IGN review is out
www.ign.com/articles/2013/04/26/deadly-premonition-the-directors-cut-review
7.0
+Compelling story
+Quirky characters
+Improved controls and camera
– Not enough new content
– HD makeover barely noticeable
– Some framerate and audio issues
Playing the original version is like pushing a wheelbarrow full of pug dogs – ugly and challenging to maneouvre, but overflowing with personality. And well, it’s still pretty ugly. Although this Director’s Cut has been upscaled to 720p, it’s still one of a few current-generation games with textures so poor that even the in-game signs need subtitles. The upscaling has also had a negative impact on the frame rate, which seems to get bogged down a bit more than it did in the original. Indeed the graphics would barely pass muster in a late-generation PS2 game, but to be fair its low-budget looks have the effect of better serving its schlocky, B-movie sensibilities.
The good news is that it's now far easier to control, both in terms of the new manual camera setup (no more getting turned around in stairwells) and the more logically laid out shooting system for the combat sections. York no longer handles like a treadless tank, and targeting the groaning, backwards-walking Shadow enemies now feels more in line with what you’d expect from a third-person shooter in 2013. It’s not as slick as it could be, but it’s certainly far more functional this time around.