We explain this in the Rock, Paper, Shotgun article here:Wasn't this first announced like three years ago?
RPS Interview/
We're set in Central Texas, so we're sticking to the actual layout. There are random events and encounters while traveling. With all of the allies and base functionality, it would be out of our scope to create multiple locations like the shelter.I'm interested in this... big question so far is the school/base element... might be a bit restrictive? Having a town/city with randomised elements and having to find a base / keep on the move would be interesting.