Oh, PETA. Oh, you.
Hey, seeing dogs die in apocalyptic scenarios is always the worst!
Oh, PETA. Oh, you.
Well, it's like people in Desert Bus that snipe bid.
YOU GOTTA USE SPACE BID!
(couldn't resist, sorry)
To everyone in this thread that contributed: you are amazing people that are amazing. Thank you so much! Seriously psyched that we were able to cross the 330k threshold at the last minute!
All the new areas & city mean I get to write even more music, so...yes! Time to (continue to) make this thing.
To everyone in this thread that contributed: you are amazing people that are amazing. Thank you so much! Seriously psyched that we were able to cross the 330k threshold at the last minute!
All the new areas & city mean I get to write even more music, so...yes! Time to (continue to) make this thing.
Holy shit! I knew I did well by tweeting @notch.
Well you know Notch likes to be mysterious about this sort of things...wait is that seriously what happened?
wait is that seriously what happened?
The City goal will allow us to bring on another designer, which will be pretty huge and help take some of the workload off of me and Annie.
Azih said:if rations run low then Corto's giant great dane will start looking mighty tasty. Mmm....
That's a question actually. Some versions of zombie lore have only humans being affected (both with zombism and with being targets of zombie hunger) while others extend it to animals as well. What's the deal with Dead State?Not to mention they'll presumably also look tasty to the zombies - good diversion / bait material? Sorry Lassie...
I always felt that the weirder the zombie (babies, dogs, monsters) the shittier the movie. The big deal about zombies is that humanity seizes to exist and there's really no hope for anyone still alive.
I've been watching the walking dead marathons on AMC and I have to say I'm very frustrated with the "leader" of the group. He routinely puts the group and himself in danger for lost causes and suicide missions, just to put his conscious at peace I guess.
BTW, here's a very information 'dev answer' info thread on the official forums:
http://www.irontowerstudio.com/forum/index.php/topic,2821.0.html
Lots of gameplay details, too much to summarize here.
http://www.irontowerstudio.com/foru...148622c35316568896b26af8c4c67dc7&topic=3225.0Hey everyone,
We've mostly been updating on the Radio lately, so I just wanted to jump on and mention what we're working on. You may have heard the "combat demo" mentioned here as something we will be showing off. We're wrapping up some improvements to it and doing some playtesting to get it feeling as much like the final game as possible. I'm hoping to have the final video down either by the end of next week and released shortly after that. Everything we will be showing is very obviously a work in progress, but it's pretty exciting that a lot of the basics are all working and functioning to design specs now.
Here's what we're planning on showing (everything here is functional right now):
-The town of Llano, which is one of the first areas you hit in the game.
-Melee and Ranged combat.
-Fighting against zombies and human enemies
-Line of Sight (only see enemies that you or an ally can see)
-Noise (combat generates noise, enemies respond to noise)
-Inventory, switching to new items
-Looting corpses and containers
-Combat/zombie AI
-Lockpicking and bashing doors
-Combat animations
-Transitioning from real time exploration to turn-based combat and back
-Give an idea of what we're working on for future combat build updates.
Combat plays out pretty much how we promised right now - it's a mix of Fallout and X-Com. Every day has been bringing huge improvements, which is in no small part due to the skills of our programmers. I'm really excited about showing it off, I just want it to be as polished as we can get it in the next few days. Based on the team's feedback, we've already got some great ideas on how to further improve it in future builds. As a designer, you always want to hold onto something until it's 100% just right, but at some point you have to get over that feeling of incompleteness and show your work.
Sorry about the wait! It is coming...
I had no idea about the radio.
Courtesy of subversus: http://www.neogaf.com/forum/showthread.php?t=524340new update with alpha gameplay footage: http://www.kickstarter.com/projects.../428649?ref=email&show_token=facf7a1ea598dd16
looks pretty great even if in its early stage
worth a new thread?
Better than nothing.