Alex Connolly
Member

TAC.INFO:// PLATFORM-PC
HQ [Screwfly Studios] / FOP [Steam] / VidLink-Cycle [Trailer] / DEADNAUT HANDBOOK (currently v.1.2.0 at upload, Terran Standard Time) / METAcrit Archives (current content 0%CAP) /
- Squad-based tactics: Control five complex characters as they explore, investigate and fight their way through each mission
- Character generation: Create back stories for your team, mould their relationships and equip them well
- Every game is unique: Dynamically-generated missions and campaigns ensure no two mysteries are the same
- Flexible and complex: Adapt to your situation with an arsenal of weapons and shields, or use stealth, hacking and sensors to move unnoticed
- Out of control: Deadnauts have their own fears, motivations and dispositions. Stay in charge, keep in contact, dont let them out of your sight
There are many ways to play Deadnaut. You can focus on combat and offense with a heavily-armed crew, or go quietly with sensors, cloaks and shields. Use randomly generated Deadnauts, or fine-tune your crew with the character generator. Its your call. Deadnaut is a challenging game. Not all strategies will work all the time. Instead, you'll need to equip your squad with the right tools, maximise your Deadnauts' respective talents, and adjust your approach when things go wrong.
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Personal Anecdote: I goddamn love Deadnaut. A retrofuturist sci-fi horror strategy that takes as much inspiration from Jim Cameron's ALIENS as it does Amplitude's Dungeon of the Endless. Played from the Lt. Gormon position and an exercise in commanding via limited information, Deadnaut is the freshest piece of minimalist strategy since DEFCON. Spacehulk as imagined by Joe Haldeman or Ralph Peters, or some shit. Look into my eye.
Ten bucks. Stuff a stocking or three. Survive.