would be able to say anything. EA wants all their games to have multiplayer and microtransactions. Those two things really took Dead Space in a less than optimal direction.
Mind you, there are some fun, awesome parts (space exploration, gravity-defying space travel) in it but they are obscured by the horrible, horrible parts.
The sound and sense of "holy fuck...I'm in outer space, vulnerable and out in the open" was sublime in the original space, as well as the sound when you were in a vacuum. Now? It's just floating about in space. Still pretty. Still interesting but a shadow of what it once was.
* FAIL auto save. It's far and few actually. And it occurs in the weirdest places of all and hardly obvious. So if you quit halfway through a chapter before reaching an auto-save point, you'll be screwed and have to repeat the entire chapter again.
Someone should be fired over this.
The fact that they implemented this because some players would come up with a work around? That's as stupid a reason as you can get...unless by doing it, players could also make the microtransaction nonsense completely irrelevant? I don't know.
In the end however...the save system is utterly ridiculous. If I want to play, I need to put enough time aside and hope for an autosave. I'm looking for the autosave symbol more than I'm looking for necromorphs.
* Inventory save that actually forces you to quit. This is fine and dandy if everything else works with this in mind. Except for the fact that sub-missions require you to play the entire thing in one go. So if you quit halfway through, you'll have to start the sub-mission all over again. But if you don't save your inventory before a big battle, you may die and have to spend minutes crafting the weapon you want to use again.
Universal ammo. It made all of the weapons irrelevant. Stick with the weapon you like...not the weapon you need or the weapon you only have ammo for.
At no point will I be waist deep in stress and trouble and be forced to use the ripper because it's all I have at the moment. Those were defining moments in Dead Space 1 & 2 and simply will not be experienced in 3.
* Enemy gangbang has become tiresome and lose its fun. Dead Space 2 had the right balance between hard and still being fun and tense. Dead Space 3, however, just throws all sorts of enemies with ridiculous speed in a small room with little possibility for you to maneuver. Forget about dismemberment tactics because they'll be too fast for you to even think through. Before you can kill off one enemy via dismemberment, others will have cut you to pieces.
Having a necromorph spawn behind you is not a new thing. In this game however, I've had necromorphs literally drop down on top of me or spawn underneath me with hardly any opportunity to do anything but chew a healthpack and grind through.
Best still...starting a saved game and loading into a point where three necromorphs have already spawned and are charging you. Fantastic work, Visceral.
* Lack of atmosphere in the 2nd half of the game. The dread and tension that was deep space in the 1st half of the game is gone the minute you reach Tau Volantis. To make things worse, there's a serious Dragon Age 2's cut and paste of dungeons in the sub-missions. I swear I can't tell the difference between the Armory and the Disposal Service area. Are they actually meant to be the same area? It doesn't seem like it but they look similar anyway. The difference is that the route that you take to explore the area.
Everything had a place in the original. There was a "sameyness" to things but you were in a space ship. It might be similar at times but everything seemed to make sense. It was like they had an spaceship engineer giving them advice like..."this goes here and no...that can't go here. This goes here in a planet-crack class spaceship."
Dead Space 2 although not quite as strong as the original still made sense. I felt like I was playing a game that was crafted by a group of people that took pride in what they were making.
There's none of that in Dead Space 3. I can remember areas quite clearly from the first two games but in the third game? Nothing...and it's only been a week since I gave the game away.
* Weapon crafting is too cumbersome and time-consuming. I want to be able to choose my weapon and upgrade it accordingly instead of choosing to buy spare parts, using robots to find resources, etc. It doesn't help that this crafting system is not backed up by efficient save system that can manually save your creation should you choose to do so without quitting the game (which is a big no-no if you haven't reached a certain checkpoint in the game). Moreover, the tactics that you use to have when it comes to what weapons and ammos you need to bring is completely gone due to the new streamlined ammo.
The crafting system is actually quite well done. I don't enjoy it in a Dead Space game however. However clever the system it is, it all feels like a contrived vehicle to deliver a microtransaction model as per EA's wishes.
* Human enemies and some of the bullet sponges monsters are the worst thing to ever be introduced in this series. This series doesn't have the right mechanic to do a cover shootout and the whole human battle feels so awkward and forced. Even Mass Effect series have better cover shootout.
The second time where I encountered humans on the...snow planet...whatever it was called...that's where I stopped playing. The plasma cutter...you know...the tool that "space engineers" use for cutting stuff? Yeah...apparently the bad guy's armor is made of pretty substantial stuff.
They just aren't as smart with this game as they were with the first two. From the sloppy implementation of the human opponents to the way that Isaac walks in a blizzard, wearing his helmet and still lifts his arm to act as a shield against the wind and snow...to the fact that they spell it "Telsa" and not "Tesla".
Sloppy.
* Story and ending was meh to bad.
Didn't finish it but at the point where I gave up on it...zero fucks were being given by me about Isaac, his stupid love triangle...some new villain head honcho that everyone seems to know but me or the markers.
Post finishing DS2 I was keen to replay the game again in other difficulty levels, with this game it feels like a chore. On that note, some of the MP trophy/achievement requirements are such turn-off. What's the likelihood that my random co-op partner(s) are so fucking useless that I have to revive him 10 bloody times?! That'd only be achievable if you cheat and have a friend who happens to play at the same time as you do and you ask him to get hurt often so I can revive him again and again.
The moment I was done the original and Dead Space 2...I immediately started a second playthrough...and then a third. The Dead Space 2 hardcore run I did was a defining moment for me this generation of gaming.
I really hope the single-player DLC will somehow wash away the unpleasant taste of the main game but I'm not holding my breath that it'll fix the ending or give me a better impression of this installment.
They can fuck right off with their DLC. Visceral lost the plot...both figuratively and literally.
Dead Space 3 might very well be a great looking game and for those that are willing to settle for "good enough" , I suppose then that is precisely what Dead Space 3 is. Sound and lighting is still spectacular but once again, not as exceptional as the first two.
I expected more from Visceral because I thought they were capable of more. I actually think Dead Space 3 is more of a disappointment than something like Mass Effect 3 because I genuinely expected something spectacular from them like the first two games in the series.